Java线程池

线程池ThreadPoolExecutor构造函数
    public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              ThreadFactory threadFactory,
                              RejectedExecutionHandler handler) {
        if (corePoolSize < 0 ||
            maximumPoolSize <= 0 ||
            maximumPoolSize < corePoolSize ||
            keepAliveTime < 0)
            throw new IllegalArgumentException();
        if (workQueue == null || threadFactory == null || handler == null)
            throw new NullPointerException();
        this.acc = System.getSecurityManager() == null ?
                null :
                AccessController.getContext();
        this.corePoolSize = corePoolSize;
        this.maximumPoolSize = maximumPoolSize;
        this.workQueue = workQueue;
        this.keepAliveTime = unit.toNanos(keepAliveTime);
        this.threadFactory = threadFactory;
        this.handler = handler;
    }
  • corePoolSize: 核心线程数
  • maximumPoolSize: 最大线程数
  • keepAliveTime: 非核心线程的最大空闲时间
  • unit: keepAliveTime时间单位
  • workQueue: 任务队列
  • threadFactory: 线程工厂
  • handler: 任务拒绝策略
execute
    public void execute(Runnable command) {
        if (command == null)
            throw new NullPointerException();
        /*
         * Proceed in 3 steps:
         *
         * 1. If fewer than corePoolSize threads are running, try to
         * start a new thread with the given command as its first
         * task.  The call to addWorker atomically checks runState and
         * workerCount, and so prevents false alarms that would add
         * threads when it shouldn't, by returning false.
         *
         * 2. If a task can be successfully queued, then we still need
         * to double-check whether we should have added a thread
         * (because existing ones died since last checking) or that
         * the pool shut down since entry into this method. So we
         * recheck state and if necessary roll back the enqueuing if
         * stopped, or start a new thread if there are none.
         *
         * 3. If we cannot queue task, then we try to add a new
         * thread.  If it fails, we know we are shut down or saturated
         * and so reject the task.
         */
        int c = ctl.get();
        if (workerCountOf(c) < corePoolSize) {
            // 工作线程数 < 核心线程数
            if (addWorker(command, true))
                // 添加核心线程成功,直接返回
                return;
            c = ctl.get();
        }

        // 上面未返回,则说明当前工作线程>=核心线程数,需要创建非核心线程
        // ①线程池处于RUNNING状态,并且任务队列没有满,则将任务放入workQueue中
        if (isRunning(c) && workQueue.offer(command)) {
            int recheck = ctl.get();
            if (! isRunning(recheck) && remove(command))
                reject(command);
            else if (workerCountOf(recheck) == 0)
                addWorker(null, false);
        }
        // ②如果当前线程处于非RUNNING或workQueue队列已满,尝试创建非核心线程,成功则直接执行任务,失败则使用拒绝策略
        else if (!addWorker(command, false))
            reject(command);
    }

在调用execute后,会根据当前的线程池状态、工作线程数、任务队列等进行不同的逻辑处理,大致流程图如下,部分异常场景未画出。


execute流程图
addWorker
    private boolean addWorker(Runnable firstTask, boolean core) {
        retry:
        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);

            // Check if queue empty only if necessary.
            if (rs >= SHUTDOWN &&
                ! (rs == SHUTDOWN &&
                   firstTask == null &&
                   ! workQueue.isEmpty()))
                return false;

            for (;;) {
                int wc = workerCountOf(c);
                if (wc >= CAPACITY ||
                    wc >= (core ? corePoolSize : maximumPoolSize))
                    // core标识为此正在被创建的线程是否为核心线程,仅仅只是在数量校验上起到作用,也就是说工作线程中没有所谓的核心线程与非核心线程的区别
                    return false;
                if (compareAndIncrementWorkerCount(c))
                    // 修改工作数量成功,跳出外层循环
                    break retry;
                c = ctl.get();  // Re-read ctl
                if (runStateOf(c) != rs)
                    // 线程池状态变化,继续下一次外层循环
                    continue retry;
                // else CAS failed due to workerCount change; retry inner loop
            }
        }

        boolean workerStarted = false;
        boolean workerAdded = false;
        Worker w = null;
        try {
            // Runnable对象作为入参传入Worker中
            w = new Worker(firstTask);
            final Thread t = w.thread;
            if (t != null) {
                final ReentrantLock mainLock = this.mainLock;
                // 加锁保证线程安全:①workers为HashSet ②涉及到一些int的赋值、判断操作
                mainLock.lock();
                try {
                    // Recheck while holding lock.
                    // Back out on ThreadFactory failure or if
                    // shut down before lock acquired.
                    int rs = runStateOf(ctl.get());

                    if (rs < SHUTDOWN ||
                        (rs == SHUTDOWN && firstTask == null)) {
                        // 通过ThreadFactory创建的线程,在执行start之前处于alive状态,说明使用者传入的ThreadFactory存在问题
                        if (t.isAlive()) // precheck that t is startable
                            throw new IllegalThreadStateException();
                        // 添加工作线程至集合中
                        workers.add(w);
                        int s = workers.size();
                        if (s > largestPoolSize)
                            largestPoolSize = s;
                        workerAdded = true;
                    }
                } finally {
                    mainLock.unlock();
                }
                if (workerAdded) {
                    // 启动新创建的工作线程,实际上是在t中执行java.util.concurrent.ThreadPoolExecutor.Worker.run
                    t.start();
                    workerStarted = true;
                }
            }
        } finally {
            if (! workerStarted)
                addWorkerFailed(w);
        }
        return workerStarted;
    }
Worker.run 执行任务
        public void run() {
            runWorker(this);
        }

    final void runWorker(Worker w) {
        Thread wt = Thread.currentThread();
        Runnable task = w.firstTask;
        w.firstTask = null;
        w.unlock(); // allow interrupts
        boolean completedAbruptly = true;
        try {
            while (task != null || (task = getTask()) != null) {
                w.lock();
                // If pool is stopping, ensure thread is interrupted;
                // if not, ensure thread is not interrupted.  This
                // requires a recheck in second case to deal with
                // shutdownNow race while clearing interrupt
                if ((runStateAtLeast(ctl.get(), STOP) ||
                     (Thread.interrupted() &&
                      runStateAtLeast(ctl.get(), STOP))) &&
                    !wt.isInterrupted())
                    wt.interrupt();
                try {
                    beforeExecute(wt, task);
                    Throwable thrown = null;
                    try {
                        task.run();
                    } catch (RuntimeException x) {
                        thrown = x; throw x;
                    } catch (Error x) {
                        thrown = x; throw x;
                    } catch (Throwable x) {
                        thrown = x; throw new Error(x);
                    } finally {
                        afterExecute(task, thrown);
                    }
                } finally {
                    task = null;
                    w.completedTasks++;
                    w.unlock();
                }
            }
            completedAbruptly = false;
        } finally {
            processWorkerExit(w, completedAbruptly);
        }
    }

在getTask失败时,则会执行processWorkerExit对线程进行销毁

从任务队列里获取任务
    private Runnable getTask() {
        boolean timedOut = false; // Did the last poll() time out?

        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);

            // Check if queue empty only if necessary.
            if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
                decrementWorkerCount();
                return null;
            }

            int wc = workerCountOf(c);

            // Are workers subject to culling?
            boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;

            if ((wc > maximumPoolSize || (timed && timedOut))
                && (wc > 1 || workQueue.isEmpty())) {
                if (compareAndDecrementWorkerCount(c))
                    return null;
                continue;
            }

            try {
                // 是否配置了allowCoreThreadTimeOut = true或者工作线程数 > 核心线程数
                // ①满足上述条件则使用poll,非阻塞,如果超时未获取到任务,则r = null,此时会remove此worker,即销毁线程
                // ②不满足上述条件则使用take,阻塞,直至获取到任务,即r != null
                Runnable r = timed ?
                    workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
                    workQueue.take();
                if (r != null)
                    return r;
                timedOut = true;
            } catch (InterruptedException retry) {
                timedOut = false;
            }
        }
    }
任务获取失败则销毁线程
    private void processWorkerExit(Worker w, boolean completedAbruptly) {
        if (completedAbruptly) // If abrupt, then workerCount wasn't adjusted
            decrementWorkerCount();

        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            completedTaskCount += w.completedTasks;
            // remove worker, 即销毁线程
            workers.remove(w);
        } finally {
            mainLock.unlock();
        }

        tryTerminate();

        int c = ctl.get();
        if (runStateLessThan(c, STOP)) {
            if (!completedAbruptly) {
                int min = allowCoreThreadTimeOut ? 0 : corePoolSize;
                if (min == 0 && ! workQueue.isEmpty())
                    min = 1;
                if (workerCountOf(c) >= min)
                    return; // replacement not needed
            }
            addWorker(null, false);
        }
    }
小结

线程池创建线程、执行任务、销毁线程的流程是比较简单的。从这块源码的学习中, 改变了我之前的错误观念:"线程池中的线程有区别,分为核心线程和非核心线程"。看了源码之后,并没有所谓核心线程/非核心线程的概念,所谓核心线程数只是一个限制工作线程池的线程数的int值,也就是说,在默认情况下,最后稳定下来的状态,应该是只有corePoolSize数量的线程会存活下来,而这些线程可能并不是最先创建的,并且不一定会一直存活,因为如果工作线程数如果再次超过核心线程数,那么可能在空闲淘汰时,原本稳定存活的线程或被淘汰。

Executors提供的4种线程池
    public static ExecutorService newFixedThreadPool(int nThreads, ThreadFactory threadFactory) {
        return new ThreadPoolExecutor(nThreads, nThreads,
                                      0L, TimeUnit.MILLISECONDS,
                                      new LinkedBlockingQueue<Runnable>(),
                                      threadFactory);
    }

    public static ExecutorService newSingleThreadExecutor(ThreadFactory threadFactory) {
        return new FinalizableDelegatedExecutorService
            (new ThreadPoolExecutor(1, 1,
                                    0L, TimeUnit.MILLISECONDS,
                                    new LinkedBlockingQueue<Runnable>(),
                                    threadFactory));
    }

    public static ExecutorService newCachedThreadPool(ThreadFactory threadFactory) {
        return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
                                      60L, TimeUnit.SECONDS,
                                      new SynchronousQueue<Runnable>(),
                                      threadFactory);
    }

    public static ScheduledExecutorService newScheduledThreadPool(
            int corePoolSize, ThreadFactory threadFactory) {
        return new ScheduledThreadPoolExecutor(corePoolSize, threadFactory);
    }
  • FixedThreadPool: 核心线程数=最大线程数,并且使用无界阻塞队列(队列容量为int最大值),所以线程数固定、keepAliveTime无效,容易因为任务数过多而导致OOM问题
  • SingleThreadExecutor: 与FixedThreadPool基本一致,唯一区别是线程数固定为1,容易因为任务数过多而导致OOM问题
  • CachedThreadPool: 核心线程数为0,最大线程数为int最大值,任务过多时,会创建大量线程,会消耗大量CPU资源,也可能导致OOM
  • ScheduledExecetorService: 适合执行定时任务

Executors中提供的几种线程池都有一个特点,不够灵活,没有将线程池的7个参数都暴露给使用者,所以都存在一定的弊端。所以不推荐使用Executors创建线程池,而是通过new ThreadPoolExecutor自定义参数,手动创建线程池。

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