1.头文件
#ifndef QVTK3DWIDGET_H
#define QVTK3DWIDGET_H
#include "./common/common.h"
#include <QWidget>
#include <vtkCamera.h>
#include <vtkRenderer.h>
#include <QTimer>
namespace Ui {
class QVTK3DWidget;
}
class QVTK3DWidget : public QWidget
{
Q_OBJECT
public:
explicit QVTK3DWidget(QWidget *parent = nullptr);
~QVTK3DWidget();
void ShowPoints(QVector<SPoint>& vec); // 显示点云数据
void IdentifyPoints(QVector<SPoint>& vec); // 标识点
void Clear(); // 清空界面
int CameraPosition(int angle, float length); // 计算相机位置
private:
Ui::QVTK3DWidget *ui;
vtkSmartPointer<vtkCamera> m_camera; // 相机
vtkSmartPointer<vtkRenderer> m_renderer; // 渲染
int m_angle; // 相机角度
};
#endif // QVTK3DWIDGET_H
2.源文件
#include "qvtk3dwidget.h"
#include "ui_qvtk3dwidget.h"
#include "ccamerastyle.h"
#include "vtkAutoInit.h"
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
#include <vtkOutputWindow.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkActor.h>
#include <vtkProperty.h>
#include <vtkVertexGlyphFilter.h>
#include <vtkElevationFilter.h>
#include <vtkOpenGLRenderWindow.h>
#include <vtkPolyDataMapper.h>
#include <QSurfaceFormat>
#include <QVTKOpenGLNativeWidget.h>
#include <QVTKWidget.h>
#include <vtkPSphereSource.h>
#include <QDebug>
#include <QtMath>
QVTK3DWidget::QVTK3DWidget(QWidget *parent) :
QWidget(parent),
ui(new Ui::QVTK3DWidget),
m_angle(60)
{
vtkOutputWindow::SetGlobalWarningDisplay(0); // 禁止弹出警告弹框
ui->setupUi(this);
m_camera = vtkSmartPointer<vtkCamera>::New(); // 相机
m_camera->SetClippingRange(0.04, 100000); // 前后裁剪平面
m_camera->SetFocalPoint(0.0f, 0.0f, 0.0f); // 设置焦点
m_camera->SetPosition(0.0f, 0.0f, 10.0f); // 设置位置
m_camera->SetViewUp(0.0f, 1.0f, 0.0f); // 设置相机的上向量
m_camera->SetViewAngle(m_angle); // 设置摄像机视角
m_renderer = vtkSmartPointer<vtkRenderer>::New();
m_renderer->SetBackground(0, 0, 0); // 设置背景颜色
m_renderer->SetActiveCamera(m_camera);
// 设置鼠标操作交互
vtkSmartPointer<CCameraStyle> style = vtkSmartPointer<CCameraStyle>::New();
ui->widget_vtk->GetRenderWindow()->GetInteractor()->SetInteractorStyle(style);
ui->widget_vtk->GetRenderWindow()->AddRenderer(m_renderer);
}
QVTK3DWidget::~QVTK3DWidget()
{
delete ui;
}
void QVTK3DWidget::ShowPoints(QVector<SPoint>& vec)
{
if(vec.isEmpty()) {
return;
}
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
for(auto& pt : vec) {
points->InsertNextPoint(pt.x, -pt.y, pt.z);
}
vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New();
polydata->SetPoints(points);
vtkSmartPointer<vtkVertexGlyphFilter> glyphFilter = vtkSmartPointer<vtkVertexGlyphFilter>::New();
glyphFilter->SetInputData(polydata);
glyphFilter->Update();
vtkSmartPointer<vtkElevationFilter> elevationFilter = vtkSmartPointer<vtkElevationFilter>::New();
elevationFilter->SetInputConnection(glyphFilter->GetOutputPort());
auto bounds = polydata->GetBounds();
//qDebug() << "xmin" << bounds[0] << "xmax" << bounds[1] << "ymin" <<bounds[2] << "ymax" << bounds[3] << "zmin" << bounds[4] << "zmax" << bounds[5];
elevationFilter->SetLowPoint(0, 0, bounds[5]);
elevationFilter->SetHighPoint(0, 0, bounds[4]);
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(elevationFilter->GetOutputPort());
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
m_renderer->AddActor(actor);
// 所有点的中心点
auto xmid = (bounds[0] + bounds[1]) / 2.0;
auto ymid = (bounds[2] + bounds[3]) / 2.0;
auto zmid = (bounds[4] + bounds[5]) / 2.0;
// 相机设置
m_camera->SetFocalPoint(xmid, ymid, zmid); // 设置焦点
auto xl = CameraPosition(m_angle / 2, qAbs(bounds[1] - xmid));
auto yl = CameraPosition(m_angle / 2, qAbs(bounds[3] - ymid));
auto zl = xl > yl ? xl : yl;
m_camera->SetPosition(xmid, ymid, bounds[5] + zl); // 设置位置
// auto xl = CameraPosition(m_angle / 2, qAbs(bounds[1] - xmid));
// auto zl = CameraPosition(m_angle / 2, qAbs(bounds[5] - zmid));
// auto yl = xl > zl ? xl : zl;
// m_camera->SetPosition(xmid, ymid - yl, zmid); // 设置位置
// 刷新
ui->widget_vtk->update();
return;
}
void QVTK3DWidget::IdentifyPoints(QVector<SPoint>& vec)
{
if(vec.isEmpty()) {
return;
}
for(auto& it : vec) {
vtkSmartPointer<vtkPSphereSource> sphere = vtkSmartPointer<vtkPSphereSource>::New();
sphere->SetCenter(it.x, -it.y, it.z);
sphere->SetRadius(50);
sphere->SetThetaResolution(30);
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(sphere->GetOutputPort());
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(1.0f, 1.0f, 1.0f);
m_renderer->AddActor(actor);
}
}
void QVTK3DWidget::Clear()
{
if(m_renderer == nullptr) {
return;
}
m_renderer->RemoveAllObservers();
m_renderer->RemoveAllViewProps();
ui->widget_vtk->update();
}
int QVTK3DWidget::CameraPosition(int angle, float length)
{
return length / qTan(angle * M_PI / 180);
}