好玩的Canvas射箭小游戏

<!DOCTYPE html>

<html>

<head>

<title>Canvas射箭小游戏</title>

</head>

<style type="text/css">

body{

margin:0;

background:#222;

 

margin:20px;

}

svg{

width:100%;

height:100%;

position:fixed;

top:0;

left:0;

}

span{

color:white;

font-family:sans-serif;

opacity:.3;

}

</style>

<script src="http://demo.mycodes.net/youxi/canvas_shejian/js/TweenMax.min.js"></script>

<script src="http://demo.mycodes.net/youxi/canvas_shejian/js/MorphSVGPlugin.min.js"></script>

 

<body>

<svg id="game" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1000 400" overflow="visible">

<linearGradient id="ArcGradient" >

<stop offset="0"  stop-color="#fff" stop-opacity=".2"/>

<stop offset="50%" stop-color="#fff" stop-opacity="0"/>

</linearGradient>

<path id="arc" fill="none" stroke="url(#ArcGradient)" stroke-width="4" d="M100,250c250-400,550-400,800,0"  pointer-events="none"/>

<defs>

<g id="arrow">

<line x2="60" fill="none" stroke="#888" stroke-width="2" />

<polygon fill="#fdfdfd" points="64 0 58 2 56 0 58 -2" />

<polygon fill="#88ce02" points="2 -3 -4 -3 -1 0 -4 3 2 3 5 0" />

</g>

</defs>

<g id="target">

<path fill="#FFF" d="M924.2,274.2c-21.5,21.5-45.9,19.9-52,3.2c-4.4-12.1,2.4-29.2,14.2-41c11.8-11.8,29-18.6,41-14.2 C944.1,228.3,945.7,252.8,924.2,274.2z" />

<path fill="#F4531C" d="M915.8,265.8c-14.1,14.1-30.8,14.6-36,4.1c-4.1-8.3,0.5-21.3,9.7-30.5s22.2-13.8,30.5-9.7 C930.4,235,929.9,251.7,915.8,265.8z" />

<path fill="#FFF" d="M908.9,258.9c-8,8-17.9,9.2-21.6,3.5c-3.2-4.9-0.5-13.4,5.6-19.5c6.1-6.1,14.6-8.8,19.5-5.6 C918.1,241,916.9,250.9,908.9,258.9z" />

<path fill="#F4531C" d="M903.2,253.2c-2.9,2.9-6.7,3.6-8.3,1.7c-1.5-1.8-0.6-5.4,2-8c2.6-2.6,6.2-3.6,8-2 C906.8,246.5,906.1,250.2,903.2,253.2z" />

</g>

<g id="bow" fill="none" stroke-linecap="round" vector-effect="non-scaling-stroke" pointer-events="none">

<polyline fill="none" stroke="#ddd" stroke-linecap="round" points="88,200 88,250 88,300"/>

<path fill="none" stroke="#88ce02" stroke-width="3" stroke-linecap="round" d="M88,300 c0-10.1,12-25.1,12-50s-12-39.9-12-50"/>

</g>

<g class="arrow-angle"><use x="100" y="250" xlink:href="#arrow"/></g>

<clipPath id="mask">

<polygon opacity=".5" points="0,0 1500,0 1500,200 970,290 950,240 925,220 875,280 890,295 920,310 0,350" pointer-events="none"/>

</clipPath>

<g class="arrows" clip-path="url(#mask)"  pointer-events="none">

</g>

<g class="miss" fill="#aaa" opacity="0" transform="translate(0, 100)">

<path d="M358 194L363 118 386 120 400 153 416 121 440 119 446 203 419 212 416 163 401 180 380 160 381 204"/>

<path d="M450 120L458 200 475 192 474 121"/>

<path d="M537 118L487 118 485 160 515 162 509 177 482 171 482 193 529 199 538 148 501 146 508 133 537 137"/>

<path d="M540 202L543 178 570 186 569 168 544 167 546 122 590 116 586 142 561 140 560 152 586 153 586 205"/>

<path d="M595,215l5-23l31,0l-5,29L595,215z M627,176l13-70l-41-0l-0,70L627,176z"/>

</g>

<g class="bullseye" fill="#F4531C" opacity="0">

<path d="M322,159l15-21l-27-13l-32,13l15,71l41-14l7-32L322,159z M292,142h20l3,8l-16,8 L292,142z M321,182l-18,9l-4-18l23-2V182z"/>

<path d="M340 131L359 125 362 169 381 167 386 123 405 129 392 183 351 186z"/>

<path d="M413 119L402 188 450 196 454 175 422 175 438 120z"/>

<path d="M432 167L454 169 466 154 451 151 478 115 453 113z"/>

<path d="M524 109L492 112 466 148 487 155 491 172 464 167 463 184 502 191 513 143 487 141 496 125 517 126z"/>

<path d="M537 114L512 189 558 199 566 174 533 175 539 162 553 164 558 150 543 145 547 134 566 148 575 124z"/>

<path d="M577 118L587 158 570 198 587 204 626 118 606 118 598 141 590 112z"/>

<path d="M635 122L599 198 643 207 649 188 624 188 630 170 639 178 645 162 637 158 649 143 662 151 670 134z"/>

<path d="M649,220l4-21l28,4l-6,25L649,220z M681,191l40-79l-35-8L659,184L681,191z"/>

</g>

<g class="hit" fill="#ffcc00" opacity="0" transform="translate(180, -80) rotate(12) ">

<path d="M383 114L385 195 407 191 406 160 422 155 418 191 436 189 444 112 423 119 422 141 407 146 400 113"/>

<path d="M449 185L453 113 477 112 464 186"/>

<path d="M486 113L484 130 506 130 481 188 506 187 520 131 540 135 545 119"/>

<path d="M526,195l5-20l22,5l-9,16L526,195z M558,164l32-44l-35-9l-19,51L558,164z"/>

</g>

<!-- <line x1= "875", y1= "280", x2= "925", y2= "220" stroke="red"/>

 

<circle class="point" r="7" fill="purple" opacity=".4"/> -->

</svg>

<span>点击弓然后射箭!</span>

</body>

<script type="text/javascript">

var svg = document.querySelector("svg");

var cursor = svg.createSVGPoint();

var arrows = document.querySelector(".arrows");

var randomAngle = 0;

 

// center of target

var target = {

x: 900,

y: 249.5

};

 

// target intersection line segment

var lineSegment = {

x1: 875,

y1: 280,

x2: 925,

y2: 220

};

 

// bow rotation point

var pivot = {

x: 100,

y: 250

};

aim({

clientX: 320,

clientY: 300

});

 

 

 

// set up start drag event

window.addEventListener("mousedown", draw);

 

function draw(e) {

// pull back arrow

randomAngle = (Math.random() * Math.PI * 0.03) - 0.015;

TweenMax.to(".arrow-angle use", 0.3, {

opacity: 1

});

window.addEventListener("mousemove", aim);

window.addEventListener("mouseup", loose);

aim(e);

}

 

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function aim(e) {

// get mouse position in relation to svg position and scale

var point = getMouseSVG(e);

point.x = Math.min(point.x, pivot.x - 7);

point.y = Math.max(point.y, pivot.y + 7);

var dx = point.x - pivot.x;

var dy = point.y - pivot.y;

// Make it more difficult by adding random angle each time

var angle = Math.atan2(dy, dx) + randomAngle;

var bowAngle = angle - Math.PI;

var distance = Math.min(Math.sqrt((dx * dx) + (dy * dy)), 50);

var scale = Math.min(Math.max(distance / 30, 1), 2);

TweenMax.to("#bow", 0.3, {

scaleX: scale,

rotation: bowAngle + "rad",

transformOrigin: "right center"

});

var arrowX = Math.min(pivot.x - ((1 / scale) * distance), 88);

TweenMax.to(".arrow-angle", 0.3, {

rotation: bowAngle + "rad",

svgOrigin: "100 250"

});

TweenMax.to(".arrow-angle use", 0.3, {

x: -distance

});

TweenMax.to("#bow polyline", 0.3, {

attr: {

points: "88,200 " + Math.min(pivot.x - ((1 / scale) * distance), 88) + ",250 88,300"

}

});

 

var radius = distance * 9;

var offset = {

x: (Math.cos(bowAngle) * radius),

y: (Math.sin(bowAngle) * radius)

};

var arcWidth = offset.x * 3;

 

TweenMax.to("#arc", 0.3, {

attr: {

d: "M100,250c" + offset.x + "," + offset.y + "," + (arcWidth - offset.x) + "," + (offset.y + 50) + "," + arcWidth + ",50"

},

autoAlpha: distance/60

});

 

}

 

function loose() {

// release arrow

window.removeEventListener("mousemove", aim);

window.removeEventListener("mouseup", loose);

 

TweenMax.to("#bow", 0.4, {

scaleX: 1,

transformOrigin: "right center",

ease: Elastic.easeOut

});

TweenMax.to("#bow polyline", 0.4, {

attr: {

points: "88,200 88,250 88,300"

},

ease: Elastic.easeOut

});

// duplicate arrow

var newArrow = document.createElementNS("http://www.w3.org/2000/svg", "use");

newArrow.setAttributeNS('http://www.w3.org/1999/xlink', 'href', "#arrow");

arrows.appendChild(newArrow);

// animate arrow along path

var path = MorphSVGPlugin.pathDataToBezier("#arc");

TweenMax.to([newArrow], 0.5, {

force3D: true,

bezier: {

type: "cubic",

values: path,

autoRotate: ["x", "y", "rotation"]

},

onUpdate: hitTest,

onUpdateParams: ["{self}"],

onComplete: onMiss,

ease: Linear.easeNone

});

TweenMax.to("#arc", 0.3, {

opacity: 0

});

//hide previous arrow

TweenMax.set(".arrow-angle use", {

opacity: 0

});

}

 

function hitTest(tween) {

// check for collisions with arrow and target

var arrow = tween.target[0];

var transform = arrow._gsTransform;

var radians = transform.rotation * Math.PI / 180;

var arrowSegment = {

x1: transform.x,

y1: transform.y,

x2: (Math.cos(radians) * 60) + transform.x,

y2: (Math.sin(radians) * 60) + transform.y

}

 

var intersection = getIntersection(arrowSegment, lineSegment);

if (intersection.segment1 && intersection.segment2) {

tween.pause();

var dx = intersection.x - target.x;

var dy = intersection.y - target.y;

var distance = Math.sqrt((dx * dx) + (dy * dy));

var selector = ".hit";

if (distance < 7) {

selector = ".bullseye"

}

showMessage(selector);

}

 

}

 

function onMiss() {

// Damn!

showMessage(".miss");

}

 

function showMessage(selector) {

// handle all text animations by providing selector

TweenMax.killTweensOf(selector);

TweenMax.killChildTweensOf(selector);

TweenMax.set(selector, {

autoAlpha: 1

});

TweenMax.staggerFromTo(selector + " path", .5, {

rotation: -5,

scale: 0,

transformOrigin: "center"

}, {

scale: 1,

ease: Back.easeOut

}, .05);

TweenMax.staggerTo(selector + " path", .3, {

delay: 2,

rotation: 20,

scale: 0,

ease: Back.easeIn

}, .03);

}

 

 

 

function getMouseSVG(e) {

// normalize mouse position within svg coordinates

cursor.x = e.clientX;

cursor.y = e.clientY;

return cursor.matrixTransform(svg.getScreenCTM().inverse());

}

 

function getIntersection(segment1, segment2) {

// find intersection point of two line segments and whether or not the point is on either line segment

var dx1 = segment1.x2 - segment1.x1;

var dy1 = segment1.y2 - segment1.y1;

var dx2 = segment2.x2 - segment2.x1;

var dy2 = segment2.y2 - segment2.y1;

var cx = segment1.x1 - segment2.x1;

var cy = segment1.y1 - segment2.y1;

var denominator = dy2 * dx1 - dx2 * dy1;

if (denominator == 0) {

return null;

}

var ua = (dx2 * cy - dy2 * cx) / denominator;

var ub = (dx1 * cy - dy1 * cx) / denominator;

return {

x: segment1.x1 + ua * dx1,

y: segment1.y1 + ua * dy1,

segment1: ua >= 0 && ua <= 1,

segment2: ub >= 0 && ub <= 1

};

}

</script>

</html>

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