world.place(Stair(), facing:.south,
atColumn: 3, row: 1)
world.place(Stair(), facing:.south,
atColumn: 3, row: 3)
world.place(Stair(), facing:.east,
atColumn: 5, row: 5)
world.place(Stair(), facing:.north,
atColumn: 3, row: 7)
world.place(Stair(), facing:.west,
atColumn: 1, row: 5)
move(distance: 5)
turnLeft()
func QQ() {
move(distance: 3)
turnRight()
moveForward()
turnRight()
turnRight()
toggleSwitch()
moveForward()
toggleSwitch()
moveForward()
toggleSwitch()
turnRight()
turnRight()
moveForward()
turnRight()
move(distance: 3)
}
QQ()
QQ()
turnRight()
QQ()