- 十六进制转
UIColor
- 0~255 区间的 RGB 转
UIColor
-
UIColor
的 十六进制色值
-
UIColor
的 0~255 区间的 RGB 色值
import UIKit
public extension UIColor {
/// 十六进制颜色转 UIColor
convenience init?(_ hex: String) {
guard let rgbColor = hex.rgbColor else {
return nil
}
self.init(red: rgbColor.red, green: rgbColor.green, blue: rgbColor.blue, alpha: rgbColor.alpha)
}
/// 0~255 区间的 RGB 值转 UIColor
convenience init(red: Int, green: Int, blue: Int) {
self.init(red: CGFloat(red) / 255.0, green: CGFloat(green) / 255.0, blue: CGFloat(blue) / 255.0, alpha: 1)
}
/// UIColor 的十六进制色值
var hexValue: String? {
var r: CGFloat = 0
var g: CGFloat = 0
var b: CGFloat = 0
var a: CGFloat = 0
guard getRed(&r, green: &g, blue: &b, alpha: &a) else { return nil }
if a == 1.0 {
return String(format: "%0.2X%0.2X%0.2X", UInt(r * 255),UInt(g * 255), UInt(b * 255))
} else {
return String(format: "%0.2X%0.2X%0.2X%0.2X", UInt(r * 255), UInt(g * 255), UInt(b * 255), UInt(a * 255))
}
}
/// UIColor 的 0~255 区间的 RGB 色值
var rgbValue: String? {
var r: CGFloat = 0
var g: CGFloat = 0
var b: CGFloat = 0
var a: CGFloat = 0
guard getRed(&r, green: &g, blue: &b, alpha: &a) else { return nil }
return "Red:\(UInt(r * 255)), Green:\(UInt(g * 255)), Blue:\(UInt(b * 255)), Alpha:\(UInt(a * 255))"
}
}
private extension String {
private var pureHexColor: String {
return trimmingCharacters(in: .whitespacesAndNewlines).replacingOccurrences(of: "#", with: "")
}
struct RGBColor {
let red: CGFloat
let green: CGFloat
let blue: CGFloat
let alpha: CGFloat
}
var rgbColor: RGBColor? {
if pureHexColor.count == 6 {
return pureHexColor.rgbColorFrom6Hex()
} else if pureHexColor.count == 8 {
return pureHexColor.rgbColorFrom8Hex()
} else {
return nil
}
}
private func rgbColorFrom6Hex() -> RGBColor? {
guard let rgb = hexToInt32() else { return nil }
let red = CGFloat((rgb & 0xFF0000) >> 16) / 255.0
let green = CGFloat((rgb & 0x00FF00) >> 8) / 255.0
let blue = CGFloat(rgb & 0x0000FF) / 255.0
return RGBColor(red: red, green: green, blue: blue, alpha: 1.0)
}
private func rgbColorFrom8Hex() -> RGBColor? {
guard let rgb = hexToInt32() else { return nil }
let red = CGFloat((rgb & 0xFF000000) >> 24) / 255.0
let green = CGFloat((rgb & 0x00FF0000) >> 16) / 255.0
let blue = CGFloat((rgb & 0x0000FF00) >> 8) / 255.0
let alpha = CGFloat(rgb & 0x000000FF) / 255.0
return RGBColor(red: red, green: green, blue: blue, alpha: alpha)
}
private func hexToInt32() -> UInt32? {
var rgb: UInt32 = 0
guard Scanner(string: self).scanHexInt32(&rgb) else { return nil }
return rgb
}
}