LoadingDotView:一个跑马灯加载控件
先上效果图
loadingdotview.gif
是不是看起来很眼熟,好像不少平台使用过类似的加载动画。</br>
好久没写过自定义View,也好久没写过博客,一时兴起想练练手,先从简单点开始哈
使用起来很简单,只要设置相关属性即可
xml布局
<com.kch.loadingdotview_lib.LoadingDotView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/loading_dot_view1"
app:dot_color="#B452CD"
app:dot_radius="10dp"
app:dot_num="3"
app:dot_space="5dp"
app:anim_speed="180"
app:dot_scaled_radius="15dp"
android:layout_marginBottom="20dp"/>
属性简介
- dot_color 圆点颜色
- dot_radius 圆点半径
- dot_scaled_radius 圆点放大后的半径
- dot_space 圆点之间的间隔
- anim_speed 圆点缩放的时间间隔
- dot_num 圆点的数量
- scale_interpolator 插值器类型
代码设置属性
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
loading_dot_view1 = (LoadingDotView) findViewById(R.id.loading_dot_view1);
loading_dot_view2 = (LoadingDotView) findViewById(R.id.loading_dot_view2);
loading_dot_view3 = (LoadingDotView) findViewById(R.id.loading_dot_view3);
loading_dot_view1.setDotNum(7);
loading_dot_view1.setDotRadius(35);
loading_dot_view2.setDotColor(Color.CYAN);
loading_dot_view2.setMaxDotRadius(250);
loading_dot_view3.setDotSpace(35);
loading_dot_view3.setInterpolator(AnimationUtils.loadInterpolator(this,android.R.interpolator.anticipate));
}
实现思路很简单,通过ValueAnimator不断获取到动态变化的半径,并重新绘制circle,用一个指针指向正在变化的圆点,每执行完一次动画就改变指针的位置,在两端之间来回移动
主要实现代码是下面这个方法
/**
* 圆点执行动画的方法
*/
private void startRace(){
if (isScaling){
return;
}
ValueAnimator animator = new ValueAnimator().setDuration(mSpeed);
float startValue = mDotRadius;
float maxValue = mMaxDotRadius;
PropertyValuesHolder value = PropertyValuesHolder.ofFloat("radius",startValue,maxValue,startValue);
animator.setValues(value);
animator.setInterpolator(mInterpolator);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
mScalingDotRadius = (float) animation.getAnimatedValue("radius");
invalidate();
}
});
animator.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animation) {
isScaling = true;
Log.d(TAG,"onAnimationStart"+"isScaling:"+isScaling+";isReset"+isReset);
}
@Override
public void onAnimationEnd(Animator animation) {
isScaling=false;
Log.d(TAG,"onAnimationEnd:"+"isScaling:"+isScaling+";isReset"+isReset);
mScalingDotRadius = mDotRadius;
//计算圆点来回跑的算法
if (mScalePosition == mDotNum - 1) {
mLastScalePosition = mScalePosition;
mScalePosition--;
} else if (mScalePosition == 0) {
mLastScalePosition = mScalePosition;
mScalePosition++;
} else if (mLastScalePosition < mScalePosition) {
mLastScalePosition = mScalePosition;
mScalePosition++;
} else if (mLastScalePosition > mScalePosition) {
mLastScalePosition = mScalePosition;
mScalePosition--;
}
//重置位置,恢复到初始状态
if (isReset){
isReset=false;
mScalePosition = 0;
mLastScalePosition = -1;
invalidate();
}else {
invalidate();
startRace();
}
}
@Override
public void onAnimationCancel(Animator animation) {
}
@Override
public void onAnimationRepeat(Animator animation) {
}
});
animator.start();
}
而onDraw方法只要区别正在变化的圆点和静止的圆点即可
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
for (int i=0;i<mDotNum;i++){
if (i==mScalePosition){
canvas.drawCircle(mDots[i].x,mDots[i].y,mScalingDotRadius,mPaint);
}else
canvas.drawCircle(mDots[i].x,mDots[i].y,mDotRadius,mPaint);
}
}
另外在onMeasure里要计算好整个控件所占的空间,主要注意圆点之间的空隙和圆点放大后所占的空间。
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int width = (int) (2*mDotRadius*mDotNum+(mDotNum-1)*mDotSpace+(mMaxDotRadius-mDotRadius)*2);
int height = (int) mMaxDotRadius*2;
setMeasuredDimension(width,height);
}
整体实现大概这样子,想要查看LoadingDotView的源码请前往github</br>
地址:
https://github.com/MRKCH/LoadingDotView