ObserverList和HashedObserverList这两个类是在observer_list.dart这个文件里的,还是使用频率很高的两个封装的小工具。
这两个class主要是在某些场景用来替代list这个数据类型的,这个某个场景就是你调用contains方法的频率远远多余add和remove这两个方法,即就是针对contains做了一个定向的性能优化。
那ObserverList和HashedObserverList在使用场景上有什么区别呢?就是list长度比较大时用HashedObserverList,比较小时用ObserverList。
来看一下ObserverList内部实现:
class ObserverList<T> extends Iterable<T> {
final List<T> _list = <T>[];
bool _isDirty = false;
HashSet<T> _set;
/// Adds an item to the end of this list.
///
/// This operation has constant time complexity.
void add(T item) {
_isDirty = true;
_list.add(item);
}
/// Removes an item from the list.
///
/// This is O(N) in the number of items in the list.
///
/// Returns whether the item was present in the list.
bool remove(T item) {
_isDirty = true;
_set?.clear(); // Clear the set so that we don't leak items.
return _list.remove(item);
}
@override
bool contains(Object element) {
if (_list.length < 3)
return _list.contains(element);
if (_isDirty) {
if (_set == null) {
_set = HashSet<T>.from(_list);
} else {
_set.addAll(_list);
}
_isDirty = false;
}
return _set.contains(element);
}
@override
Iterator<T> get iterator => _list.iterator;
@override
bool get isEmpty => _list.isEmpty;
@override
bool get isNotEmpty => _list.isNotEmpty;
}
还是挺一目了然的,就是把list转换成set来做contains查询,当list调用了remove和add方法时,利用标志位_isDirty做标记,并在contains方法需要的时候重新转化成set做成懒处理方式,这样是性能最优的实现。
HashedObserverList的内部实现代码如下:
class HashedObserverList<T> extends Iterable<T> {
final LinkedHashMap<T, int> _map = LinkedHashMap<T, int>();
/// Adds an item to the end of this list.
///
/// This has constant time complexity.
void add(T item) {
_map[item] = (_map[item] ?? 0) + 1;
}
/// Removes an item from the list.
///
/// This operation has constant time complexity.
///
/// Returns whether the item was present in the list.
bool remove(T item) {
final int value = _map[item];
if (value == null) {
return false;
}
if (value == 1) {
_map.remove(item);
} else {
_map[item] = value - 1;
}
return true;
}
@override
bool contains(Object element) => _map.containsKey(element);
@override
Iterator<T> get iterator => _map.keys.iterator;
@override
bool get isEmpty => _map.isEmpty;
@override
bool get isNotEmpty => _map.isNotEmpty;
}
这个类内部就是通过LinkedHashMap来实现的,这个的内部就更简单一些,即list里的每一个item就是key,value就是key的实际数量。很简单直白。
这是flutter框架源码分析的其中一篇,因能力有限,有诸多不足之处,还请斧正。