Odin Inspector 系列教程 --- Tab Group Attribute

Tab Group Attribute特性:可用于任何属性,并将属性组织到不同的选项卡中。使用它来组织不同的值,以使清洁检查器变得易于使用。

【TabGroup】创建一个选项卡组 并指定选项卡组的名称
    [TabGroup("Tab A")]
    public int One;
    [TabGroup("Tab A")]
    public int Two;
    [TabGroup("Tab A")]
    public int Three;
    [TabGroup("Tab B")]
    public string MyString;
    [TabGroup("Tab B")]
    public float MyFloat;
    [TabGroup("Tab C")]
    [HideLabel]
    public MyTabObject TabC;
也可以为选项卡指定对应的组
    [TabGroup("New Group", "Tab A")]
    public int A;
    [TabGroup("New Group", "Tab A")]
    public int B;
    [TabGroup("New Group", "Tab A")]
    public int C;
    [TabGroup("New Group", "Tab B")]
    public string D;
    [TabGroup("New Group", "Tab B")]
    public float E;
    [TabGroup("New Group", "Tab C")]
    public MyTabObject F;
    [Serializable]
    public class MyTabObject
    {
        public int A;
        public int B;
        public int C;
    }
嵌套复杂的情况
    [TitleGroup("Tabs")]
    [HorizontalGroup("Tabs/Split", Width = 0.5f)]
    [TabGroup("Tabs/Split/Parameters", "A")]
    public string NameA, NameB, NameC;

    [TabGroup("Tabs/Split/Parameters", "B")]
    public int ValueA, ValueB, ValueC;

    [TabGroup("Tabs/Split/Buttons", "Responsive")]
    [ResponsiveButtonGroup("Tabs/Split/Buttons/Responsive/ResponsiveButtons")]
    public void Hello() { }

    [ResponsiveButtonGroup("Tabs/Split/Buttons/Responsive/ResponsiveButtons")]
    public void World() { }

    [ResponsiveButtonGroup("Tabs/Split/Buttons/Responsive/ResponsiveButtons")]
    public void And() { }

    [ResponsiveButtonGroup("Tabs/Split/Buttons/Responsive/ResponsiveButtons")]
    public void Such() { }

    [Button]
    [TabGroup("Tabs/Split/Buttons", "More Tabs")]
    [TabGroup("Tabs/Split/Buttons/More Tabs/SubTabGroup", "A")]
    public void SubButtonA() { }

    [Button]
    [TabGroup("Tabs/Split/Buttons/More Tabs/SubTabGroup", "A")]
    public void SubButtonB() { }

    [Button(ButtonSizes.Gigantic)]
    [TabGroup("Tabs/Split/Buttons/More Tabs/SubTabGroup", "B")]
    public void SubButtonC() { }




完整示例代码
using Sirenix.OdinInspector;
using System;
using UnityEngine;

public class TabGroupAttributeExample : MonoBehaviour
{
    [TabGroup("Tab A")]
    public int One;
    [TabGroup("Tab A")]
    public int Two;
    [TabGroup("Tab A")]
    public int Three;
    [TabGroup("Tab B")]
    public string MyString;
    [TabGroup("Tab B")]
    public float MyFloat;
    [TabGroup("Tab C")]
    [HideLabel]
    public MyTabObject TabC;

    [TabGroup("New Group", "Tab A")]
    public int A;
    [TabGroup("New Group", "Tab A")]
    public int B;
    [TabGroup("New Group", "Tab A")]
    public int C;
    [TabGroup("New Group", "Tab B")]
    public string D;
    [TabGroup("New Group", "Tab B")]
    public float E;
    [TabGroup("New Group", "Tab C")]
    public MyTabObject F;
    [Serializable]
    public class MyTabObject
    {
        public int A;
        public int B;
        public int C;
    }

    [TitleGroup("Tabs")]
    [HorizontalGroup("Tabs/Split", Width = 0.5f)]
    [TabGroup("Tabs/Split/Parameters", "A")]
    public string NameA, NameB, NameC;

    [TabGroup("Tabs/Split/Parameters", "B")]
    public int ValueA, ValueB, ValueC;

    [TabGroup("Tabs/Split/Buttons", "Responsive")]
    [ResponsiveButtonGroup("Tabs/Split/Buttons/Responsive/ResponsiveButtons")]
    public void Hello() { }

    [ResponsiveButtonGroup("Tabs/Split/Buttons/Responsive/ResponsiveButtons")]
    public void World() { }

    [ResponsiveButtonGroup("Tabs/Split/Buttons/Responsive/ResponsiveButtons")]
    public void And() { }

    [ResponsiveButtonGroup("Tabs/Split/Buttons/Responsive/ResponsiveButtons")]
    public void Such() { }

    [Button]
    [TabGroup("Tabs/Split/Buttons", "More Tabs")]
    [TabGroup("Tabs/Split/Buttons/More Tabs/SubTabGroup", "A")]
    public void SubButtonA() { }

    [Button]
    [TabGroup("Tabs/Split/Buttons/More Tabs/SubTabGroup", "A")]
    public void SubButtonB() { }

    [Button(ButtonSizes.Gigantic)]
    [TabGroup("Tabs/Split/Buttons/More Tabs/SubTabGroup", "B")]
    public void SubButtonC() { }
}

更多教程内容详见:革命性Unity 编辑器扩展工具 --- Odin Inspector 系列教程

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