今天为大家推荐的是一部短片,名字叫做《负重前行》,短片只有7分钟,但在豆瓣上的评分高达8.5分,一句话“父爱伟大,感人至深”,希望大家抽空可以去看一下。
好了今天要实现的是支付宝的支付动画,效果如下
这个动画的比较简单,分为两部分
- 加载动画(圆形在不断的改变起始角度的同时,画布也在不断的旋转,参考http://blog.csdn.net/xiaxiazaizai01/article/details/52914558)
- 成功动画(画圆+对勾,对勾是逐渐画出的,不用说使用的肯定是path+ValueAnimator)
代码很简单,不再讲解
public class RefreshCircleView extends View {
private Paint mPaint;
private Path pathCircle, pathTick;//圆形,对勾的path
private PathMeasure mMeasureTick;//测量对勾
private int viewWidth, viewHeight;
private ValueAnimator tickAnimator;//对勾的animator
private float tickAnimatorValue;
private int startAngle;//圆形开始的角度
private int minAngle = 0;
private int sweepAngle;//圆形扫过的角度
private int curAngle;//画布当前角度
private int state = -1;//记录当前刷新状态
private final int LOADING = 0;//刷新中
private final int SUCCESS = 1;//成功
public RefreshCircleView(Context context) {
this(context, null);
}
public RefreshCircleView(Context context, AttributeSet attrs) {
this(context, attrs, -1);
}
public RefreshCircleView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int widthSpec = MeasureSpec.getMode(widthMeasureSpec);
int heightSpec = MeasureSpec.getMode(heightMeasureSpec);
if (widthSpec == MeasureSpec.AT_MOST && heightSpec == MeasureSpec.AT_MOST) {
setMeasuredDimension(UiUtils.dp2px(getContext(), 50), UiUtils.dp2px(getContext(), 50));
} else if (widthSpec == MeasureSpec.AT_MOST) {
setMeasuredDimension(UiUtils.dp2px(getContext(), 50), MeasureSpec.getSize(heightMeasureSpec));
} else if (heightSpec == MeasureSpec.AT_MOST) {
setMeasuredDimension(MeasureSpec.getSize(widthMeasureSpec), UiUtils.dp2px(getContext(), 50));
}
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
viewWidth = w;
viewHeight = h;
}
private void init() {
//初始化画笔
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setColor(getResources().getColor(R.color.refresh));
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(5);
// 外部圆环
pathCircle = new Path();
RectF oval2 = new RectF(-UiUtils.dp2px(getContext(), 20), -UiUtils.dp2px(getContext(), 20), UiUtils.dp2px(getContext(), 20), UiUtils.dp2px(getContext(), 20));
pathCircle.addArc(oval2, 0, 359.9f);
// 对勾
pathTick = new Path();
pathTick.moveTo(-UiUtils.dp2px(getContext(),14), UiUtils.dp2px(getContext(),0));
pathTick.lineTo(0, UiUtils.dp2px(getContext(),10));
pathTick.lineTo(UiUtils.dp2px(getContext(),14), UiUtils.dp2px(getContext(),-8));
//pathMeasure
mMeasureTick = new PathMeasure();
mMeasureTick.setPath(pathTick, false);
//500毫秒来划对勾
tickAnimator=ValueAnimator.ofFloat(0,1);
tickAnimator.setDuration(500);
tickAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
tickAnimatorValue= (float) animation.getAnimatedValue();
state=SUCCESS;
invalidate();
}
});
state = LOADING;
//模拟5秒钟刷新成功
new Timer().schedule(new TimerTask() {
@Override
public void run() {
post(new Runnable() {
@Override
public void run() {
tickAnimator.start();
}
});
}
},5000);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.translate(viewWidth / 2, viewHeight / 2);
//正在加载
if (state == LOADING) {
if (startAngle == minAngle) {
sweepAngle += 6;
}
if (sweepAngle >= 300 || startAngle > minAngle) {
startAngle += 6;
if (sweepAngle > 20) {
sweepAngle -= 6;
}
}
if (startAngle > minAngle + 300) {
startAngle %= 360;
minAngle = startAngle;
sweepAngle = 20;
}
canvas.rotate(curAngle += 4, 0, 0);
canvas.drawArc(new RectF(-UiUtils.dp2px(getContext(), 20), -UiUtils.dp2px(getContext(), 20), UiUtils.dp2px(getContext(), 20), UiUtils.dp2px(getContext(), 20)), startAngle, sweepAngle, false, mPaint);
invalidate();
} else if (state == SUCCESS) {
canvas.drawPath(pathCircle,mPaint);
Path dst = new Path();
float stop2 = mMeasureTick.getLength() * tickAnimatorValue;
float start2 = 0;
mMeasureTick.getSegment(start2, stop2, dst, true);
canvas.drawPath(dst, mPaint);
}
}
}
完整的程序请移步:https://github.com/MrAllRight/BezierView(thanks to star)