好玩 简单的《贪吃蛇》

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html>
<head>
<title>新建网页</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
<meta name="description" content=""/>
<meta name="keywords" content=""/>

<script type="text/javascript">
    //① 绘制地图
    function Map() {
        //私有成员(不会随便发生变化)
        var w = 800;
        var h = 400;

        //成员方法,绘制地图
        this.showmap = function () {
            //创建div、设置css样式、追加给body
            var tu = document.createElement('div');

            tu.style.width = w + "px";
            tu.style.height = h + "px";
            tu.style.backgroundImage = "url(./12.jpg)";

            document.body.appendChild(tu);
        }
    }

    //② 绘制食物
    function Food() {
        var len = 20;
        //把食物(权值)坐标声明为公开的,以便在外部访问
        this.xFood = 0;
        this.yFood = 0;
        this.piece = null; //页面上唯一的食物对象
        //绘制
        this.showfood = function () {
            //创建div、设置css样式、追加给body
            if (this.piece === null) {
                this.piece = document.createElement('div');
                this.piece.style.width = this.piece.style.height = len + "px";
                this.piece.style.backgroundColor = "green";
                this.piece.style.position = "absolute";

                document.body.appendChild(this.piece);
            }
            //食物设置绝对定位(position/left/top)
            //食物位置“随机”摆放
            //移动步进值:20px
            //食物“权值”坐标: X轴(0-39)  Y轴(0-19)  
            //食物真实坐标:权值坐标 *  步进值
            this.xFood = Math.floor(Math.random() * 40);  //0-39的随机数
            this.yFood = Math.floor(Math.random() * 20);  //0-19的随机数

            this.piece.style.left = this.xFood * len + "px";
            this.piece.style.top = this.yFood * len + "px";

        }
    }

    //③ 小蛇
    function Snake() {
        var len = 20;
        this.redirect = "right"; //默认向右边移动
        //后期snakebody要变化,因此声明为公开的(每个蛇节:[x坐标,y坐标,颜色,蛇节对象])
        this.snakebody = [[0, 1, 'green', null], [1, 1, 'green', null], [2, 1, 'green', null], [3, 1, 'red', null]];
        //a.绘制小蛇
        this.showsnake = function () {
            //遍历小蛇的各个蛇节,并依次创建即可
            for (var i = 0; i < this.snakebody.length; i++) {
                //this.snakebody[i]//代表每个蛇节
                //创建蛇节div
                if (this.snakebody[i][3] === null) {//判断没有创建对应的蛇节
                    this.snakebody[i][3] = document.createElement('div');
                    //设置css样式(宽度、高度、颜色)
                    this.snakebody[i][3].style.width = this.snakebody[i][3].style.height = len + "px";
                    this.snakebody[i][3].style.backgroundColor = this.snakebody[i][2];
                    //绝对定位及位置
                    this.snakebody[i][3].style.position = "absolute";
                    //把蛇节追加给body
                    document.body.appendChild(this.snakebody[i][3]);
                }
                this.snakebody[i][3].style.left = this.snakebody[i][0] * len + "px";
                this.snakebody[i][3].style.top = this.snakebody[i][1] * len + "px";
            }
        }

        //b.移动小蛇
        this.movesnake = function () {
            //非蛇头蛇节(当前蛇节的新坐标 是"下个蛇节"的旧坐标)
            for (var i = 0; i < this.snakebody.length - 1; i++) {
                this.snakebody[i][0] = this.snakebody[i + 1][0];
                this.snakebody[i][1] = this.snakebody[i + 1][1];
            }
            if (this.redirect == "right") {
                //蛇头x坐标递增
                this.snakebody[this.snakebody.length - 1][0] += 1;
            }
            if (this.redirect == "left") {
                //蛇头x坐标递减
                this.snakebody[this.snakebody.length - 1][0] -= 1;
            }
            if (this.redirect == "up") {
                //蛇头y坐标递减
                this.snakebody[this.snakebody.length - 1][1] -= 1;
            }
            if (this.redirect == "down") {
                //蛇头y坐标递增
                this.snakebody[this.snakebody.length - 1][1] += 1;
            }

            //判断蛇头碰到食物
            //蛇头坐标
            var xSnake = this.snakebody[this.snakebody.length - 1][0];
            var ySnake = this.snakebody[this.snakebody.length - 1][1];
            //食物坐标food.xFood/food.yFood;
            if (xSnake == food.xFood && ySnake == food.yFood) {
                //吃食物增加蛇节
                var newjie = [this.snakebody[0][0], this.snakebody[0][1], 'green', null];
                this.snakebody.unshift(newjie);//把newjie放到数组的第一个位置去

                //原食物消失,重新生成一个食物
                food.showfood();
            }

            //控制小蛇在地图范围内移动
            if (xSnake < 0 || xSnake > 39 || ySnake < 0 || ySnake > 19) {
                alert('game over');
                clearInterval(mytime);
                return false;
            }
            //吃到自己判断(蛇头坐标与其他蛇节坐标一致)
            for (var k = 0; k < this.snakebody.length - 1; k++) {
                if (this.snakebody[k][0] == xSnake && this.snakebody[k][1] == ySnake) {
                    alert('game over kill you by yourself');
                    clearInterval(mytime);
                    return false;
                }
            }

            //根据新坐标绘制小蛇
            this.showsnake();
        }
    }

    window.onload = function () {
        var map = new Map();
        map.showmap();

        food = new Food();//声明为全局的以便在该加载事件函数外部访问
        food.showfood();

        snake = new Snake();//声明为全局的snake对象
        snake.showsnake();

        //移动小蛇
        //setInterval(全局变量,时间)
        mytime = setInterval("snake.movesnake()", 200);

        //设置键盘事件,控制器小蛇移动方向
        document.onkeydown = function (evt) {
            var num = evt.keyCode;//通过事件对象获得数值码,进而知道被触发键子
            if (num == 38) {
                snake.redirect = "up";
            }
            if (num == 40) {
                snake.redirect = "down";
            }
            if (num == 37) {
                snake.redirect = "left";
            }
            if (num == 39) {
                snake.redirect = "right";
            }
        }
    }
</script>

<style type="text/css">
    body {
        margin: 0;
    }
</style>

</head>
<body></body>
</html>

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