用javerscript面向对象做一贪吃蛇小游戏

贪吃蛇游戏更是一种童年的纪念了。虽然现在仍旧有许多的贪吃蛇游戏,什么贪吃蛇大作战、贪吃蛇蛇等等。但是有的时候还是会怀念以前的老版本的贪吃蛇,没有竞争对手,没有时间限制,只需要不咬到自己的身体、不触碰到墙壁,慢慢的活下来。

今天,带大家重温一下当年的怀旧贪吃蛇,教你怎么用Java这门编程语言编写一个当场就能玩的贪吃蛇小游戏。



代码:

<!DOCTYPE html>

<html>

<head>

    <title></title>

    <script src="https://cdn.bootcss.com/jquery/3.4.0/jquery.js"></script>

    <style type="text/css">

        canvas{

            box-shadow: 0 0 10px #000;

            display: block;

            margin: 20px auto;

        }

    </style>

</head>

<body>

    <canvas width="1200" height="800" id="canvas"></canvas>

</body>

<script type="text/javascript">

    $(function(){

        //创建画布

        //绘制矩形

        function Rect(x,y,width,height,color){

            //矩形x轴坐标

            this.x=x;

            //矩形y轴坐标

            this.y=y;

            //矩形的宽度

            this.width=width;

            //矩形的高度

            this.height=height;

            //矩形的颜色

            this.color=color;   

        }

        //绘制矩形的构造函数

        Rect.prototype.draw = function(){

            //开始位置

            Draw.prototype.xt.beginPath();

            //绘画的颜色

            Draw.prototype.xt.fillStyle = this.color;

            //绘制已填充的矩形(实线)

            Draw.prototype.xt.fillRect(this.x,this.y,this.width,this.height);

            //绘制已填充的矩形(虚线)

            Draw.prototype.xt.strokeRect(this.x,this.y,this.width,this.height);

        }

        //创建蛇的对象

        function Snake(obj){

            //画蛇头

            this.head = new Rect(obj.canvas.width/2,obj.canvas.height/2,40,40,'red');

            this.body = [];//蛇身数量

            var x = this.head.x-40;//蛇头的x坐标

            var y = this.head.y;//蛇头的y坐标

            //循环创建身体

            for(var i=0;i<3;i++){

                var rect = new Rect(x,y,40,40,'gray');

                this.body.push(rect);

                x -= 40;

            }   

        }

        //tianjia

            Snake.prototype.direction = 1;

        //定义一个是否

        Snake.prototype.isEatFood=false;

        //画蛇

        Snake.prototype.draw = function(){

            //画蛇头

            this.head.draw();

            //画蛇身

            for(var i=0;i<this.body.length;i++){

                this.body[i].draw();

            }

        }

        //让蛇动

        Snake.prototype.move = function(){

            //检测碰撞到墙壁

            if(this.head.x< 40 ||this.head.y<40 ||

            this.head.x>$('#canvas')[0].width-40-40 || 

            this.head.y>$('#canvas')[0].height-40-40){

                return false;

            }

            // //检测蛇头与蛇身

            // for(item in this.body){

            //  if(isRectHit(this.head,this.body[item])){

            //      return false;

            //  }

            // }

            for(var i=0;i<this.body.length;i++){

                console.log(this.body[i])

                if(isRectHit(this.head,this.body[i])){

                        return false;

                }

            }

            //给身体加一个蛇头

            var rect = new Rect(this.head.x,this.head.y,40,40,'gray');

            //添加到身体开始的地方

            this.body.splice(0,0,rect);

            //去掉一个尾巴

            if( Snake.prototype.isEatFood){

                //方便下一次吃食物

                Snake.prototype.isEatFood = false;

                //产生食物

            }else{

                //删除最后一个尾巴

                this.body.pop();

            }


            //蛇头的位置

            switch(this.direction){

                case 0:

                    this.head.y -=40;

                    break;

                case 1:

                    this.head.x +=40;

                    break;

                case 2:

                    this.head.y +=40;

                    break;

                case 3:

                    this.head.x -=40;

                    break;

            }

            return true;

        }

        $(window).keydown(function(e){

            switch(e.keyCode){

                //如果你的方向向左的,不能向右

                case 37:

                    if(Snake.prototype.direction == 1){

                        return;

                    }

                    Snake.prototype.direction = 3;

                    break;

                //如果你的方向向上的,不能向下

                case 38:

                    if(Snake.prototype.direction == 2){

                        return;

                    }

                    Snake.prototype.direction = 0;

                    break;

                //如果你的方向向右的,不能向左

                case 39:

                    if(Snake.prototype.direction == 3){

                        return;

                    }

                    Snake.prototype.direction = 1;

                    break;

                //如果你的方向向下的,不能向上

                case 40:

                    if(Snake.prototype.direction == 0){

                        return;

                    }

                    Snake.prototype.direction = 2;

                    break;

            }

        })

        function Draw(canvas){

            this.canvas=canvas;

            //检查画布

            this.check = function(){

                if (!this.canvas.getContext) {

                    return false;   

                }else{

                    return true;

                }

            }

            this.main = function(){

            //检测兼容

                if (!this.check()) {

                    console.log('浏览器不支持canvas');

                return false;   

                }

                Draw.prototype.xt = this.canvas.getContext('2d');

                //创建蛇

                var snake = new Snake(this);

                //画蛇

                snake.draw();

                //随机产生一个食物

                var food = randFood(snake);

                food.draw();


                //做一个动画的定时器

                Draw.prototype.timer = setInterval(function(){

                    //清除旧图像

                    Draw.prototype.xt.clearRect(0,0,this.canvas.width,this.canvas.height);

                    //改变蛇的位置

                    if(!snake.move()){

                        clearInterval(Draw.prototype.timer);

                        alert("游戏结束")

                    };

                    //创建新图像

                    snake.draw();

                    food.draw();

                    //是否吃到了食物

                    if (isRectHit(food,snake.head)) {

                        Snake.prototype.isEatFood = true;

                        //重新随机产生食物

                        food = randFood(snake);

                     }

                },150);

            }

        }

        //this.prototype.isEatFood=true;

        //随机产生食物

        function randFood(snake){

            //是否在蛇身上

            isInSnake = true;

            while(isInSnake){

                //产生两个位置 x,y

                var x = getRandPosition(0,($('#canvas')[0].width-40)/40)*40;

                var y = getRandPosition(0,($('#canvas')[0].height-40)/40)*40;

                //创建食物矩形

                var food = new Rect(x,y,40,40,'green');

                isInSnake = false;

                //判断这个位置是否在蛇上

                //是否是蛇头

                if(isRectHit(food,snake.head)){

                    isInSnake = true;

                    continue;

                }

                //是否蛇身

                for(var i=0;i<snake.body.length;i++){

                    if(isRectHit(food,snake.body[i])){

                        isInSnake = true;

                        break;

                    }

                }

            }

            return food;

        }

        //产生随机数的函数

        function getRandPosition(min,max){

            return Math.round(Math.random()*(max-min)+min);

        }

        //判断矩形是否重合

        function isRectHit(rect1,rect2){

            var R1_min_x = rect1.x;

            var R2_min_x = rect2.x;

            var R1_min_y = rect1.y;

            var R2_min_y = rect2.y;


            var R1_max_x = rect1.x+40;

            var R2_max_x = rect2.x+40;

            var R1_max_y = rect1.y+40;

            var R2_max_y = rect2.y+40;


            var min_x = Math.max(R1_min_x,R2_min_x);

            var max_x = Math.min(R1_max_x,R2_max_x);

            var min_y = Math.max(R1_min_y,R2_min_y);

            var max_y = Math.min(R1_max_y,R2_max_y);


            if(min_x<max_x && min_y<max_y){

                //如果是返回true

                return true;

            }else{

                //如果不是返回false

                return false;

            }

        }

        var draw=new Draw($('#canvas')[0]);//创建一个画布

        draw.main();//画入口函数

    });

</script>

</html>

效果:


随机产生食物
吃到的食物会增加在身体上
碰到墙壁显示游戏结束
最后编辑于
©著作权归作者所有,转载或内容合作请联系作者
平台声明:文章内容(如有图片或视频亦包括在内)由作者上传并发布,文章内容仅代表作者本人观点,简书系信息发布平台,仅提供信息存储服务。

推荐阅读更多精彩内容