using UnityEngine;
using System.Collections;
public class Log{
public delegate void LogFunc(object obj);
public static LogFunc Error = UnityEngine.Debug.LogError;
public static LogFunc Warning = UnityEngine.Debug.LogWarning;
#if UNITY_EDITOR
public static LogFunc Debug = UnityEngine.Debug.Log;
#else
public static void Debug(object obj)//屏蔽Log专用
{
}
public static void Error(object obj)//屏蔽Log专用
{
}
public static void Warning(object obj)//屏蔽Log专用
{
}
#endif
}