实现原理
- 实现方式一(简单)
运行图
使用cancas画板实现。循环刷新和绘制画板像素,每一次循环更改绘制元素的x坐标
核心函数:
clearRect(x,y,width,height) 在给定的矩形内清除指定的像素
fillText(content,x,y) 将content内容绘制到指定的(x,y)处
源码展示:
var canvas = document.getElementById("canvas-1");//获取cancas标签dom元素
var vas = canvas.getContext("2d");//获取画板操作对象
var barrage_content = document.getElementsByClassName("barrage-content")[0];//获取弹幕显示区域dom
var width = barrage_content.clientWidth;//获取展示区域width
var height = barrage_content.clientHeight;//获取展示区域height
var positionTop = barrage_content.clientTop;//获取展示区域top
var postionLeft = barrage_content.clientLeft;//获取展示区域left
var rect = barrage_content.getBoundingClientRect();//获取展示区域矩形范围区
var numX = [100, 150, 260,270,300,310,315,415,400,250];//初始X位置池
var numY = [100, 300, 400,320,60,55,389,260,235,210];//初始Y位置池
var rangeValue = 20;
//测试用弹幕数据
var barrageData_2 = [
{
"content":"第一条弹幕.............",
"color":"red",
"speed":2,
"textSize":20,
"positionX":0,
"positionY":0
},
{
"content":"第三条弹幕.............",
"color":"green",
"speed":6,
"textSize":20,
"positionX":0,
"positionY":0
},
{
"content":"第二条弹幕.............",
"color":"red",
"speed":2,
"textSize":20,
"positionX":0,
"positionY":0
},
{
"content":"第四条弹幕.............",
"color":"blue",
"speed":8,
"textSize":20,
"positionX":0,
"positionY":0
},
{
"content":"第五条弹幕.............",
"color":"black",
"speed":2,
"textSize":20,
"positionX":0,
"positionY":0
},
{
"content":"--------随机弹幕-------------.",
"color":"green",
"speed":2,
"textSize":20,
"positionX":0,
"positionY":0
},
{
"content":"--------随机弹幕-------------.",
"color":"green",
"speed":2,
"textSize":20,
"positionX":0,
"positionY":0
},
{
"content":"--------随机弹幕-------------.",
"color":"green",
"speed":2,
"textSize":20,
"positionX":0,
"positionY":0
},
{
"content":"--------随机弹幕-------------.",
"color":"green",
"speed":2,
"textSize":20,
"positionX":0,
"positionY":0
},
{
"content":"--------随机弹幕-------------.",
"color":"green",
"speed":2,
"textSize":20,
"positionX":0,
"positionY":0
},
{
"content":"--------随机弹幕-------------.",
"color":"green",
"speed":2,
"textSize":20,
"positionX":0,
"positionY":0
},
{
"content":"--------随机弹幕-------------.",
"color":"green",
"speed":2,
"textSize":20,
"positionX":0,
"positionY":0
},
{
"content":"--------随机弹幕-------------.",
"color":"green",
"speed":2,
"textSize":20,
"positionX":0,
"positionY":0
},
{
"content":"--------随机弹幕-------------.",
"color":"green",
"speed":2,
"textSize":20,
"positionX":0,
"positionY":0
},
{
"content":"--------随机弹幕-------------.",
"color":"green",
"speed":2,
"textSize":20,
"positionX":0,
"positionY":0
},
{
"content":"--------随机弹幕-------------.",
"color":"green",
"speed":2,
"textSize":20,
"positionX":0,
"positionY":0
}
];
(function () {
var color = ["red","blue","green"];//随机颜色池
console.log("barrage_clientWidth", width, "barrage_clientHeight", height);
canvas.width = width;//设置画板width
canvas.height = height;//设置画板height
vas.rect(rect.left, rect.top, rect.width, rect.height);//创建画板矩形区
// vas.font = "20px Arial"
for (var i = 0; i <barrageData_2.length;i++){//初始弹幕的X,Y坐标
barrageData_2[i]["positionX"] = numX[Math.floor(Math.random() * 10)];
barrageData_2[i]["positionY"] = numY[Math.floor(Math.random() * 10)];
}
setInterval(function () {//定时刷新画板
vas.clearRect(0, 0, rect.width, rect.height);
for (var i = 0; i < barrageData_2.length; i++) {//对每条弹幕的位置进行刷新
barrageData_2[i]["positionX"] = barrageData_2[i]["positionX"] - barrageData_2[i]["speed"] * 0.6;
vas.fillStyle = barrageData_2[i]["color"];
vas.font = barrageData_2[i]["textSize"] + "px Arial";
vas.fillText(barrageData_2[i]["content"], barrageData_2[i]["positionX"], barrageData_2[i]["positionY"]);
}
// console.log("textWidth: ", vas.measureText(barrageData_2[0]["content"]).valueOf());
for (var i = 0; i < barrageData_2.length; i++){
if (barrageData_2[i]["positionX"] < -100) {
barrageData_2[i]["positionX"] = rect.width;
}
}
}, 30);
// console.log("slider-handle: ", sliderHandle);
// vas.fillText("================================清除测试文字===================================", 0, 200);
// vas.clearRect(rect.left, rect.top, rect.width, rect.height);
})();