Android 线程池

为什么要用线程池呢?当然是有好处的啊:

  • 线程可以重用,节省开销,优化性能。
  • 可以控制最大并发数,避免大量线程因为互相抢占系统资源而导致的阻塞现象。
  • 能够对线程进行简单的管理,提供定时执行以及指定间隔循环等功能。

Android中的线程池来自于Executor,但是Executor是一个接口,真正的线程池的实现为ThreadPoolExecutor,Android 中的常见的线程池FixThreadPool、CachedThreadPool 、ScheduledThreadPool以及SingleThreadExecutor都是直接或间接的通过配置ThreadPoolExecutor来实现的。那首先来看看ThreadPoolExecutor好了。

 /**
 * Creates a new {@code ThreadPoolExecutor} with the given initial
 * parameters and default rejected execution handler.
 *
 * @param corePoolSize the number of threads to keep in the pool, even
 *        if they are idle, unless {@code allowCoreThreadTimeOut} is set
 * @param maximumPoolSize the maximum number of threads to allow in the
 *        pool
 * @param keepAliveTime when the number of threads is greater than
 *        the core, this is the maximum time that excess idle threads
 *        will wait for new tasks before terminating.
 * @param unit the time unit for the {@code keepAliveTime} argument
 * @param workQueue the queue to use for holding tasks before they are
 *        executed.  This queue will hold only the {@code Runnable}
 *        tasks submitted by the {@code execute} method.
 * @param threadFactory the factory to use when the executor
 *        creates a new thread
 * @throws IllegalArgumentException if one of the following holds:<br>
 *         {@code corePoolSize < 0}<br>
 *         {@code keepAliveTime < 0}<br>
 *         {@code maximumPoolSize <= 0}<br>
 *         {@code maximumPoolSize < corePoolSize}
 * @throws NullPointerException if {@code workQueue}
 *         or {@code threadFactory} is null
 */
public ThreadPoolExecutor(int corePoolSize,
                          int maximumPoolSize,
                          long keepAliveTime,
                          TimeUnit unit,
                          BlockingQueue<Runnable> workQueue,
                          ThreadFactory threadFactory) {
    this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
         threadFactory, defaultHandler);
}

其实直接看注释也可以看的明白各个参数的意思。

corePoolSize 线程池核心线程数,默认核心线程会一直存活,如果allowCoreThreadTimeOut设置为true,那么当等待keepAliveTime所指定的时长后,核心线程就会被终止。
maximumPoolSize 线程池所能容纳的最大线程数
keepAliveTime 非核心线程闲置的最大超时时长,如果allowCoreThreadTimeOut设置为true时,同样会作用于核心线程。
unit 指定keepAliveTime的时间单位
workQueue 线程池的任务队列,通过execute提交的线程会存储在这个参数中。
threadFactory 线程工厂,用于创建一个新的线程。

FixThreadPool

 /**
     * Creates a thread pool that reuses a fixed number of threads
     * operating off a shared unbounded queue.  At any point, at most
     * {@code nThreads} threads will be active processing tasks.
     * If additional tasks are submitted when all threads are active,
     * they will wait in the queue until a thread is available.
     * If any thread terminates due to a failure during execution
     * prior to shutdown, a new one will take its place if needed to
     * execute subsequent tasks.  The threads in the pool will exist
     * until it is explicitly {@link ExecutorService#shutdown shutdown}.
     *
     * @param nThreads the number of threads in the pool
     * @return the newly created thread pool
     * @throws IllegalArgumentException if {@code nThreads <= 0}
     */
    public static ExecutorService newFixedThreadPool(int nThreads) {
        return new ThreadPoolExecutor(nThreads, nThreads,
                                      0L, TimeUnit.MILLISECONDS,
                                      new LinkedBlockingQueue<Runnable>());
    }

看注释,是一种固定数量的线程池,当所有的线程都处于活动状态时,新的任务都会处于等待状态,直到有线程空闲出来。它没有超时机制,任务队列也没有大小限制,但是可以快速响应请求。

CachedThreadPool

/**
     * Creates a thread pool that creates new threads as needed, but
     * will reuse previously constructed threads when they are
     * available.  These pools will typically improve the performance
     * of programs that execute many short-lived asynchronous tasks.
     * Calls to {@code execute} will reuse previously constructed
     * threads if available. If no existing thread is available, a new
     * thread will be created and added to the pool. Threads that have
     * not been used for sixty seconds are terminated and removed from
     * the cache. Thus, a pool that remains idle for long enough will
     * not consume any resources. Note that pools with similar
     * properties but different details (for example, timeout parameters)
     * may be created using {@link ThreadPoolExecutor} constructors.
     *
     * @return the newly created thread pool
     */
    public static ExecutorService newCachedThreadPool() {
        return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
                                      60L, TimeUnit.SECONDS,
                                      new SynchronousQueue<Runnable>());
    }```
只有非核心线程,并且线程数量不固定,最大线程数为Integer.MAX_VALUE,当所有线程为激活状态时,会创建一个新的线程,否则就会利用空闲的线程来执行任务。比较适合大量耗时少的任务。
####ScheduledThreadPool
```/**
     * Creates a thread pool that can schedule commands to run after a
     * given delay, or to execute periodically.
     * @param corePoolSize the number of threads to keep in the pool,
     * even if they are idle
     * @return a newly created scheduled thread pool
     * @throws IllegalArgumentException if {@code corePoolSize < 0}
     */
    public static ScheduledExecutorService newScheduledThreadPool(int corePoolSize) {
        return new ScheduledThreadPoolExecutor(corePoolSize);
    }```
核心线程固定,非核心线程没有固定,当非核心线程闲置时立即回收。这类线程池重要用于定时任务和具有周期的重复任务。

####SingleThreadExecutor

/**
* Creates a single-threaded executor that can schedule commands
* to run after a given delay, or to execute periodically.
* (Note however that if this single
* thread terminates due to a failure during execution prior to
* shutdown, a new one will take its place if needed to execute
* subsequent tasks.) Tasks are guaranteed to execute
* sequentially, and no more than one task will be active at any
* given time. Unlike the otherwise equivalent
* {@code newScheduledThreadPool(1)} the returned executor is
* guaranteed not to be reconfigurable to use additional threads.
* @return the newly created scheduled executor
*/
public static ScheduledExecutorService newSingleThreadScheduledExecutor() {
return new DelegatedScheduledExecutorService
(new ScheduledThreadPoolExecutor(1));
}

只有一个核心线程,确保所有的任务都在同一个线程里顺序执行。统一外部任务到一个线程之中,使得任务之间不再需要处理线程同步的问题。
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