兔子会跟随手指移动
image.png
image.png
xml
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:id="@+id/mylayout"
android:background="@mipmap/grass"
tools:context=".MainActivity">
</FrameLayout>
主函数
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
FrameLayout frameLayout =(FrameLayout)findViewById(R.id.mylayout);
final RabbitView rabbit=new RabbitView(this);
rabbit.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View view, MotionEvent motionEvent) {
rabbit.bitmapX=motionEvent.getX();
rabbit.bitmapY=motionEvent.getY();
rabbit.invalidate();
return true;
}
});
frameLayout.addView(rabbit);
}
}
RabbitView
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.view.View;
public class RabbitView extends View {
public float bitmapX;
public float bitmapY;
public RabbitView(Context context) {
super(context);
bitmapX=290;
bitmapY=130;
}
protected void onDraw(Canvas canvas){
super.onDraw(canvas);
Paint paint = new Paint();
Bitmap bitmap = BitmapFactory.decodeResource(this.getResources(),R.mipmap.rabbit);
canvas.drawBitmap(bitmap,bitmapX,bitmapY,paint);
if(bitmap.isRecycled()){
bitmap.recycle();
}
}
}