TCP/IP通信协议是一种可靠的网络协议,它在通信的两端各建立一个Socket,从而在通信的两端之间形成网络虚拟链路。
一旦建立了虚拟网络链路,两端的程序就可以通过虚拟链路进行通信。Java对于TCP协议的网络通信提供了良好的封装,
Java使用Socket对象来达标两端的通信端口,并通过Socket产生IO流来进行网络通信。
ServerSocket
Socket accept():如果接收到一个客户端Socket的连接请求,该方法将返回一个与客户端Socket对应的Socket;否则该
方法将一直处于等待状态。
ServerSocket(int port):用来指定的端口port(0~65535)来创建一个ServerSocket。
//创建一个ServerSocket,用于监听客户端的Socket的连接请求
ServerSocket mServerSocket= new ServerSocket(3000);
//采用循环不断地接收来自客户端的请求
while (true){
//每当接收到客户端Socket的请求时,服务端也对应产生一个Socket
Socket mSocket=mServerSocket.accept();
}
Socket
Socket(InetAddress/Sting remoteAddress,int port):创建连接到指定远程主机、远程端口的Socket
//创建连接到本机、3000端口的Socket
Socket mSocket= new Socket("127.0.0.1",3000);
IO流
InputStream getInputStream():返回该Socket对象对应的输入流,让程序通过该输入流从Socket中取出数据
OutputStream getOutputStream():返回该Socket对象对应的输出流,让程序通过该输入流从Socket中取出数据
服务端:
//创建一个ServerSocket,用于监听客户端的Socket的连接请求
ServerSocket mServerSocket= new ServerSocket(3000);
while(true){
//每当结束到客户端Socket的请求时,服务端也对应产生一个Soket
Socket mSocket=mServerSocket.accept();
//将Socket对饮的输出流包装成PrintStream
PrintStream ps=new PrintStream(mSocket.getInputStream());
ps.println("this is testing!");
ps.close();
mSocket.close();
}
客户端:
Socket mSocket=new Socket("127.0.0.1" ,3000);
BufferedReader br = new BufferedReader(new InputStreamReader(mSocket.getInputStream());
//进行普通IO操作
String line = br.readLine();
System.out.println("来自服务端的数据:"+line);
br.close();
mSocket.close();
SocketClient&SocketServer
将socket客户端封装成SocketClient类,并提供connect(ip,port)、send()方法,通过接口类SocketListener来回掉onReceive( msg)、onSend()接收发送的信息。关键代码如下:
/**
* 连接服务端
* @param serverIp
* @param serverPort
*/
public void connect(final String serverIp, final int serverPort) {
// 开启一个线程启动tcp socket
new Thread(new Runnable() {
@Override
public void run() {
try {
byte[] buffer;
String msg;
mSocket = new Socket(serverIp, serverPort);
InputStream inStream = mSocket.getInputStream();
in = new BufferedReader(new InputStreamReader(mSocket.getInputStream()));
out = new PrintWriter(new BufferedWriter(new OutputStreamWriter(
mSocket.getOutputStream())), true);
while (true) {
buffer = new byte[512];
if (mSocket.isConnected()) {
if (!mSocket.isInputShutdown()) {
// if ((content = in.readLine()) != null) {
// content += "\n";
// if (mSocketListener != null)
// mSocketListener.onReceive(content);
// }
if (inStream.read(buffer) != 0) {
msg = new String(buffer, "UTF-8").trim();
if (mSocketListener != null)
mSocketListener.onReceive(msg);
}
}
}
}
} catch (Exception e) {
e.printStackTrace();
}
}
}).start();
}
将socket服务端封装成SocketServer类,并提供startServerSocket(serverPort),通过接口类SocketListener来回掉onReceive( msg)、onSend()接收发送的信息。关键代码如下:
public void startServerSocket(final int serverPort) {
new Thread(new Runnable() {
@Override
public void run() {
// TODO Auto-generated method stub
try {
mServerSocket = new ServerSocket(serverPort);
mExecutorService = Executors.newCachedThreadPool();
while (true) {
socket = mServerSocket.accept();
mExecutorService.execute(new ReceiveThread(socket));
System.out.println("----connected success----");
}
} catch (UnknownHostException e) {
// TODO Auto-generated catch block
e.printStackTrace();
System.out.println("UnknownHostException-->" + e.toString());
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
System.out.println("IOException" + e.toString());
}
}
}).start();
}
感谢以下文章提供的帮助:
Socket,你需要知道的事儿