一、最近再做一个项目的时候去查看了一下ActivityThread的handleLaunchActivity方法:
@Override
public Activity handleLaunchActivity(ActivityClientRecord r,
PendingTransactionActions pendingActions, Intent customIntent) {
...代码省略...
final Activity a = performLaunchActivity(r, customIntent);
if (a != null) {
r.createdConfig = new Configuration(mConfiguration);
reportSizeConfigurations(r);
if (!r.activity.mFinished && pendingActions != null) {
pendingActions.setOldState(r.state);
pendingActions.setRestoreInstanceState(true);
pendingActions.setCallOnPostCreate(true);
}
} else {
// If there was an error, for any reason, tell the activity manager to stop us.
try {
ActivityManager.getService()
.finishActivity(r.token, Activity.RESULT_CANCELED, null,
Activity.DONT_FINISH_TASK_WITH_ACTIVITY);
} catch (RemoteException ex) {
throw ex.rethrowFromSystemServer();
}
}
return a;
}
看了这段代码,突然懵逼了:
what?!
handleResumeActivity方法呢?!
我怎么记得之前看的时候一直都有的?
后来想了一下:应该是我更新了最新的Android28的SDK的缘故。随即翻了下Android27的源码::
private void handleLaunchActivity(ActivityClientRecord r, Intent customIntent, String reason) {
...代码省略...
Activity a = performLaunchActivity(r, customIntent);
if (a != null) {
r.createdConfig = new Configuration(mConfiguration);
reportSizeConfigurations(r);
Bundle oldState = r.state;
handleResumeActivity(r.token, false, r.isForward,
!r.activity.mFinished && !r.startsNotResumed, r.lastProcessedSeq, reason);
if (!r.activity.mFinished && r.startsNotResumed) {
// The activity manager actually wants this one to start out paused, because it
// needs to be visible but isn't in the foreground. We accomplish this by going
// through the normal startup (because activities expect to go through onResume()
// the first time they run, before their window is displayed), and then pausing it.
// However, in this case we do -not- need to do the full pause cycle (of freezing
// and such) because the activity manager assumes it can just retain the current
// state it has.
performPauseActivityIfNeeded(r, reason);
// We need to keep around the original state, in case we need to be created again.
// But we only do this for pre-Honeycomb apps, which always save their state when
// pausing, so we can not have them save their state when restarting from a paused
// state. For HC and later, we want to (and can) let the state be saved as the
// normal part of stopping the activity.
if (r.isPreHoneycomb()) {
r.state = oldState;
}
}
} else {
// If there was an error, for any reason, tell the activity manager to stop us.
try {
ActivityManager.getService()
.finishActivity(r.token, Activity.RESULT_CANCELED, null,
Activity.DONT_FINISH_TASK_WITH_ACTIVITY);
} catch (RemoteException ex) {
throw ex.rethrowFromSystemServer();
}
}
}
果然我没记错,看来是Android28在启动机制上面做了比较大的改动。然后我特意去跑了下activity 启动时的生命周期,其实并没有发生变化。另外ActivityThread新继承了ClientTransactionHandler,handleLaunchActivity方法从私有变成了公有,并且变成了重载方法,所以我猜想可能是新增了个管理类来控制生命周期变化了。
二、于是乎,我重新研究一遍从Launcher开始启动activity的源码,开始找不同之处。我这里先贴出时序图,然后再作分析:
因为Android27之前在ActivityStackSupervisor类的realStartActivityLocked方法里面执行的是ActivityThread内部类ApplicationThread的scheduleLaunchActivity。然后执行下面这段代码,调用handleLaunchActivity方法
@Override
public final void scheduleLaunchActivity(Intent intent, IBinder token, int ident,
ActivityInfo info, Configuration curConfig, Configuration overrideConfig,
CompatibilityInfo compatInfo, String referrer, IVoiceInteractor voiceInteractor,
int procState, Bundle state, PersistableBundle persistentState,
List<ResultInfo> pendingResults, List<ReferrerIntent> pendingNewIntents,
boolean notResumed, boolean isForward, ProfilerInfo profilerInfo) {
...代码省略...
//发送启动activity的message
sendMessage(H.LAUNCH_ACTIVITY, r);
}
所以这里我们主要分析ActivityStackSupervisor之后的时序图。这里我们截取ActivityStackSupervisor的realStartActivityLocked方法里面的主要操作
// Create activity launch transaction.
final ClientTransaction clientTransaction = ClientTransaction.obtain(app.thread,
r.appToken);
clientTransaction.addCallback(LaunchActivityItem.obtain(new Intent(r.intent),
System.identityHashCode(r), r.info,
// TODO: Have this take the merged configuration instead of separate global
// and override configs.
mergedConfiguration.getGlobalConfiguration(),
mergedConfiguration.getOverrideConfiguration(), r.compat,
r.launchedFromPackage, task.voiceInteractor, app.repProcState, r.icicle,
r.persistentState, results, newIntents, mService.isNextTransitionForward(),
profilerInfo));
// Set desired final state.
final ActivityLifecycleItem lifecycleItem;
if (andResume) {
lifecycleItem = ResumeActivityItem.obtain(mService.isNextTransitionForward());
} else {
lifecycleItem = PauseActivityItem.obtain();
}
clientTransaction.setLifecycleStateRequest(lifecycleItem);
// Schedule transaction.
mService.getLifecycleManager().scheduleTransaction(clientTransaction);
根据上面的代码及注释我们发现里面包含了三步操作:
- 创建activity启动的事务,并且添加到clientTransaction对象的列表当中去,这个列表之后执行生命周期的时候会用到,需要记下。
- 设置最终期望到达的状态(我这里主要探讨的是activity启动时的事务,所以这里期望状态必然是resume状态)到事务当中去
- 执行事务
mService.getLifecycleManager()获取的是ClientLifecycleManager对象,所以接下来要调用的就是ClientLifecycleManager对象的scheduleTransaction。那么我们进入代码看看:
// TODO(lifecycler): Implement building transactions or global transaction.
// TODO(lifecycler): Use object pools for transactions and transaction items.
/**
* Schedule a transaction, which may consist of multiple callbacks and a lifecycle request.
* @param transaction A sequence of client transaction items.
* @throws RemoteException
*
* @see ClientTransaction
*/
void scheduleTransaction(ClientTransaction transaction) throws RemoteException {
final IApplicationThread client = transaction.getClient();
transaction.schedule();
if (!(client instanceof Binder)) {
// If client is not an instance of Binder - it's a remote call and at this point it is
// safe to recycle the object. All objects used for local calls will be recycled after
// the transaction is executed on client in ActivityThread.
transaction.recycle();
}
}
执行的是ClientTransaction的schedule方法:
public class ClientTransaction implements Parcelable, ObjectPoolItem {
...代码省略...
/** Target client. */
private IApplicationThread mClient;
/**
* Schedule the transaction after it was initialized. It will be send to client and all its
* individual parts will be applied in the following sequence:
* 1. The client calls {@link #preExecute(ClientTransactionHandler)}, which triggers all work
* that needs to be done before actually scheduling the transaction for callbacks and
* lifecycle state request.
* 2. The transaction message is scheduled.
* 3. The client calls {@link TransactionExecutor#execute(ClientTransaction)}, which executes
* all callbacks and necessary lifecycle transitions.
*/
public void schedule() throws RemoteException {
mClient.scheduleTransaction(this);
}
...代码省略...
}
这里面的mClient变量就是IApplicationThread对象即ActivityThread的ApplicationThread对象,所以最终还是回到了ActivityThread上面了:
@Override
public void scheduleTransaction(ClientTransaction transaction) throws RemoteException {
ActivityThread.this.scheduleTransaction(transaction);
}
// Schedule phase related logic and handlers.
/** Prepare and schedule transaction for execution. */
void scheduleTransaction(ClientTransaction transaction) {
transaction.preExecute(this);
sendMessage(ActivityThread.H.EXECUTE_TRANSACTION, transaction);
}
case EXECUTE_TRANSACTION:
final ClientTransaction transaction = (ClientTransaction) msg.obj;
mTransactionExecutor.execute(transaction);
if (isSystem()) {
// Client transactions inside system process are recycled on the client side
// instead of ClientLifecycleManager to avoid being cleared before this
// message is handled.
transaction.recycle();
}
// TODO(lifecycler): Recycle locally scheduled transactions.
break;
在ActivityThread发送执行事务的消息,然后调用TransactionExecutor的execute方法:
/**
* Resolve transaction.
* First all callbacks will be executed in the order they appear in the list. If a callback
* requires a certain pre- or post-execution state, the client will be transitioned accordingly.
* Then the client will cycle to the final lifecycle state if provided. Otherwise, it will
* either remain in the initial state, or last state needed by a callback.
*/
public void execute(ClientTransaction transaction) {
final IBinder token = transaction.getActivityToken();
log("Start resolving transaction for client: " + mTransactionHandler + ", token: " + token);
executeCallbacks(transaction);
executeLifecycleState(transaction);
mPendingActions.clear();
log("End resolving transaction");
}
/** Cycle through all states requested by callbacks and execute them at proper times. */
@VisibleForTesting
public void executeCallbacks(ClientTransaction transaction) {
final List<ClientTransactionItem> callbacks = transaction.getCallbacks();
if (callbacks == null) {
// No callbacks to execute, return early.
return;
}
log("Resolving callbacks");
final IBinder token = transaction.getActivityToken();
ActivityClientRecord r = mTransactionHandler.getActivityClient(token);
// In case when post-execution state of the last callback matches the final state requested
// for the activity in this transaction, we won't do the last transition here and do it when
// moving to final state instead (because it may contain additional parameters from server).
final ActivityLifecycleItem finalStateRequest = transaction.getLifecycleStateRequest();
final int finalState = finalStateRequest != null ? finalStateRequest.getTargetState()
: UNDEFINED;
// Index of the last callback that requests some post-execution state.
final int lastCallbackRequestingState = lastCallbackRequestingState(transaction);
final int size = callbacks.size();
for (int i = 0; i < size; ++i) {
final ClientTransactionItem item = callbacks.get(i);
log("Resolving callback: " + item);
final int postExecutionState = item.getPostExecutionState();
final int closestPreExecutionState = mHelper.getClosestPreExecutionState(r,
item.getPostExecutionState());
if (closestPreExecutionState != UNDEFINED) {
cycleToPath(r, closestPreExecutionState);
}
item.execute(mTransactionHandler, token, mPendingActions);
item.postExecute(mTransactionHandler, token, mPendingActions);
if (r == null) {
// Launch activity request will create an activity record.
r = mTransactionHandler.getActivityClient(token);
}
if (postExecutionState != UNDEFINED && r != null) {
// Skip the very last transition and perform it by explicit state request instead.
final boolean shouldExcludeLastTransition =
i == lastCallbackRequestingState && finalState == postExecutionState;
cycleToPath(r, postExecutionState, shouldExcludeLastTransition);
}
}
}
这时主要操作就在executeCallbacks方法的for循环里面了,callbacks列表中存放的就是之前在ActivityStackSupervisor里面创建事务是设置进去的,即LaunchActivityItem。所以这里执行LaunchActivityItem对象的execute方法:
@Override
public void execute(ClientTransactionHandler client, IBinder token,
PendingTransactionActions pendingActions) {
Trace.traceBegin(TRACE_TAG_ACTIVITY_MANAGER, "activityStart");
ActivityClientRecord r = new ActivityClientRecord(token, mIntent, mIdent, mInfo,
mOverrideConfig, mCompatInfo, mReferrer, mVoiceInteractor, mState, mPersistentState,
mPendingResults, mPendingNewIntents, mIsForward,
mProfilerInfo, client);
client.handleLaunchActivity(r, pendingActions, null /* customIntent */);
Trace.traceEnd(TRACE_TAG_ACTIVITY_MANAGER);
}
最终调用了handleLaunchActivity方法,这个方法里面调用performLaunchActivity方法,最后执行onCreate方法。
那么onStart和onResume呢?不着急,接下来看execute的executeLifecycleState方法:
/** Transition to the final state if requested by the transaction. */
private void executeLifecycleState(ClientTransaction transaction) {
final ActivityLifecycleItem lifecycleItem = transaction.getLifecycleStateRequest();
if (lifecycleItem == null) {
// No lifecycle request, return early.
return;
}
log("Resolving lifecycle state: " + lifecycleItem);
final IBinder token = transaction.getActivityToken();
final ActivityClientRecord r = mTransactionHandler.getActivityClient(token);
if (r == null) {
// Ignore requests for non-existent client records for now.
return;
}
// Cycle to the state right before the final requested state.
cycleToPath(r, lifecycleItem.getTargetState(), true /* excludeLastState */);
// Execute the final transition with proper parameters.
lifecycleItem.execute(mTransactionHandler, token, mPendingActions);
lifecycleItem.postExecute(mTransactionHandler, token, mPendingActions);
}
第一句话取出对应的lifecycleItem,那么这是哪来的呢?还记不记得之前ActivityStackSupervisor方法里面的第二步操作,就是将期望到达的状态保存起来,这里取出的就是当时保存的状态即ResumeActivityItem对象。看到这个名字是不是很熟悉,跟之前的LaunchActivityItem很像,所以最后执行 lifecycleItem.execute,就是调用了onResume方法。
问题又来了,onStart方法去哪了?我之前按照这种命名方式搜了一下StartActivityItem,发现并没有这个类。于是我只能将希望寄托在cycleToPath方法里面了:
/**
* Transition the client between states with an option not to perform the last hop in the
* sequence. This is used when resolving lifecycle state request, when the last transition must
* be performed with some specific parameters.
*/
private void cycleToPath(ActivityClientRecord r, int finish,
boolean excludeLastState) {
final int start = r.getLifecycleState();
log("Cycle from: " + start + " to: " + finish + " excludeLastState:" + excludeLastState);
final IntArray path = mHelper.getLifecyclePath(start, finish, excludeLastState);
performLifecycleSequence(r, path);
}
mHelper是TransactionExecutorHelper类,他的作用是将起始状态和期望状态中间的状态通过一定的计算得出然后放到一个数组中返回。
performLifecycleSequence就是调用数组里面的所有生命周期状态:
/** Transition the client through previously initialized state sequence. */
private void performLifecycleSequence(ActivityClientRecord r, IntArray path) {
final int size = path.size();
for (int i = 0, state; i < size; i++) {
state = path.get(i);
log("Transitioning to state: " + state);
switch (state) {
case ON_CREATE:
mTransactionHandler.handleLaunchActivity(r, mPendingActions,
null /* customIntent */);
break;
case ON_START:
mTransactionHandler.handleStartActivity(r, mPendingActions);
break;
case ON_RESUME:
mTransactionHandler.handleResumeActivity(r.token, false /* finalStateRequest */,
r.isForward, "LIFECYCLER_RESUME_ACTIVITY");
break;
case ON_PAUSE:
mTransactionHandler.handlePauseActivity(r.token, false /* finished */,
false /* userLeaving */, 0 /* configChanges */, mPendingActions,
"LIFECYCLER_PAUSE_ACTIVITY");
break;
case ON_STOP:
mTransactionHandler.handleStopActivity(r.token, false /* show */,
0 /* configChanges */, mPendingActions, false /* finalStateRequest */,
"LIFECYCLER_STOP_ACTIVITY");
break;
case ON_DESTROY:
mTransactionHandler.handleDestroyActivity(r.token, false /* finishing */,
0 /* configChanges */, false /* getNonConfigInstance */,
"performLifecycleSequence. cycling to:" + path.get(size - 1));
break;
case ON_RESTART:
mTransactionHandler.performRestartActivity(r.token, false /* start */);
break;
default:
throw new IllegalArgumentException("Unexpected lifecycle state: " + state);
}
}
}
到此所有启动逻辑执行完毕,下面上一张完整的时序图:
总结
主要有以下几点变化:
- 取消了ActivityThread里面编号110之前的Message即:
public static final int LAUNCH_ACTIVITY = 100;
public static final int PAUSE_ACTIVITY = 101;
public static final int PAUSE_ACTIVITY_FINISHING= 102;
public static final int STOP_ACTIVITY_SHOW = 103;
public static final int STOP_ACTIVITY_HIDE = 104;
public static final int SHOW_WINDOW = 105;
public static final int HIDE_WINDOW = 106;
public static final int RESUME_ACTIVITY = 107;
public static final int SEND_RESULT = 108;
public static final int DESTROY_ACTIVITY = 109;
新增了
public static final int EXECUTE_TRANSACTION = 159;
- ActivityThread继承了ClientTransactionHandler,将原先放在ActivityThread里面的handleLaunchActivity、handlerStartActivity等等抽取出来,放到ClientTransactionHandler类中,作为抽象方法。
- 新增了ClientLifecycleManager、ClientTransactionHandler、ClientTransaction、TransactionExecutor、TransactionExecutorHelper、ClientTransactionItem
ClientLifecycleManager:作为ActivityStackSupervisor和ClientTransaction的桥梁
ClientTransactionHandler: 由ActivityThread实现。
ClientTransaction:管理ClientTransactionItem
TransactionExecutor:执行ClientTransactionItem
TransactionExecutorHelper:协助TransactionExecutor执行ClientTransactionItem
ClientTransactionItem:真正执行生命周期的类,每一个生命周期对应一个Item(onStart除外,原因不详)。
个人理解以上操作,主要是为了减轻ActivityThread的压力,将生命周期抽成一个具体的对象,更有利于生命周期的管理。以及降低了耦合度。