-由于最近游戏项目需要接入socketio,而且只支持1.0的,一顿搜索,需要接入 Socket.IO-Client-Swift 9.0.1的版本 ,Podfile内容如下:
platform :ios, '8.0'
use_frameworks!#必须用到它
inhibit_all_warnings!
target 'LJMahjong-mobile' do
pod 'Socket.IO-Client-Swift', '~> 9.0.1'
end
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['SWIFT_VERSION'] = '3'
end
end
end
由于是oc和swift混编,需要设置如下build Setting ->SWIFT_VERSION为3.0,如果找不到这个,可以新建个swift文件,再去找就能看到。
写了如下的工具类:SocketIOTool.h
#import "SocketIOTool.h"
#import "EvalStringTool.h"
@import SocketIO;
@interface SocketIOTool ()
@property (nonatomic, strong) SocketIOClient* socketClient;
@end
@implementation SocketIOTool
static SocketIOTool *socketTool;
+(SocketIOTool *)shareInstance{
if(!socketTool){
socketTool = [SocketIOTool new];
}
return socketTool;
}
-(void)initSocketioInstanceWithUrl:(NSString *)url forceNew:(BOOL)forceNew query:(NSString *)query{
if (_socketClient) {
[_socketClient disconnect];
}
NSDictionary* paramDic = [self dictionaryWithJsonString:query];
self.socketClient = [[SocketIOClient alloc] initWithSocketURL:[[NSURL alloc] initWithString:url] config:@{@"forceNew": @(forceNew), @"connectParams":paramDic, @"forceWebsockets":@(YES)}];
//
// [_socketClient on:@"connect" callback:^(NSArray* data, SocketAckEmitter* ack) {
// NSLog(@"-------------------------------socket connect");
// }];
// [_socketClient on:@"ping" callback:^(NSArray* data, SocketAckEmitter* ack) {
// NSLog(@"-------------------------------socket ping");
// }];
// [_socketClient on:@"pong" callback:^(NSArray* data, SocketAckEmitter* ack) {
// NSLog(@"-------------------------------socket pong");
// }];
// [_socketClient on:@"disconnect" callback:^(NSArray* data, SocketAckEmitter* ack) {
// NSLog(@"-------------------------------socket disconnect");
// }];
// [_socketClient on:@"error" callback:^(NSArray* data, SocketAckEmitter* ack) {
// NSLog(@"-------------------------------socket error");
// [_socketClient connect];
// }];
// [_socketClient connect];
}
-(BOOL)isConnected{
if (_socketClient.status == SocketIOClientStatusConnected) {
return YES;
}
return NO;
}
-(void)connect{
[_socketClient connect];
}
-(void)disconnect{
[_socketClient disconnect];
}
-(void)emitWithEventName:(NSString *)eventName content:(NSString *)content handlerId:(NSString *)handlerId{
OnAckCallback* callback = [_socketClient emitWithAck:eventName with:@[content]];
[callback timingOutAfter:0 callback:^(NSArray * _Nonnull array) {
[self notifyHandler:handlerId isAck:YES content:content];
}];
}
-(void)notifyHandler:(NSString*)handlerId isAck:(BOOL)isAck content:(NSString*)content{
if (!handlerId) {
return;
}
NSString *evalString = @"cc.bc.socketioWrapper.";
if (isAck) {
evalString = [evalString stringByAppendingString:[NSString stringWithFormat:@"onAck(\"%@\")", handlerId]];
} else {
evalString = [evalString stringByAppendingString:[NSString stringWithFormat:@"onReceiveCallback(\"%@\",\"%@\");", handlerId, content?content:@""]];
}
[EvalStringTool evalString:evalString];
}
-(void)onWithEventName:(NSString *)eventName handlerId:(NSString *)handlerId ack:(BOOL)ack{
NSLog(@"xxxxxxxxx------------xxxxxxxxxxxxx----%@", eventName);
[_socketClient on:eventName callback:^(NSArray * _Nonnull array, SocketAckEmitter * _Nonnull emitterListener) {
NSLog(@"xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx----%@", eventName);
NSString* content = nil;
NSLog(@"-------------------------------%@", array);
if (array.count>0) {
// if ([array[0] isKindOfClass:[NSNumber class]]) {
// content = [NSString stringWithFormat:@"%d", array[0]];
// }
content = array[0];
}
[self notifyHandler:handlerId isAck:NO content:content];
if (ack && content != nil) {
@try {
[emitterListener with:@[content]];
} @catch (NSException *exception) {
NSLog(@"%@", exception.reason);
} @finally {
}
}
}];
}
#pragma mark - private
- (NSDictionary *)dictionaryWithJsonString:(NSString *)jsonString
{
if (jsonString == nil) {
return @{};
}
NSData *jsonData = [jsonString dataUsingEncoding:NSUTF8StringEncoding];
NSError *err = nil;
NSDictionary *dic = [NSJSONSerialization JSONObjectWithData:jsonData options:NSJSONReadingMutableContainers error:&err];
if(err) {
NSLog(@"json解析失败:%@",err);
return @{};
}
return dic;
}
@end
踩到的巨坑:由于客户端需要监听到 'ping'、'pong'这两个事件作其他功能的操作,但是这两个事件就是不进入on方法的回调,查了好久的资料还是无果,都没这方面的资料。后来点进源码看了
/// The set of events that are generated by the client.
public enum SocketClientEvent : String {
/// Emitted when the client connects. This is also called on a successful reconnection.
case connect
/// Called when the socket has disconnected and will not attempt to try to reconnect.
case disconnect
/// Called when an error occurs.
case error
/// Called when the client begins the reconnection process.
case reconnect
/// Called each time the client tries to reconnect to the server.
case reconnectAttempt
/// Called every time there is a change in the client's status.
case statusChange
}
并没有'ping'、'pong'这两个eventName;
最新的Socket.IO-Client-Swift 14.0.0是有这个eventName的,算是一个坑吧。
以上代码由于是接入到cocoscreater里,供调用,所以每个方法都封装了成了单独的。