安卓事件分发

事件分发

MotionEvent

  • 当用户触摸屏幕时,将产生点击事件,Touch事件的相关细节(发生触摸的位置、时间等)被封装成MotionEvent对象
  • 事件列都是以DOWN事件开始、UP事件结束,中间有无数的MOVE事件
  • MotionEvent.ACTION_DOWN、MotionEvent.ACTION_UP、MotionEvent.ACTION_MOVE、MotionEvent.ACTION_CANCEL

本质

将点击事件(MotionEvent)传递到某个具体的View & 处理的整个过程

分发顺序

事件传递的顺序:Activity -> ViewGroup -> View

Activity


    //1 -------------Activity.java------------
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
        //a. 空方法,用于当用户有对屏幕进行操作的回调
            onUserInteraction();
        }
        
          /** b. getWindow() 返回的是mWindow, mWindow 在Activity attach() 中有初始化mWindow = new PhoneWindow(this, window, activityConfigCallback);
          调用2中的方法
          **/
        if (getWindow().superDispatchTouchEvent(ev)) {
        //c. 如果事件有被处理,则直接返回true
            return true;
        }
      //d. 当事件没有被DecorView中任何的View处理或者接收 则会执行onTouchEvent 转4
        return onTouchEvent(ev);
    }
    
    //2 --------------PhoneWindow.java------------
        @Override
    public boolean superDispatchTouchEvent(MotionEvent event) {
    // mDecor 为DecorView DecorView为所有View的根布局,继承自FrameLayout
        return mDecor.superDispatchTouchEvent(event);
    }
    
     //3 --------------DecorView.java------------
      public boolean superDispatchTouchEvent(MotionEvent event) {
      /**
      1. 调用decorview 的父布局的dispatchTouchEvent()
      2. 父布局为FrameLayout,调用的是ViewGroup d的dispatchTouchEvent()
      **/
        return super.dispatchTouchEvent(event);
    }
    
     //4 --------------Activity.java------------
         public boolean onTouchEvent(MotionEvent event) {
         // 当一个点击事件未被Activity下任何一个View接收 / 处理时
        if (mWindow.shouldCloseOnTouch(this, event)) {
            finish();
            return true;
        }

        return false;
    }
    

ViewGroup

 //1 --------------ViewGroup.java------------
    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        //1. 初始化局部变量 handled 表示当前事件是否被处理
        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
        //2. onFilterTouchEventForSecurity 默认返回true 当且仅当设置了当窗口被遮盖时不处理 就会返回false 丢掉所有事件
            final int action = ev.getAction();
            //3. 获取Action
            
            final int actionMasked = action & MotionEvent.ACTION_MASK;
          //4. 获取maskedAction int值的后8位 涉及多点触控
          
            // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
            //5. 如果当前事件为ACTION_DOWN时表示当前为全新事件,清除之前保存的状态
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);//???
                resetTouchState();
            }

            // Check for interception.
            //6. 定义 intercepted 表示是否被拦截
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                    //7. 判断当前ViewGourp是否设置过禁止拦截 详情查看requestDisallowInterceptTouchEvent()
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                //8. 如果允许拦截时 调用 onInterceptTouchEvent() 将event恢复为最开始的状态 intercepted的值为方法的返回值
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                //9. 不允许拦截,所以返回的结果时没有被拦截
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                // 10. 当前没有touch targets 并且Action不是ACTION_DOWN 所以intercepted设置为true ???
                intercepted = true;
            }

            // If intercepted, start normal event dispatch. Also if there is already
            // a view that is handling the gesture, do normal event dispatch.
            if (intercepted || mFirstTouchTarget != null) {
            // 11. 判断事件是否是针对可访问的焦点视图
                ev.setTargetAccessibilityFocus(false);
            }

            // Check for cancelation.
            //11. 检查事件是否被取消(ACTION_CANCEL).
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            // 12.局部变量 newTouchTarget 和 alreadyDispatchedToNewTouchTarget
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            if (!canceled && !intercepted) {
            // 13. 如果事件没有取消也没有被拦截 正式进入事件分发
                // If the event is targeting accessibility focus we give it to the
                // view that has accessibility focus and if it does not handle it
                // we clear the flag and dispatch the event to all children as usual.
                // We are looking up the accessibility focused host to avoid keeping
                // state since these events are very rare.
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;

                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    //14. 清除此指针ID的早期触摸目标,防止不同步。
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;//mChildrenCount 是 ViewGroup的成员变量 
                    if (newTouchTarget == null && childrenCount != 0) {
                    //15. newTouchTarget为之前声明的局部变量 
                    //16. 获取触摸点的坐标
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        //17. 查找可以接受事件的 ChildView
                        final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                        // 18. 倒序的for循环开始
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);

                              // 如果有一个视图具有可访问性焦点,我们希望它首先获取事件,
                        // 如果不处理,我们将执行正常的分派。 
                        // 尽管这可能会分发两次,但它能保证在给定的时间内更安全的执行。
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }

                        // 检查View是否允许接受事件(即处于显示状态(VISIBLE)或者正在播放动画)
                        // 检查触摸位置是否在View区域内
                            if (!child.canReceivePointerEvents()
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }
                        // getTouchTarget 中判断了 child 是否包含在 mFirstTouchTarget 中
                        // 如果有返回 target,如果没有返回 null 
                            newTouchTarget = getTouchTarget();
                            //?????
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                 //已经找到目标View,跳出循环
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                             // 18. 倒序的for循环结束
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        // 没有找到 ChildView 接收事件
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

                // 分发 TouchTarget
            if (mFirstTouchTarget == null) {
               // 没有 TouchTarget,将当前 ViewGroup 当作普通的 View 处理。
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
               // 分发TouchTarget,如果我们已经分发过,则避免分配给新的目标。 
            // 如有必要,取消分发。
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

            // 如果需要,更新指针的触摸目标列表或取消
            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState();
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }
        }

        if (!handled && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
        }
        return handled;
    }
    
    
        private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;

        // Canceling motions is a special case.  We don't need to perform any transformations
        // or filtering.  The important part is the action, not the contents.
        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }

        // Calculate the number of pointers to deliver.
        final int oldPointerIdBits = event.getPointerIdBits();
        final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;

        // If for some reason we ended up in an inconsistent state where it looks like we
        // might produce a motion event with no pointers in it, then drop the event.
        if (newPointerIdBits == 0) {
            return false;
        }

        // If the number of pointers is the same and we don't need to perform any fancy
        // irreversible transformations, then we can reuse the motion event for this
        // dispatch as long as we are careful to revert any changes we make.
        // Otherwise we need to make a copy.
        final MotionEvent transformedEvent;
        if (newPointerIdBits == oldPointerIdBits) {
            if (child == null || child.hasIdentityMatrix()) {
             // 多点触控的情况: 如果子view为null,调用父类View的dispatchEvent()方法,一般情况下后一个判断为false 因为判断了两边child==null 子view不为空的情况在后面
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    final float offsetX = mScrollX - child.mLeft;
                    final float offsetY = mScrollY - child.mTop;
                    event.offsetLocation(offsetX, offsetY);

                    handled = child.dispatchTouchEvent(event);

                    event.offsetLocation(-offsetX, -offsetY);
                }
                return handled;
            }
            transformedEvent = MotionEvent.obtain(event);
        } else {
            transformedEvent = event.split(newPointerIdBits);
        }

        // Perform any necessary transformations and dispatch.
         //如果子view为null,调用父类View的dispatchEvent()方法,
        if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
        //如果子view不为null,调用子view的dispatchTouchEvent() 
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (! child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }

            handled = child.dispatchTouchEvent(transformedEvent);
        }

        // Done.
        transformedEvent.recycle();
        return handled;
    }


View

  1. dispatchTouchEvent
//--------------View.java------------
           public boolean dispatchTouchEvent(MotionEvent event) {
        // If the event should be handled by accessibility focus first.
        if (event.isTargetAccessibilityFocus()) {
            // We don't have focus or no virtual descendant has it, do not handle the event.
            if (!isAccessibilityFocusedViewOrHost()) {
                return false;
            }
            // We have focus and got the event, then use normal event dispatch.
            event.setTargetAccessibilityFocus(false);
        }

        boolean result = false;

        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(event, 0);
        }

        final int actionMasked = event.getActionMasked();
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Defensive cleanup for new gesture
            stopNestedScroll();
        }

        if (onFilterTouchEventForSecurity(event)) {
            if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                result = true;
            }
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }
            
            /** 1. 看条件 li != null&&li.mOnTouchListener != null&& (mViewFlags & ENABLED_MASK) == ENABLED&&li.mOnTouchListener.onTouch(this, event)
            li ListenerInfo 是一个静态类, 用于保存设置的各种监听 setXXXListener
            如果 li 不为空 并且li 成员变量 mOnTouchListener 不为空 并且 当前view enable 并且 调用mOnTouchListener的onTouch()方法返回true
            则 result 为 true
            
        也就是说 如果只要其中一项为false result 就不会被赋值为true 哪些情况
        1. 没有设置任何listenser
        2. 没有设置onTouchListener
        3. 当前view disable
        4. 重写的OnTouchListener.onTouch 返回false
            **/

            if (!result && onTouchEvent(event)) {
                result = true;
            }
            
            /**
            2. 如果result为false 并且 onTouchEvent 返回true result 就赋值为ture
            也就是说 
            1. 当result为true 当前判断就不会进来,onTouchEvent也不会被执行
            2. 当result为 false ,onTouchEvent返回false时 result 不会被赋值为true
            3. onTouchEvent 方法里进行了事件的判断 click longClick
            **/
        }

        if (!result && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
        }

        // Clean up after nested scrolls if this is the end of a gesture;
        // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
        // of the gesture.
        if (actionMasked == MotionEvent.ACTION_UP ||
                actionMasked == MotionEvent.ACTION_CANCEL ||
                (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
            stopNestedScroll();
        }

        return result;
    }


    public boolean onTouchEvent(MotionEvent event) {
        final float x = event.getX();
        final float y = event.getY();
        final int viewFlags = mViewFlags;
        final int action = event.getAction();

        final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
                || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;

        if ((viewFlags & ENABLED_MASK) == DISABLED) {
            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }
            mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
            return clickable;
        }
        if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }
       
        if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
         //1. clickable 表示当前view是否可以点击 如果为true 最后返回结果都为ture 转2
            switch (action) {
            // 若当前的事件为抬起
                case MotionEvent.ACTION_UP:
                    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    if ((viewFlags & TOOLTIP) == TOOLTIP) {
                        handleTooltipUp();
                    }
                    if (!clickable) {
                        removeTapCallback();
                        removeLongPressCallback();
                        mInContextButtonPress = false;
                        mHasPerformedLongPress = false;
                        mIgnoreNextUpEvent = false;
                        break;
                    }
                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        // take focus if we don't have it already and we should in
                        // touch mode.
                        boolean focusTaken = false;
                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                            focusTaken = requestFocus();
                        }

                        if (prepressed) {
                            // The button is being released before we actually
                            // showed it as pressed.  Make it show the pressed
                            // state now (before scheduling the click) to ensure
                            // the user sees it.
                            setPressed(true, x, y);
                        }

                        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();

                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                           // 使用Runnable并发布它,而不是直接调用performClick。这样,在单击操作开始之前,视图的其他视觉状态就会更新。
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                    performClickInternal();
                                    //这里调用的就是performClick()
                                }
                            }
                        }

                        if (mUnsetPressedState == null) {
                            mUnsetPressedState = new UnsetPressedState();
                        }

                        if (prepressed) {
                            postDelayed(mUnsetPressedState,
                                    ViewConfiguration.getPressedStateDuration());
                        } else if (!post(mUnsetPressedState)) {
                            // If the post failed, unpress right now
                            mUnsetPressedState.run();
                        }

                        removeTapCallback();
                    }
                    mIgnoreNextUpEvent = false;
                    break;

                case MotionEvent.ACTION_DOWN:
                    if (event.getSource() == InputDevice.SOURCE_TOUCHSCREEN) {
                        mPrivateFlags3 |= PFLAG3_FINGER_DOWN;
                    }
                    mHasPerformedLongPress = false;

                    if (!clickable) {
                        checkForLongClick(
                                ViewConfiguration.getLongPressTimeout(),
                                x,
                                y,
                                TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
                        break;
                    }

                    if (performButtonActionOnTouchDown(event)) {
                        break;
                    }

                    // Walk up the hierarchy to determine if we're inside a scrolling container.
                    boolean isInScrollingContainer = isInScrollingContainer();

                    // For views inside a scrolling container, delay the pressed feedback for
                    // a short period in case this is a scroll.
                    if (isInScrollingContainer) {
                        mPrivateFlags |= PFLAG_PREPRESSED;
                        if (mPendingCheckForTap == null) {
                            mPendingCheckForTap = new CheckForTap();
                        }
                        mPendingCheckForTap.x = event.getX();
                        mPendingCheckForTap.y = event.getY();
                        postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                    } else {
                        // Not inside a scrolling container, so show the feedback right away
                        setPressed(true, x, y);
                        checkForLongClick(
                                ViewConfiguration.getLongPressTimeout(),
                                x,
                                y,
                                TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
                    }
                    break;

                case MotionEvent.ACTION_CANCEL:
                    if (clickable) {
                        setPressed(false);
                    }
                    removeTapCallback();
                    removeLongPressCallback();
                    mInContextButtonPress = false;
                    mHasPerformedLongPress = false;
                    mIgnoreNextUpEvent = false;
                    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    break;

                case MotionEvent.ACTION_MOVE:
                    if (clickable) {
                        drawableHotspotChanged(x, y);
                    }

                    final int motionClassification = event.getClassification();
                    final boolean ambiguousGesture =
                            motionClassification == MotionEvent.CLASSIFICATION_AMBIGUOUS_GESTURE;
                    int touchSlop = mTouchSlop;
                    if (ambiguousGesture && hasPendingLongPressCallback()) {
                        final float ambiguousMultiplier =
                                ViewConfiguration.getAmbiguousGestureMultiplier();
                        if (!pointInView(x, y, touchSlop)) {
                            // The default action here is to cancel long press. But instead, we
                            // just extend the timeout here, in case the classification
                            // stays ambiguous.
                            removeLongPressCallback();
                            long delay = (long) (ViewConfiguration.getLongPressTimeout()
                                    * ambiguousMultiplier);
                            // Subtract the time already spent
                            delay -= event.getEventTime() - event.getDownTime();
                            checkForLongClick(
                                    delay,
                                    x,
                                    y,
                                    TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
                        }
                        touchSlop *= ambiguousMultiplier;
                    }

                    // Be lenient about moving outside of buttons
                    if (!pointInView(x, y, touchSlop)) {
                        // Outside button
                        // Remove any future long press/tap checks
                        removeTapCallback();
                        removeLongPressCallback();
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                            setPressed(false);
                        }
                        mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    }

                    final boolean deepPress =
                            motionClassification == MotionEvent.CLASSIFICATION_DEEP_PRESS;
                    if (deepPress && hasPendingLongPressCallback()) {
                        // process the long click action immediately
                        removeLongPressCallback();
                        checkForLongClick(
                                0 /* send immediately */,
                                x,
                                y,
                                TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__DEEP_PRESS);
                    }

                    break;
            }
  //2. 如果view clickable为true 返回true
            return true;
        }
 // 如果view clickable为false,就一定返回false
        return false;
    }

流程

1. Activity

1.1 boolean dispatchTouchEvent()
  • 调用DecorView(ViewGroup)的disPatchTouchEvent(),如果事件被消费, 返回true 事件分发结束; 如果没有被消费 则返回下一步onTouchEvent的返回值
1.2 boolean onTouchEvent()
  • 默认返回false 除非被重写返回true或者当前页面有设置触摸就关闭

2. ViewGroup

2.1 boolean dispatchTouchEvent()
  • 先调用 onInterceptTouchEvent 判断是否拦截
  • 如果被拦截,调用super.dispatchTouchEvent() 并将结果返回
  • 如果没有被拦截,则遍历了当前ViewGroup下的所有子View,然后调用子View的dispatchTouchEvent 并将返回值返回
2.2 boolean onInterceptTouchEvent()
  • 默认返回false表示不拦截 除非有设置或者重写返回true
2.3 boolean onTouchEvent()
  • ViewGroup没有重写父类的onTouchEvent

3. View

3.1 boolean dispatchTouchEvent()
  • 调用mOnTouchListener的onTouch()方法,如果onTouch()返回true,结束分发
  • 如果onTouch()返回false,则调用 onTouchEvent
  • 如果onTouchEvent 返回true 则直接返回true
3.2 boolean onTouchEvent()
  • 判断是否可点击 clickable 如果为true 则返回ture 否则返回false
  • click longClick事件的判断都是在当前方法中判断并执行的

流程总结

图片
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