<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>Document</title>
<style>
*{margin:0;padding: 0;border:0;}
canvas{
position: fixed;
top: 0;
left: 0;
}
</style>
</head>
<body>
<canvas id="canvas" width="500" height="500"></canvas>
<script type="text/javascript">
(function(win, doc) {
function particleFn(el) {
var _this = this;
var vendors = ['ms', 'moz', 'webkit', 'o'];
for (var x = 0; x < vendors.length && !win.requestAnimationFrame; ++x) {
win.requestAnimationFrame = win[vendors[x] + 'RequestAnimationFrame'];
win.cancelAnimationFrame = win[vendors[x] + 'CancelAnimationFrame'] || win[vendors[x] + 'CancelRequestAnimationFrame'];
}
function arcData() { //生成每个粒子的参数
this.x = parseInt(Math.random() * (_this.width));
this.y = parseInt(Math.random() * (_this.height));
//半径由初始先变最大,再变最小
this.r = parseInt(Math.random() * 5); //半径,初始半径
this.minR = Math.random() * 5; //半径,最小半径
this.maxR = Math.random() * (this.r) + 5; //最大半径
this.flagR = false;
this.directionx = parseInt(Math.random() * 2); //0,1表示运动方向
this.directiony = parseInt(Math.random() * 2);
this.speedx = Math.random() * 0.3 * (_this.speed || 1) + 0.05; //运动速度,0.05是防止速度=0
this.speedy = Math.random() * 0.3 * (_this.speed || 1) + 0.05;
// 定义color为rgb;
this.color = _this.color[parseInt(Math.random() * _this.color.length)] || '#8a7b7b';
this.rgb = {
r: parseInt(Math.random() * 255),
g: parseInt(Math.random() * 255),
b: parseInt(Math.random() * 255),
a: 0.5,
minA: Math.random(), //最小透明度
flag: true, //true表示该减了
}
this.lineColor = _this.lineColor[parseInt(Math.random() * _this.lineColor.length)] || '#9a8686';
}
this.drawArc = function(arc, index) { //画圆
_this.cxt.beginPath();
_this.cxt.arc(arc.x, arc.y, arc.r, 0, 2 * Math.PI);
// 颜色
if (_this.color.length > 0) {
_this.cxt.fillStyle = arc.color;
} else {
_this.cxt.fillStyle = 'rgba(' + arc.rgb.r + ',' + arc.rgb.g + ',' + arc.rgb.b + ',' + arc.rgb.a + ')';
if (arc.rgb.flag) {
arc.rgb.a -= 0.005;
if (arc.rgb.a <= arc.rgb.minA) {
arc.rgb.flag = false;
}
} else {
arc.rgb.a += 0.01;
if (arc.rgb.a >= 1) {
arc.rgb.flag = true;
}
}
}
if (arc.flagR) { //圆的半径变化
arc.r -= 0.01;
if (arc.r <= arc.minR) {
arc.flagR = false;
}
} else {
arc.r += 0.05;
if (arc.r >= arc.maxR) {
arc.flagR = true;
}
}
_this.cxt.fill(); //画空心圆
_this.cxt.closePath();
//超出canvas就删除
if (arc.x > _this.width + arc.r || arc.y > _this.height + arc.r || arc.x < 0 - arc.r || arc.y < 0 - arc.r) {
this.arcArr.splice(index, 1) //[i];
}
}
this.drawLine = function(arc, nextArc) { //连线
//直角三角形中,x的平方+y的平方=z的平方,求平方根:Math.sqrt(9)==3
// arc.x - nextArc.x求得是x坐标的差,arc.y - nextArc.y求的是y坐标的差,两个值是直角的两边,第三边就是距离。。。
var distance = Math.sqrt((arc.x - nextArc.x) * (arc.x - nextArc.x) + (arc.y - nextArc.y) * (arc.y - nextArc.y));
if (distance < _this.maxLine) { //小于_this.maxLine距离的连线
_this.cxt.beginPath();
_this.cxt.moveTo(arc.x, arc.y);
_this.cxt.lineTo(nextArc.x, nextArc.y);
_this.cxt.lineWidth = 1;
_this.cxt.strokeStyle = arc.lineColor;
_this.cxt.stroke();
}
}
this.mouseX = 0;
this.mouseY = 0;
this.mouseLine = function(nextArc) { //鼠标连线
if (this.mouseX && this.mouseY) {
this.drawLine({
x: this.mouseX,
y: this.mouseY,
lineColor: _this.mouseLineColor[parseInt(Math.random() * _this.mouseLineColor.length)] || '#8a7b7b'
}, nextArc)
}
}
this.shove = function(nextArc) { //推移
if ((nextArc.x < _this.mouseX + _this.Maxshove && nextArc.x > _this.mouseX - _this.Maxshove) && (nextArc.y < _this.mouseY + _this.Maxshove && nextArc.y > _this.mouseY - _this.Maxshove)) {
if (nextArc.x < _this.mouseX + _this.Maxshove && nextArc.x > _this.mouseX - _this.Maxshove) {
nextArc.directionx = nextArc.directionx ? 0 : 1;
if (nextArc.x < _this.mouseX) {
nextArc.x -= 1;
} else {
nextArc.x += 1;
}
}
if (nextArc.y < _this.mouseY + _this.Maxshove && nextArc.y > _this.mouseY - _this.Maxshove) {
nextArc.directiony = nextArc.directiony ? 0 : 1;
if (nextArc.y < _this.mouseY) {
nextArc.y -= 1;
} else {
nextArc.y += 1;
}
}
}
}
this.move = function(arc) { //移动
if (!arc) {
return
}
if (arc.directionx) {
arc.x += arc.speedx;
} else {
arc.x -= arc.speedx;
}
if (arc.directiony) {
arc.y += arc.speedy;
} else {
arc.y -= arc.speedy;
}
}
this.draw = function() {
_this.cxt.clearRect(0, 0, _this.width, _this.height);
for (var i = 0; i < _this.arcArr.length; i++) {
if (_this.showLine) {
for (var k = i + 1; k < _this.arcArr.length; k++) {
_this.drawLine(_this.arcArr[i], _this.arcArr[k]);
}
}
if (_this.showMouseLine) {
_this.mouseLine(_this.arcArr[i]);
}
if (_this.isShove) {
_this.shove(_this.arcArr[i]);
}
_this.move(_this.arcArr[i]);
_this.drawArc(_this.arcArr[i], i); //传递下标i是为了删除
}
}
this.stop = function() {
cancelAnimationFrame(_this.requestId);
return true
}
this.start = function() { //生成粒子
cancelAnimationFrame(_this.requestId);
if (_this.arcArr) {
for (var i = _this.arcArr.length; i < _this.num; i++) {
_this.arcArr.push(new arcData());
}
_this.draw();
}
_this.requestId = requestAnimationFrame(_this.start);
}
var timeout = null;
this.init = function(initData) {
clearTimeout(timeout);
timeout = setTimeout(function() { //避免多次init初始化
cancelAnimationFrame(_this.requestId);
if (!initData || !initData.el) {
_this.el = document.getElementById(el);
_this.cxt = _this.el.getContext("2d");
_this.width = _this.el.width; //canvas宽高
_this.height = _this.el.height;
}
_this.num = 30; //粒子数量,默认30
_this.color = []; //粒子颜色,默认随机
_this.showLine = true;
_this.maxLine = 50; //连线距离
_this.lineColor = ['#8a7b7b']; // 默认
_this.showMouseLine = true; //显示鼠标连线
_this.mouseLineColor = ['red']; //鼠标连线颜色
_this.isShove = true;
_this.Maxshove = 50;
for (var i in initData) {
if (initData.hasOwnProperty(i)) {
_this[i] = initData[i];
if (i == 'el') {
_this.el = document.getElementById(initData[i]);
_this.cxt = _this.el.getContext("2d");
_this.width = _this.el.width; //canvas宽高
_this.height = _this.el.height;
}
}
}
_this.el.onmousemove = function(e) {
// 这个得改,需要获取鼠标在canvas上的位置
_this.mouseX = e.layerX;
_this.mouseY = e.layerY;
console.log(e.layerX, e.layerY);
}
_this.el.onmouseout = function(e) {
_this.mouseX = 0;
_this.mouseY = 0;
console.log(e.layerX, e.layerY);
}
_this.arcArr = []; //所有粒子存放的数组
_this.start();
console.log(_this);
}, 200)
}
}
win.particle = particleFn;
})(window, document)
document.getElementById('canvas').width=document.documentElement.clientWidth;
document.getElementById('canvas').height=document.documentElement.clientHeight;
var c = new particle("canvas");//接受一个canvas的id:必填
c.init();
c.init({//初始化,接受一个对象,所有属性可选
el:"canvas",//可以替换new方法中的id,可选
num:200,//粒子数量,默认30
color:[],//粒子颜色,默认随机
lineColor:[],//若不传递值,连线颜色默认['#8a7b7b']
speed:2,//1为正常移动速度
showLine:true,//显示连线,默认true
showMouseLine:true,//showLine必须为true
mouseLineColor:[],
isShove:true,//是否推动
Maxshove:50,//推动距离
maxLine:60,//链接线的最大长度,默认50
})
c.stop();//停止动画
c.start();//停止动画
</script>
</body>
</html>
可以实现鼠标推移粒子,连线粒子,鼠标连线粒子,自定义颜色