原文// github: https://github.com/jasnig
// 简书: http://www.jianshu.com/p/b84f4dd96d0c
代码
protocol WaterFallLayoutDelegate: NSObjectProtocol {
// 用来设置每一个cell的高度
func heightForItemAtIndexPath(indexPath: IndexPath) -> CGFloat
}
class WaterFallLayout: UICollectionViewLayout {
/// 共有多少列
var numberOfColums = 0 {
didSet {
// 初始化为0
for _ in 0..<numberOfColums {
maxYOfColums.append(0)
}
}
}
/// cell之间的间隙 默认为5.0
var itemSpace: CGFloat = 5.0
weak var delegate: WaterFallLayoutDelegate?
// 当item比较少(几百个)的时候建议缓存
// 当有成千个item的时候建议其他方式计算
private var layoutAttributes: [UICollectionViewLayoutAttributes] = []
// 初始都设置为0
private var maxYOfColums: [CGFloat] = []
/// 用于记录之前屏幕的宽度 便于在旋转的时候刷新视图
private var oldScreenWidth: CGFloat = 0.0
// 在这个方法里面计算好各个cell的LayoutAttributes 对于瀑布流布局, 只需要更改LayoutAttributes.frame即可
// 在每次collectionView的data(init delete insert reload)变化的时候都会调用这个方法准备布局
override func prepare() {
super.prepare()
layoutAttributes = computeLayoutAttributes()
// 设置为当前屏幕的宽度
oldScreenWidth = UIScreen.main.bounds.width //deleted ()
}
// Apple建议要重写这个方法, 因为某些情况下(delete insert...)系统可能需要调用这个方法来布局
override func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
return layoutAttributes[indexPath.row]
}
// 必须重写这个方法来返回计算好的LayoutAttributes
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
// 返回计算好的layoutAttributes
return layoutAttributes
}
// 返回collectionView的ContentSize -> 滚动范围
//changed this -> override func collectionViewContentSize() -> CGSize to this->
override var collectionViewContentSize: CGSize {
let maxY = maxYOfColums.max()!
return CGSize(width: 0.0, height: maxY)
}
// 当collectionView的bounds(滚动, 或者frame变化)发生改变的时候就会调用这个方法
override func shouldInvalidateLayout(forBoundsChange newBounds: CGRect) -> Bool {
// 旋转屏幕后刷新视图
return newBounds.width != oldScreenWidth
}
// 计算所有的UICollectionViewLayoutAttributes
func computeLayoutAttributes() -> [UICollectionViewLayoutAttributes] {
//总共的item数量
let totalNums = collectionView!.numberOfItems(inSection: 0)
//每一个item的宽度 = (collectionview的宽度 - cell之间的间隙 默认为5.0 )/ 列数
let width = (collectionView!.bounds.width - itemSpace * CGFloat(numberOfColums + 1)) / CGFloat(numberOfColums)
var x: CGFloat
var y: CGFloat
var height: CGFloat
var currentColum: Int
var indexPath: IndexPath
var attributesArr: [UICollectionViewLayoutAttributes] = []
//必须设置代理
guard let unwapDelegate = delegate else {
assert(false, "需要设置代理")
return attributesArr
}
for index in 0..<numberOfColums {
self.maxYOfColums[index] = 0
}
for currentIndex in 0..<totalNums {
indexPath = IndexPath(item: currentIndex, section: 0)
height = unwapDelegate.heightForItemAtIndexPath(indexPath: indexPath)
if currentIndex < numberOfColums {// 第一行直接添加到当前的列
currentColum = currentIndex
} else {// 其他行添加到最短的那一列
// 这里使用!会得到期望的值
let minMaxY = maxYOfColums.min()!
currentColum = maxYOfColums.index(of: minMaxY)!
}
// currentColum = currentIndex % numberOfColums
x = itemSpace + CGFloat(currentColum) * (width + itemSpace)
// 每个cell的y
y = itemSpace + maxYOfColums[currentColum]
// 记录每一列的最后一个cell的最大Y
maxYOfColums[currentColum] = y + height
let attributes = UICollectionViewLayoutAttributes(forCellWith: indexPath)
// 设置用于瀑布流效果的attributes的frame
attributes.frame = CGRect(x: x, y: y, width: width, height: height)
attributesArr.append(attributes)
}
return attributesArr
}
}
简单使用
var cellCount = 40
public lazy var cellHeight:[CGFloat] = { //changed private to public
var arr:[CGFloat] = []
for _ in 0..<self.cellCount {
arr.append(CGFloat(arc4random() % 150 + 40))
}
return arr
}()
func setWaterFallLayout() {
let layout = WaterFallLayout()
layout.delegate = self
layout.numberOfColums = 2
collectionView?.collectionViewLayout = layout
}
extension ViewController: WaterFallLayoutDelegate {
func heightForItemAtIndexPath(indexPath: IndexPath) -> CGFloat {
return cellHeight[indexPath.row]
}
}