动画管理类Animal
/**
* 开始动画
*
* @param view 添加动画的view
view为button时 _layer.contents = (__bridge id)view.imageView.image.CGImage
view 为imageView时 _layer.contents = view.layer.contents
* @param rect view 的绝对frame
* @param finishPoint 动画终点位置
* @param animationFinisnBlock 动画完成回调
*/
-(void)startAnimationandView:(UIButton*)view andRect:(CGRect)rect andFinisnRect:(CGPoint)finishPoint andFinishBlock:(animationFinisnBlock)completion{
//图层
_layer= [CALayerlayer];
_layer.contents = view.layer.contents;
_layer.contentsGravity = kCAGravityResizeAspect;
// 改变做动画图片的大小
rect.size.width=40;
rect.size.height=40; //重置图层尺寸
_layer.bounds= rect;
_layer.cornerRadius = rect.size.width/2;
_layer.masksToBounds=YES; //圆角
AppDelegate*delegate = (AppDelegate*)[UIApplicationsharedApplication].delegate;
[delegate.window.layeraddSublayer:_layer];
_layer.position=CGPointMake(rect.origin.x+view.frame.size.width/2,CGRectGetMidY(rect));//开始点
// 路径
UIBezierPath *path = [UIBezierPath bezierPath];
[pathmoveToPoint:_layer.position];
//确定抛物线的最高点位置 controlPoint
[pathaddQuadCurveToPoint:finishPoint controlPoint:CGPointMake(ScreenWidth/2+100 , rect.origin.y-80)];
//关键帧动画
CAKeyframeAnimation *pathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
pathAnimation.path= path.CGPath;
// pathAnimation.delegate = self;
//往下抛时旋转小动画
CABasicAnimation *rotateAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
rotateAnimation.removedOnCompletion=YES;
rotateAnimation.fromValue= [NSNumbernumberWithFloat:0];
rotateAnimation.toValue= [NSNumbernumberWithFloat:12];
/**
* kCAMediaTimingFunctionLinear 动画从头到尾的速度是相同的
kCAMediaTimingFunctionEaseIn 动画以低速开始。
kCAMediaTimingFunctionEaseOut 动画以低速结束。
kCAMediaTimingFunctionEaseInEaseOut 动画以低速开始和结束。
kCAMediaTimingFunctionDefault
*/
rotateAnimation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
CAAnimationGroup *groups = [CAAnimationGroup animation];
groups.animations=@[pathAnimation,rotateAnimation];
groups.duration=1.2f;
//设置之后做动画的layer不会回到一开始的位置
groups.removedOnCompletion=NO;
groups.fillMode=kCAFillModeForwards;
//让工具类成为组动画的代理
groups.delegate=self;
[_layer addAnimation:groups forKey:@"1"];
if(completion) {
_animationFinisnBlock= completion;
}
}
//动画完成后代理
- (void)animationDidStop:(CAAnimation*)anim finished:(BOOL)flag
{
// [anim def];
if(anim == [_layeranimationForKey:@"1"]) {
[_layer removeFromSuperlayer];
_layer=nil;
if (_animationFinisnBlock) {
_animationFinisnBlock(YES);
}
}
}
//上下抖动动画
+(void)shakeAnimation:(UIView*)shakeView
{
CABasicAnimation *shakeAnimation = [CABasicAnimation animationWithKeyPath:@"transform.translation.y"];
shakeAnimation.duration=0.25f;
shakeAnimation.fromValue= [NSNumbernumberWithFloat:-5];
shakeAnimation.toValue= [NSNumbernumberWithFloat:5];
shakeAnimation.autoreverses=YES;
[shakeView.layeraddAnimation:shakeAnimationforKey:nil];
}