一 源码
https://github.com/Cocos-BCX/EOS-1808
二 数据结构
//管理员表
TABLE admins
{
name admin;
uint64_t primary_key() const { return admin.value; }
};
//nft可用状态表
TABLE nftindexs
{
id_type id;
id_type status;
uint64_t primary_key() const { return id; }
uint64_t get_status() const { return status; }
};
//账户拥有nft数量表
TABLE nftnumber
{
name owner;
id_type number;
uint64_t primary_key() const { return owner.value; }
};
//nft表
TABLE nftts
{
id_type id;
name creator;
name owner;
name auth;
std::string explain;
time_point_sec createtime;
//std::map<string, string> attr;
//id_type composeattr;
std::string worldview;
uint64_t primary_key() const { return id; }
uint64_t get_owner() const { return owner.value; }
uint64_t get_creator() const { return creator.value; }
};
//组件表,表示nft属于组件
TABLE composeattr
{
id_type nftid;
uint64_t primary_key() const { return nftid; }
};
//认证账户表
TABLE accauth
{
name owner;
name auth;
uint64_t primary_key() const { return owner.value; }
uint64_t get_auth() const { return auth.value; }
};
//区块链表
TABLE nftchains{
id_type chainid;
string chain;
id_type status;
uint64_t primary_key() const { return chainid; }
uint64_t get_status() const { return status; }
};
//组件组合关系表
TABLE composes
{
id_type id;
id_type firid;
id_type secid;
id_type status;
uint64_t primary_key() const { return id; }
uint64_t get_fir() const { return firid; }
uint64_t get_sec() const { return secid; }
uint64_t get_status() const { return status; }
};
//游戏世界表
TABLE nftgame
{
id_type gameid;
std::string gamename;
std::string introduces;
id_type status;
id_type index;
time_point_sec createtime;
std::map<string, string> gameattr;
uint64_t primary_key() const { return gameid; }
uint64_t get_status() const { return status; }
uint64_t get_index() const { return index; }
};
//资产隐射关系表,A游戏的nft映射到B游戏
TABLE assetmapes
{
id_type mappingid;
id_type fromid;
id_type targetid;
id_type chainid;
uint64_t primary_key() const { return mappingid; }
uint64_t get_fromid() const { return fromid; }
uint64_t get_targetid() const { return targetid; }
uint64_t get_chainid() const { return chainid; }
};
三 action
//添加删除管理员
ACTION addadmin(name admin);
ACTION deladmin(name admin);
//创建代币类型
ACTION create(name creator, name owner, std::string explain, std::string worldview);
//创建其他???
ACTION createother(name creator, name owner, std::string explain, std::string worldview, id_type chainid, id_type targetid);
//添加账户验证
ACTION addaccauth(name owner, name auth);
ACTION delaccauth(name owner);
ACTION addnftauth(name owner, name auth, id_type id);
ACTION delnftauth(name owner, id_type id);
//转账
ACTION transfer(name from, name to, id_type id, string memo);
//链相关
ACTION addchain(name owner, string chain);
ACTION setchain(name owner, id_type chainid, id_type status);
//添加要设置组件的nft的id
ACTION addcompattr(name owner, id_type id);
ACTION delcompattr(name owner, id_type id);
//设置两个id组合在一起,设置nft的组合关系 firid为first id缩写 secid为second id缩写
ACTION setcompose(name owner, id_type firid, id_type secid);
ACTION delcompose(name owner, id_type firid, id_type secid);
//添加游戏及属性状态
ACTION addgame(name owner, std::string gamename, std::string introduces);
ACTION editgame(name owner, id_type gameid, std::string gamename, std::string introduces);
ACTION setgame(name owner, id_type gameid, id_type status);
ACTION delgame(name owner, id_type gameid);
//游戏属性
ACTION addgameattr(name owner, id_type gameid, string key, string value);
ACTION editgameattr(name owner, id_type gameid, string key, string value);
ACTION delgameattr(name owner, id_type gameid, string key);
//映射关系,把A游戏的道具映射到B游戏
ACTION addmapping(name owner, id_type fromid, id_type targetid, id_type chainid);
ACTION delmapping(name owner, id_type fromid, id_type chainid);
//销毁代币
ACTION burn(name owner, id_type nftid);
四 参考
https://cn-dev.cocosbcx.io/docs/bcx-nhas-1808%E6%A0%87%E5%87%86 《BCX-NHAS-1808标准》