JsonUtility是5.3新增的用于序列化及反序列化的工具
用法为
using System;
using System.Collections.Generic;
[Serializable]
public class Enemy
{
[SerializeField]
string name;
[SerializeField]
List<string> skills;
public Enemy(string name, List<string> skills)
{
this.name = name;
this.skills = skills;
}
}
var enemies = new List<Enemy>();
enemies.Add(new Enemy("スライム", new List<string>() { "攻撃" }));
enemies.Add(new Enemy("キングスライム", new List<string>() { "攻撃", "回復" }));
Debug.Log(JsonUtility.ToJson(enemies));
它能序列化类但是不能序列化泛型List及字典等
为了解决这个问题,可以把不可序列化的类型以可序列化的类型进行存储并保存到类中
例如我们不可以直接序列化list<T>,但可以序列化存在list<T>类型的类
我们不可以直接序列化字典,但可以将其分成存在两个list<T>类型的类
需要在类中声明保存的类型对象,并使其继承自ISerializationCallbackReceiver
然后实现OnBeforeSerialize()序列化前调用,在其中将不可序列化类型拆分为可序列化类型
和OnAfterDeserialize()反序列化后调用,将反序列化后的数据组合成原类型的数据
// Serialization.cs
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
// List<T>
[Serializable]
public class Serialization<T>
{
[SerializeField]
List<T> target;
public List<T> ToList() { return target; }
public Serialization(List<T> target)
{
this.target = target;
}
}
// Dictionary<TKey, TValue>
[Serializable]
public class Serialization<TKey, TValue> : ISerializationCallbackReceiver
{
[SerializeField]
List<TKey> keys;
[SerializeField]
List<TValue> values;
Dictionary<TKey, TValue> target;
public Dictionary<TKey, TValue> ToDictionary() { return target; }
public Serialization(Dictionary<TKey, TValue> target)
{
this.target = target;
}
public void OnBeforeSerialize()
{
keys = new List<TKey>(target.Keys);
values = new List<TValue>(target.Values);
}
public void OnAfterDeserialize()
{
var count = Math.Min(keys.Count, values.Count);
target = new Dictionary<TKey, TValue>(count);
for (var i = 0; i < count; ++i)
{
target.Add(keys[i], values[i]);
}
}
}
用法
// List<T> -> Json文字列 ( 例 : List<Enemy> )
string str = JsonUtility.ToJson(new Serialization<Enemy>(enemies));
// Json文字列 -> List<T>
List<Enemy> enemies = JsonUtility.FromJson<Serialization<Enemy>>(str).ToList();
// Dictionary<TKey,TValue> -> Json文字列 ( 例 : Dictionary<int, Enemy> )
string str = JsonUtility.ToJson(new Serialization<int, Enemy>(enemies));
顺便还写了BitArray。
// BitArray
[Serializable]
public class SerializationBitArray : ISerializationCallbackReceiver
{
[SerializeField]
string flags;
BitArray target;
public BitArray ToBitArray() { return target; }
public SerializationBitArray(BitArray target)
{
this.target = target;
}
public void OnBeforeSerialize()
{
var ss = new System.Text.StringBuilder(target.Length);
for(var i = 0 ; i < target.Length ; ++i)
{
ss.Insert(0, target[i]?'1':'0');
}
flags = ss.ToString();
}
public void OnAfterDeserialize()
{
target = new BitArray(flags.Length);
for (var i = 0; i < flags.Length; ++i)
{
target.Set(flags.Length - i - 1, flags[i] == '1');
}
}
}
用法
BitArray bits = new BitArray(4);
bits.Set(1, true);
// BitArray -> Json文字列
var str = JsonUtility.ToJson(new SerializationBitArray(bits));
// Json文字列 -> BitArray
BitArray bits = JsonUtility.FromJson<SerializationBitArray>(s).ToBitArray();
原文链接:http://kou-yeung.hatenablog.com/entry/2015/12/31/014611