一、Unity&C#&VS
关于Unity优化:
https://www.cnblogs.com/chwen/p/4396515.html
https://blog.csdn.net/andrewfan/article/details/59057811
Unity3D-使用对象池高效管理内存:
https://blog.csdn.net/andrewfan/article/details/56267144
NGUI控件说明(中文) UICamera:
http://forum.exceedu.com/forum/forum.php?mod=viewthread&tid=33092&extra=page%3D1
NGUI控件插件大全:
http://forum.exceedu.com/forum/forum.php?mod=forumdisplay&fid=70&filter=typeid&typeid=124
NGUI使用
https://blog.csdn.net/BattleTiger/article/details/76469050
NGUI Toggle和Toggle Object 的使用
http://blog.sina.com.cn/s/blog_ce46bf800101nv6w.html
NGUI制作超链接
https://blog.csdn.net/w174504744/article/details/45888981
https://blog.csdn.net/a351945755/article/details/34431563
https://blog.csdn.net/wodownload2/article/details/51983900
NGUI UILable的功能
https://jingyan.baidu.com/article/636f38bb5954ebd6b84610e3.html
Unity3d优化总结篇(一)
https://blog.csdn.net/u010707274/article/details/76615149
Unity3d优化总结篇(二)
https://blog.csdn.net/u010707274/article/details/76615772
Unity中Screen类
https://blog.csdn.net/min187306/article/details/80848907
特性AddComponentMenu
https://blog.csdn.net/qq_35443068/article/details/74005111
activeSelf,.activeInHierarchy,.SetActive的区别和关联
https://blog.csdn.net/LXL_815520/article/details/53668591
TweenPosition.Begin()的使用浅析
(gameObject会被自动挂上TweenPosition脚本)
https://blog.csdn.net/book_longssl/article/details/40835297
Unity中HideInInspector和SerializeField
https://blog.csdn.net/cjj9870/article/details/52034810
扩展Unity编辑器菜单指南
https://blog.csdn.net/anypkv/article/details/52404681
https://blog.csdn.net/wpapa/article/details/51066397
[UGUI功能]UGUI实现按住拖拽UI功能
https://blog.csdn.net/qq_33337811/article/details/78450071
https://blog.csdn.net/weixin_41071087/article/details/79679093
NGUI实现拖拽功能
https://blog.csdn.net/W1095471150/article/details/52737963
https://blog.csdn.net/qq_26276097/article/details/74165393
NGUI UIScroll View 聊天定位最下面
https://blog.csdn.net/lihui061119/article/details/46706543
基于NGUI的表情图文混排解决方案
https://blog.csdn.net/lalate/article/details/52105166?utm_source=blogxgwz0
VS快捷键及技巧
https://www.cnblogs.com/feiyuhuo/p/5967817.html
Sublime Text快捷键设置
https://blog.csdn.net/xuchao2015/article/details/52556927
sublime Text3技巧
https://blog.csdn.net/liuyongshun2/article/details/61916643
二、Lua
Lua好的,坏的,坑爹的
https://blog.csdn.net/xoyojank/article/details/12762909
Lua特点
https://blog.csdn.net/playStudy/article/details/8049432
Lua开发中的坑(持续更新ing。。。)
https://blog.csdn.net/ReCclay/article/details/77774013
使用RenderTexture实现3D模型与UI的组合显示
https://blog.csdn.net/coffeecato/article/details/73351050
三、C++
C++学习
https://www.cse.wustl.edu/~schmidt/C++/
http://www.sunistudio.com/cppfaq/
C++ extern关键字
https://blog.csdn.net/wutong_xingkong/article/details/50550430
C++ push方法与push_back方法
https://www.cnblogs.com/xxyue/p/9051509.html
C++中 模板Template 关键字的使用
https://blog.csdn.net/qq_35637562/article/details/55194097
四、SVN
SVN服务器搭建
https://www.cnblogs.com/yankyblogs/p/7282752.html
五、其他
位运算
https://baike.baidu.com/item/%E4%BD%8D%E8%BF%90%E7%AE%97/6888804?fr=aladdin