#import <Foundation/Foundation.h>
@interface LilyLocalPlayer : NSObject
@property(nonatomic,copy) void(^completePlayingBlock)(void); //播放完毕
+ (LilyLocalPlayer*)sharedAudioPlayer;//实列化
//初始化播放器
- (void)createAudioPlayerWith:(NSString *)path error:(NSError **)error;
//开始播放
- (void)playAudio;
//暂停播放
- (void)pauseAudio;
//停止播放
- (void)stopAudio;
//播放时长
- (NSTimeInterval)currentTime;
//音频时长
- (NSTimeInterval)duration;
//播放进度
- (float)percent;
//修改播放进度
- (void)playWithPercent:(float)percent;
@end
#import "LilyLocalPlayer.h"
#import <AVFoundation/AVFoundation.h>
@interface LilyLocalPlayer ()<AVAudioPlayerDelegate>
@property(nonatomic,strong) AVAudioPlayer * audioPlayer;//播放器
@end
static LilyLocalPlayer * manager = nil;
@implementation LilyLocalPlayer
+(id)sharedAudioPlayer
{
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
manager = [[LilyLocalPlayer alloc] init];
});
return manager;
}
#pragma mark - 初始化播放器
- (void)createAudioPlayerWith:(NSString *)path error:(NSError **)error
{
//启动音频会话管理,此时会阻断后台音乐播放
[[AVAudioSession sharedInstance] setActive:YES error:nil];
//设置音频播放类别,表示该应用仅支持音频播放
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:nil];
NSURL * url = [NSURL fileURLWithPath:path];
_audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:error];
//为音频播放做好准备
[_audioPlayer prepareToPlay];
//设置音量
[_audioPlayer setVolume:1.0];
//是否循环播放
//_audioPlayer.numberOfLoops = -1
//设置代理
_audioPlayer.delegate = self;
}
#pragma mark - 播放完毕
- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag
{
if (self.completePlayingBlock) {
self.completePlayingBlock();
}
}
#pragma mark - 开始播放
- (void)playAudio{
if (_audioPlayer) {
[_audioPlayer play];
}
}
#pragma mark - 暂停播放
- (void)pauseAudio{
if (_audioPlayer) {
[_audioPlayer pause];
}
}
#pragma mark - 停止播放
- (void)stopAudio{
if (_audioPlayer) {
[_audioPlayer stop];
}
}
#pragma mark - 播放时长
- (NSTimeInterval)currentTime {
return _audioPlayer?_audioPlayer.currentTime:0;
}
#pragma mark - 音频时长
- (NSTimeInterval)duration {
return _audioPlayer?_audioPlayer.duration:0;
}
#pragma mark - 播放进度
- (float)percent{
float perc = 0.0;
if (_audioPlayer && _audioPlayer.duration > 0) {
perc = self.currentTime/self.duration;
}
return perc;
}
#pragma mark - 修改播放进度
- (void)playWithPercent:(float)percent{
if (_audioPlayer && _audioPlayer.duration > 0) {
[_audioPlayer setCurrentTime:self.duration*percent];
}
}
@end
//初始化播放器
[[LilyLocalPlayer sharedAudioPlayer] createAudioPlayerWith:@"本地音频路径" error:nil];
//开始播放
[[LilyLocalPlayer sharedAudioPlayer] playAudio];
//暂停播放
[[LilyLocalPlayer sharedAudioPlayer] pauseAudio];
//停止播放
[[LilyLocalPlayer sharedAudioPlayer] stopAudio];
//播放时长
[[LilyLocalPlayer sharedAudioPlayer] currentTime];
//音频时长
[[LilyLocalPlayer sharedAudioPlayer] duration];
//播放进度
[[LilyLocalPlayer sharedAudioPlayer] percent];
//修改播放进度
[[LilyLocalPlayer sharedAudioPlayer] playWithPercent:0.2];