顺序表与单链表

接口
public interface IListDS<T>  {

    int  GetLength();

    void Clear();

    bool IsEmpty();

    void Add(T item);

    void Insert(T item, int index);

    T Delete(int index);

    T this[int index] { get; }

    T GetEle(int index);

    int Locate(T value);

}
顺序表(线性表)实现方式
/// <summary>
/// 顺序表实现方式
/// </summary>
/// <typeparam name="T"></typeparam>
public class SequList<T> : IListDS<T>
{
    private T[] data;//用来存储数据
    private int count = 0;//表示存了多少数据

    public SequList(int Size) {
        data = new T[Size];
        count = 0;
    }
    public SequList():this(10) {//默认构造函数容量是10


    }
    /// <summary>
    /// 定义一个索引器  获取元素
    /// </summary>
    /// <param name="index"></param>
    /// <returns></returns>
    public T this[int index]
    {
        get
        {
            return GetEle(index);
        }
    }
    /// <summary>
    /// 添加一个元素
    /// </summary>
    /// <param name="item"></param>
    public void Add(T item)
    {
        if (count == data.Length)
        {//说明当前顺序表已存满,不允许再存入
            Debug.Log("当前数值已经存满");
        }
        else {
            data[count] = item;
            count++;
        }
    }
    /// <summary>
    /// 清空操作
    /// </summary>
    public void Clear()
    {
        count = 0;
    }
    /// <summary>
    /// 删除操作
    /// </summary>
    /// <param name="index"></param>
    /// <returns></returns>
    public T   Delete(int index)
    {
        T temp = data[index];

        for (int i = index+1; i < count; i++)
        {
            data[i - 1] = data[i];//把数据向前移动
        }
        count--;
        return data[index];
    }
    /// <summary>
    /// 取表元
    /// </summary>
    /// <param name="index"></param>
    /// <returns></returns>
    public T GetEle(int index)
    {
        if (index >= 0 && index <= count - 1)//索引存在
        {
            return data[index];
        }
        else {
            Debug.Log("索引不存在");
            return default(T);
        }
    }
    /// <summary>
    /// 取得数据的长度
    /// </summary>
    /// <returns></returns>
    public int GetLength()
    {
        return count;
    }
    /// <summary>
    /// 插入值
    /// </summary>
    /// <param name="item"></param>
    /// <param name="index"></param>
    public void Insert(T item, int index)
    {
        for (int i = count-1 ; i >= index; i--)
        {
            data[i + 1] = data[i];
        }
        data[index] = item;
        count++;
    }
    /// <summary>
    /// 判断是否为空
    /// </summary>
    /// <returns></returns>
    public bool IsEmpty()
    {
        return count == 0;
    }
    /// <summary>
    /// 按值查找
    /// </summary>
    /// <param name="value"></param>
    /// <returns></returns>
    public int Locate(T value)
    {
        for (int i = 0; i < count; i++)
        {
            if (data[i].Equals(value)) {
                return i;
            }
        }
        return -1;
    }
单链表的节点
/// <summary>
/// 单链表的节点
/// </summary>
/// <typeparam name="T"></typeparam>
public class Node<T>
{
    private T date;//存储数据
    private Node<T> next;//指针指向下一个元素

    public  Node(T value)
    {
        date = value;
        next = null;
    }
    public Node(T value, Node<T> next)
    {
       this.date = value;
        this.next = next;
    }
    public  Node(Node<T> next)
    {
        this.next = next;
    }
    public  Node() {
        date = default(T);
        next = null;
    }
    public T Data {
        get { return date; }
        set { Data = value; }
    }
    public Node<T> Next
    {
        get { return next; }
        set { next = value; }
    }
单链表的实现
/// <summary>
/// 实现单链表的功能
/// </summary>
/// <typeparam name="T"></typeparam>
public class LinkList<T> : IListDS<T>
{
    private Node<T> head;//存储一个头结点
    public LinkList() {
        head = null;
    }
    /// <summary>
    /// 定义一个索引器  获取元素
    /// </summary>
    /// <param name="index"></param>
    /// <returns></returns>
    public T this[int index]
    {
        get
        {
            Node<T> temp = head;
            for (int i = 0; i <=index; i++)
            {
                temp = temp.Next;
            }
            return temp.Data;
        }
    }
    /// <summary>
    /// 添加一个元素
    /// </summary>
    /// <param name="item"></param>
    public void Add(T item)
    {
        Node<T> newNode = new Node<T>(item);//根据新的数据创建一个新的节点
        if (head == null)
        {
            head = newNode;
        }
        else {
            Node<T> temp = head;
            while (true) {
                if (temp.Next != null)
                {
                    temp = temp.Next;
                }
                else {
                    break;
                }
            }
            temp.Next = newNode;
        }
    }
    /// <summary>
    /// 清空操作
    /// </summary>
    public void Clear()
    {
        head = null;
    }
    /// <summary>
    /// 删除操作
    /// </summary>
    /// <param name="index"></param>
    /// <returns></returns>
    public T Delete(int index)
    {
        T data = default(T);
        
        if (index == 0)
        {//删除到头结点
            
            head  = head.Next;
        }
        else
        {
            Node<T> temp = head;
            for (int i = 0; i <= index - 1; i++)
            {
                //让temp向后移动一个位置
                temp = temp.Next;
            }
            Node<T> preNode = temp;
            Node<T> currentNode = temp.Next;
            data = currentNode.Data;
            Node<T> nextNode = temp.Next.Next;
            preNode.Next = nextNode;
            
        }
        return data;
    }

    /// <summary>
    /// 取表元
    /// </summary>
    /// <param name="index"></param>
    /// <returns></returns>
    public T GetEle(int index)
    {
        return this[index];
    }
    /// <summary>
    /// 求长度
    /// </summary>
    /// <returns></returns>
    public int GetLength()
    {
        if (head == null) return 0;
        Node<T> temp = head;
        int count = 1;
        while (true) {
            if (temp.Next != null) {
                count++;
                temp = temp.Next;
            } else {
                break;
            }
        }
        return count;
    }
    /// <summary>
    /// 插入值
    /// </summary>
    /// <param name="item"></param>
    /// <param name="index"></param>
    public void Insert(T item, int index)
    {
        Node<T> newNode = new Node<T>(item);
        if (index == 0)
        {//插入到头结点
            
            newNode.Next = head;
            head = newNode;
        }
        else {
            Node<T> temp = head;
            for (int i = 0; i <=index-1; i++)
            {
                //让temp向后移动一个位置
                temp = temp.Next;
            }
            Node<T> preNode = temp;
            Node<T> currentNode = temp.Next;
            preNode.Next = newNode;
            newNode.Next = currentNode;                                                                                                                                                       
        }
    }

    /// <summary>
    /// 判断是否为空
    /// </summary>
    /// <returns></returns>
    public bool IsEmpty()
    {
        return head == null;
    }

    /// <summary>
    /// 按值查找
    /// </summary>
    /// <param name="value"></param>
    /// <returns></returns>
    public int Locate(T value)
    {
        Node<T> temp = head;
        if (temp == null)
        {
            return -1;
        }
        else
        {
            int index = 0;
            while (true)
            {
                if (temp.Data.Equals(value))
                {
                    return index;
                }
                else
                {
                    if (temp.Next != null)
                    {
                        temp = temp.Next;
                    }
                    else
                    {
                        break;
                    }
                }
            }
            return -1;
        }
    }
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