对于WebRTC,每一个客户端成为一个peer,而PeerConnection就是用来管理peer之间的连接过程。
加载so库
static {
System.loadLibrary("jingle_peerconnection_so");
}
检测本地candidate的状态
public static enum IceGatheringState {
NEW,
GATHERING,
COMPLETE;
private IceGatheringState() {
}
}
IceGatheringState |
Description |
NEW |
刚刚创建 |
GATHERING |
正在收集 |
COMPLETE |
完成收集 |
检测远端candidate的状态,描述连接的ICE连接状态
public static enum IceConnectionState {
NEW,
CHECKING,
CONNECTED,
COMPLETED,
FAILED,
DISCONNECTED,
CLOSED;
private IceConnectionState() {
}
}
IceConnectionState |
Description |
NEW |
ICE 代理正在搜集地址或者等待远程候选可用 |
CHECKING |
ICE 代理已收到至少一个远程候选,并进行校验,无论此时是否有可用连接。同时可能在继续收集候选 |
CONNECTED |
ICE代理至少对每个候选发现了一个可用的连接,此时仍然会继续测试远程候选以便发现更优的连接,同时可能在继续收集候选 |
COMPLETED |
ICE代理已经发现了可用的连接,不再测试远程候选 |
FAILED |
ICE候选测试了所有远程候选没有发现匹配的候选,也可能有些候选中发现了一些可用连接 |
DISCONNECTED |
测试不再活跃,这可能是一个暂时的状态,可以自我恢复 |
CLOSED |
ICE代理关闭,不再应答任何请求 |
描述本地连接的信令状态,该值表示在信令交换offer和answer时的状态。
public static enum SignalingState {
STABLE,
HAVE_LOCAL_OFFER,
HAVE_LOCAL_PRANSWER,
HAVE_REMOTE_OFFER,
HAVE_REMOTE_PRANSWER,
CLOSED;
private SignalingState() {
}
}
SignalingState |
Description |
STABLE |
没有正在进行的SDP offer/answer交换,这也是连接的初始状态 |
HAVE_LOCAL_OFFER |
本地已调用PeerConnection.setLocalDescription(),传入代表offer的SDP(调用PeerConnection.createOffer()创建),并且offer已成功保存到本地 |
HAVE_REMOTE_OFFER |
远端创建了一个offer,并通过信令服务器将其发送到本地,本地通过调用PeerConnection.setRemoteDescription()将远端offer保存到本地 |
HAVE_LOCAL_PRANSWER |
收到远端发送的offer并保存在本地,然后创建了answer(调用PeerConnection.createAnswer()),然后调用PeerConnection.setLocalDescription()保存answer |
HAVE_REMOTE_PRANSWER |
已收到并成功保存answer |
CLOSED |
连接关闭 |
回调接口,监听变化
public interface Observer {
//SignalingState变化时触发
void onSignalingChange(PeerConnection.SignalingState var1);
//IceConnectionState变化时触发
void onIceConnectionChange(PeerConnection.IceConnectionState var1);
//ICE连接接收状态发生变化时触发
void onIceConnectionReceivingChange(boolean var1);
//IceGatheringState 变化时触发
void onIceGatheringChange(PeerConnection.IceGatheringState var1);
//重要的方法,当有新的IceCandidate加入时,就会发送事件,并触发该方法
void onIceCandidate(IceCandidate var1);
//当有IceCandidate移除时,就会发送事件,并触发该方法
void onIceCandidatesRemoved(IceCandidate[] var1);
//重要的方法,该动作是由对端的Peerconnection的addstream动作产生的事件触发,即发现新的媒体流时
void onAddStream(MediaStream var1);
//媒体流被关闭时触发
void onRemoveStream(MediaStream var1);
//对端打开DataChannel
void onDataChannel(DataChannel var1);
void onRenegotiationNeeded();
//
void onAddTrack(RtpReceiver var1, MediaStream[] var2);
}
IceServer,coturn服务器信息
public static class IceServer {
public final String uri;
public final String username;
public final String password;
public final PeerConnection.TlsCertPolicy tlsCertPolicy;
public final String hostname;
public IceServer(String uri) {
this(uri, "", "");
}
public IceServer(String uri, String username, String password) {
this(uri, username, password, PeerConnection.TlsCertPolicy.TLS_CERT_POLICY_SECURE);
}
public IceServer(String uri, String username, String password, PeerConnection.TlsCertPolicy tlsCertPolicy) {
this(uri, username, password, tlsCertPolicy, "");
}
public IceServer(String uri, String username, String password, PeerConnection.TlsCertPolicy tlsCertPolicy, String hostname) {
this.uri = uri;
this.username = username;
this.password = password;
this.tlsCertPolicy = tlsCertPolicy;
this.hostname = hostname;
}
public String toString() {
return this.uri + " [" + this.username + ":" + this.password + "] [" + this.tlsCertPolicy + "] [" + this.hostname + "]";
}
}
Ice收集策略
public static enum IceTransportsType {
NONE,
RELAY,
NOHOST,
ALL;
private IceTransportsType() {
}
}
IceTransportsType |
Description |
NONE |
不收集策略信息,目前作用未知 |
RELAY |
只使用服务器的策略信息,简言之就是不通过P2P,只走服务端流量,如果想要保证客户端的联通率,那么RELAY是最好的选择 |
NOHOST |
不收集host类的策略信息 |
ALL |
全部收集,如果想减少流量,那么就用ALL,WebRTC会在能打通P2P情况下使用P2P |
捆绑的策略
public static enum BundlePolicy {
BALANCED,
MAXBUNDLE,
MAXCOMPAT;
private BundlePolicy() {
}
}
实时传输控制协议多路策略
public static enum RtcpMuxPolicy {
NEGOTIATE,
REQUIRE;
private RtcpMuxPolicy() {
}
}
TCP候选策略控制开关
public static enum TcpCandidatePolicy {
ENABLED,
DISABLED;
private TcpCandidatePolicy() {
}
}
候选网络策略
public static enum CandidateNetworkPolicy {
ALL,
LOW_COST;
private CandidateNetworkPolicy() {
}
}
加密类型
public static enum KeyType {
RSA,
ECDSA;
private KeyType() {
}
}
收集策略时间段
public static enum ContinualGatheringPolicy {
GATHER_ONCE, //只收集一次
GATHER_CONTINUALLY; //不间断的收集
private ContinualGatheringPolicy() {
}
}
public static class RTCConfiguration {
public PeerConnection.IceTransportsType iceTransportsType;
public List<PeerConnection.IceServer> iceServers;
public PeerConnection.BundlePolicy bundlePolicy;
public PeerConnection.RtcpMuxPolicy rtcpMuxPolicy;
public PeerConnection.TcpCandidatePolicy tcpCandidatePolicy;
public PeerConnection.CandidateNetworkPolicy candidateNetworkPolicy;
public int audioJitterBufferMaxPackets;
public boolean audioJitterBufferFastAccelerate;
public int iceConnectionReceivingTimeout;
public int iceBackupCandidatePairPingInterval;
public PeerConnection.KeyType keyType;
public PeerConnection.ContinualGatheringPolicy continualGatheringPolicy;
public int iceCandidatePoolSize;
public boolean pruneTurnPorts;
public boolean presumeWritableWhenFullyRelayed;
public Integer iceCheckMinInterval;
public boolean disableIPv6OnWifi;
public RTCConfiguration(List<PeerConnection.IceServer> iceServers) {
this.iceTransportsType = PeerConnection.IceTransportsType.ALL;
this.bundlePolicy = PeerConnection.BundlePolicy.BALANCED;
this.rtcpMuxPolicy = PeerConnection.RtcpMuxPolicy.REQUIRE;
this.tcpCandidatePolicy = PeerConnection.TcpCandidatePolicy.ENABLED;
PeerConnection.CandidateNetworkPolicy var10001 = this.candidateNetworkPolicy;
this.candidateNetworkPolicy = PeerConnection.CandidateNetworkPolicy.ALL;
this.iceServers = iceServers;
this.audioJitterBufferMaxPackets = 50;
this.audioJitterBufferFastAccelerate = false;
this.iceConnectionReceivingTimeout = -1;
this.iceBackupCandidatePairPingInterval = -1;
this.keyType = PeerConnection.KeyType.ECDSA;
this.continualGatheringPolicy = PeerConnection.ContinualGatheringPolicy.GATHER_ONCE;
this.iceCandidatePoolSize = 0;
this.pruneTurnPorts = false;
this.presumeWritableWhenFullyRelayed = false;
this.iceCheckMinInterval = null;
this.disableIPv6OnWifi = false;
}
}
几个参数
private final List<MediaStream> localStreams;//媒体流
private final long nativePeerConnection;//jni层的链接
private final long nativeObserver;//观察者
private List<RtpSender> senders;//发送者
private List<RtpReceiver> receivers;//接受者
构造方法,传入一个Connection,还有就是一个回调的接口
PeerConnection(long nativePeerConnection, long nativeObserver) {
this.nativePeerConnection = nativePeerConnection;
this.nativeObserver = nativeObserver;
this.localStreams = new LinkedList();
this.senders = new LinkedList();
this.receivers = new LinkedList();
}
JSEP(JavaScript Session Establishment Protocol,JavaScript 会话建立协议)
<--这里的方法都是,我们调用,然后传入callback等待结果-->
//得到本地sdp描述
public native SessionDescription getLocalDescription();
//得到远端sdp描述
public native SessionDescription getRemoteDescription();
//创建数据通道
public native DataChannel createDataChannel(String var1, Init var2);
//创建offer消息
public native void createOffer(SdpObserver var1, MediaConstraints var2);
//创建answer消息
public native void createAnswer(SdpObserver var1, MediaConstraints var2);
//设置本地sdp
public native void setLocalDescription(SdpObserver var1, SessionDescription var2);
//设置远端sdp
public native void setRemoteDescription(SdpObserver var1, SessionDescription var2);
添加和删除Ice候选
public boolean addIceCandidate(IceCandidate candidate) {
return this.nativeAddIceCandidate(candidate.sdpMid, candidate.sdpMLineIndex, candidate.sdp);
}
public boolean removeIceCandidates(IceCandidate[] candidates) {
return this.nativeRemoveIceCandidates(candidates);
}
添加和删除本地媒体流
public boolean addStream(MediaStream stream) {
boolean ret = this.nativeAddLocalStream(stream.nativeStream);
if (!ret) {
return false;
} else {
this.localStreams.add(stream);
return true;
}
}
public void removeStream(MediaStream stream) {
this.nativeRemoveLocalStream(stream.nativeStream);
this.localStreams.remove(stream);
}
添加和获取发送者的信息,例如音量信息,网速的信息
public RtpSender createSender(String kind, String stream_id) {
RtpSender new_sender = nativeCreateSender(kind, stream_id);
if (new_sender != null) {
senders.add(new_sender);
}
return new_sender;
}
// Note that calling getSenders will dispose of the senders previously
// returned (and same goes for getReceivers).
public List<RtpSender> getSenders() {
for (RtpSender sender : senders) {
sender.dispose();
}
senders = nativeGetSenders();
return Collections.unmodifiableList(senders);
}
获取接收者的信息
public List<RtpReceiver> getReceivers() {
Iterator var1 = this.receivers.iterator();
while(var1.hasNext()) {
RtpReceiver receiver = (RtpReceiver)var1.next();
receiver.dispose();
}
this.receivers = this.nativeGetReceivers();
return Collections.unmodifiableList(this.receivers);
}
获取状态,在这里面可以获取到trak的状态
/** @deprecated */
@Deprecated
public boolean getStats(StatsObserver observer, MediaStreamTrack track) {
return this.nativeOldGetStats(observer, track == null ? 0L : track.nativeTrack);
}
public void getStats(RTCStatsCollectorCallback callback) {
this.nativeNewGetStats(callback);
}
打印RTC时间Log
public boolean startRtcEventLog(int file_descriptor, int max_size_bytes) {
return this.nativeStartRtcEventLog(file_descriptor, max_size_bytes);
}
public void stopRtcEventLog() {
this.nativeStopRtcEventLog();
}
这里面都是jni层面的代码,这些方法可以获取一些状态
//得到信令状态
public native SignalingState signalingState();
//获得远端连接状态
public native IceConnectionState iceConnectionState();
//获得本地连接状态
public native IceGatheringState iceGatheringState();
public native void close();
释放当前流,清空当前PeerConnection
public void dispose() {
this.close();
Iterator var1 = this.localStreams.iterator();
while(var1.hasNext()) {
MediaStream stream = (MediaStream)var1.next();
this.nativeRemoveLocalStream(stream.nativeStream);
stream.dispose();
}
this.localStreams.clear();
var1 = this.senders.iterator();
while(var1.hasNext()) {
RtpSender sender = (RtpSender)var1.next();
sender.dispose();
}
this.senders.clear();
var1 = this.receivers.iterator();
while(var1.hasNext()) {
RtpReceiver receiver = (RtpReceiver)var1.next();
receiver.dispose();
}
this.receivers.clear();
freePeerConnection(this.nativePeerConnection);
freeObserver(this.nativeObserver);
}
JNI层面的代码,供sdk内部调用的,我们调用的很多sdk层面的代码,然后它们调用这些代码
//释放PeerConnection
private static native void freePeerConnection(long var0);
//释放Observer
private static native void freeObserver(long var0);
public native boolean nativeSetConfiguration(PeerConnection.RTCConfiguration var1, long var2);
//添加新的Candidate
private native boolean nativeAddIceCandidate(String var1, int var2, String var3);
private native boolean nativeRemoveIceCandidates(IceCandidate[] var1);
//添加本地流
private native boolean nativeAddLocalStream(long var1);
//移除本地流
private native void nativeRemoveLocalStream(long var1);
private native boolean nativeOldGetStats(StatsObserver var1, long var2);
private native void nativeNewGetStats(RTCStatsCollectorCallback var1);
private native RtpSender nativeCreateSender(String var1, String var2);
private native List<RtpSender> nativeGetSenders();
private native List<RtpReceiver> nativeGetReceivers();
private native boolean nativeStartRtcEventLog(int var1, int var2);
private native void nativeStopRtcEventLog();