RestSharp 官网 https://restsharp.dev
https://github.com/restsharp/RestSharp
参考
https://blog.csdn.net/xiaopanpan92/article/details/115463636
//1.首先创建一个 RestClient对象
//serviceUrl是需要请求的地址
var client = new RestClient(serviceUrl);
//2.创建一个请求,这里可以指定请求的类型
var request = new RestRequest(Method.POST);
//3.给请求加各种参数
//添加头部信息
request.AddHeader("Content-Type", "multipart/form-data");
//添加文件
//也可以通过字节流的方式添加文件 AddFileBytes(string name, byte[] bytes, string filename, string contentType = "application/x-gzip")
request.AddFile("filePath", pdfPath);
//添加参数
request.AddParameter("Timeout", options.Timeout.Value)
//官网中还有好多添加参数的方法
//可以查看该地址进行https://restsharp.dev/api/RestSharp.html#class-restrequest
//4.执行请求,并获得返回值
var restResponse = client.Execute(request);
result = restResponse.Content;
//处理返回值序列化也进行了封装,可以直接调用方法
//例如 Execute<Call>(request),可以直接将返回值序列化为对象
//至此一个请求就发送接收成功了
//使用起来还是比较方便的
使用
private async Task RequestAsync<T>(Dictionary<string, string> parameter)
{
RestClient client = new(Constants.HOST_URL);
RestRequest request = new("api/v1/banner", Method.Get);
string signature = AuthHelper.getBase64Signature(parameter);
_ = request
.AddHeader("signature", signature)
.AddHeader("access-key", "game_box");
RestResponse<ApiResponse<T>> response = await client.ExecuteAsync<ApiResponse<T>>(request);
ApiResponse<T> result = response.Data;
Trace.WriteLine("restResponse" + result);
}
public class ApiResponse<T> : BaseResponse<T>
{
public int code { get; set; }
public string message { get; set; }
public T value { get; set; }
public override int getResponseCode()
{
return code;
}
public override T getResponseData()
{
return value;
}
public override string getResponseMsg()
{
return message;
}
public override bool IsSuccess()
{
return code == 0 ? true : false;
}
}