前段时间有位好友让我抽时间看一下今日头条的下拉刷新实现,抽时间写了个demo,先看一下整体效果图.若您觉得不错,请在github上给我一颗Star.若在使用中发现BUG,请联系我邮箱zth0218@126.com
思路
观察这个动画,整体有2部分组成.
第一部分为画线动画,包括外边框(带圆角)逆时针的绘制,内部左上角矩形顺时针绘制, 其他三条横线的绘制.
第二部分为旋转动画,内部矩形框移动,有一种将其他三条横线挤压的效果.
- 画线动画
用到的有
CAShapeLayer
,UIBezierPath
,CABasicAnimation
.具体怎么用劳烦自己谷歌吧.CAShapeLayer
和UIBezierPath
:实现图形的绘制.CABasicAnimation
: 实现绘制动画.
代码示例:
//外边框路径,逆时针 提供了2种方法,详细看Demo
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(pointX+sizeW-Radius, pointY)];
[path addLineToPoint:CGPointMake(pointX+Radius, pointY)];
[path addArcWithCenter:CGPointMake(pointX+Radius, pointY+Radius) radius:Radius startAngle:M_PI * 1.5 endAngle:M_PI clockwise:0];
[path addLineToPoint:CGPointMake(pointX, pointY+sizeH-Radius)];
[path addArcWithCenter:CGPointMake(pointX+Radius, pointY+sizeH-Radius) radius:Radius startAngle:M_PI endAngle:M_PI_2 clockwise:0];
[path addLineToPoint:CGPointMake(pointX+sizeW-Radius, pointY+sizeH)];
[path addArcWithCenter:CGPointMake(pointX+sizeW-Radius, pointY+sizeH-Radius) radius:Radius startAngle:M_PI_2 endAngle:0 clockwise:0];
[path addLineToPoint:CGPointMake(pointX+sizeW, pointY+Radius)];
[path addArcWithCenter:CGPointMake(pointX+sizeW-Radius, pointY+Radius) radius:Radius startAngle:0 endAngle:M_PI*1.5 clockwise:0];
[path closePath];
CAShapeLayer *shape_layer = [CAShapeLayer layer];
shape_layer.strokeColor = AHColor(154, 154, 153).CGColor;
shape_layer.fillColor = [UIColor clearColor].CGColor;
shape_layer.lineCap = kCALineCapRound;
shape_layer.lineJoin = kCALineJoinRound;
shape_layer.lineWidth = 3.0f;
shape_layer.path = path.CGPath;
shape_layer.strokeEnd = 0;
- (CAShapeLayer *)shape_layer{
//绘制外边框
if (_shape_layer==nil) {
_shape_layer = [self addBorderLayerToLayer];
// UIBezierPath *_shape_layer_path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0, sizeW, sizeH) cornerRadius:AHCornerRadius];
// _shape_layer = [CAShapeLayer layer];
// _shape_layer.strokeColor = AHColor(154, 154, 153).CGColor;
// _shape_layer.fillColor = [UIColor clearColor].CGColor;
// _shape_layer.lineCap = kCALineCapRound;
// _shape_layer.lineJoin = kCALineJoinRound;
// _shape_layer.lineWidth = 1.0f;
// _shape_layer.path = [_shape_layer_path bezierPathByReversingPath].CGPath;
// _shape_layer.strokeEnd = 0;
}
return _shape_layer;
}
- (void)updateAnimationInLayer:(CAShapeLayer*)layer ForKey:(NSString*)animationKey Progress:(CGFloat)Refreshprogress{
// 动画实现部分
layer.strokeEnd = Refreshprogress;
[self.shape_layer removeAnimationForKey:animationKey];
CABasicAnimation *animate_Progress = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
animate_Progress.fromValue = @(self.front_progress_percent);
animate_Progress.toValue = @(Refreshprogress);
[self.shape_layer addAnimation:animate_Progress forKey:animationKey];
}
- 旋转动画
旋转部分要简单些,分解成4步骤即可,具体如下图,(ps:好吧我没找到简书4张图片并排放置的方法,哪位大神知道可以指导下我 zth0218@126.com,多谢)
三者在4种情况下的
position
,然后NSTimer
实例每次调用方法时,更新各自的position
和三条线的bouns
即可.
左上角矩形
:运行顺序center0
->center1
->center2
->center3
center0 = CGPointMake(ratioW, ratioH);
center1 = CGPointMake(sizeW-ratioW, ratioH);
center2 = CGPointMake(sizeW-ratioW, sizeH-ratioH);
center3 = CGPointMake(ratioW, sizeH-ratioH);
三条横线
:
三条短横线运行顺序line_center1
->line_center2
->line_center3
->line_center4
三条长横线运行顺序line_center2
->line_center5
->line_center4
->line_center6
line_center1 = CGPointMake(center1.x-5, center1.y);
line_center2 = CGPointMake((center2.x+center3.x)*0.5, center2.y);
line_center3 = CGPointMake(center0.x+5, center2.y);
line_center4 = CGPointMake(line_center2.x, center1.y);
line_center5 = CGPointMake(line_center3.x, center1.y);
line_center6 = CGPointMake(line_center1.x, center2.y);
line_windth_0 = sizeW-2*(marginX+margin)-ratioW-marginX-20;
每1秒调取一次位置移动
- (void)fun{
_inside_index++;
if (_inside_index>3) {
_inside_index = 0;
}
NSValue *rec_layer_position = [self infoData][@"inside_rectangle_layer_position"][_inside_index];
self.inside_rectangle_layer.position = rec_layer_position.CGPointValue;
NSValue *one_layer_positon = [self infoData][@"line_one_layer_position"][_inside_index];
self.line_one_layer.position= one_layer_positon.CGPointValue;
NSValue *two_layer_positon = [self infoData][@"line_two_layer_position"][_inside_index];
self.line_two_layer.position = two_layer_positon.CGPointValue;
self.line_one_layer.bounds = CGRectMake(0, 0, _inside_index%2==0?line_windth_0:line_windth_1, line_height);
self.line_two_layer.bounds = CGRectMake(0, 0, _inside_index%2?line_windth_0:line_windth_1, line_height);
}
使用
代码示例:
- (void)viewDidLoad{
[super viewDidLoad];
self.reflayer =[[RefreshLayer alloc]initWithRect:CGRectMake(200, 200, 120, 120)];
[self.view.layer addSublayer:self.reflayer];
}
- (IBAction)test:(UISlider *)sender {
self.reflayer.Refreshprogress = sender.value;
}
- (IBAction)AnimationStart:(id)sender {
[self.reflayer start];
}
- (IBAction)AnimationStop:(id)sender {
[self.reflayer stop];
}
//页面消失,进入后台不显示该页面,关闭定时器
-(void)viewDidDisappear:(BOOL)animated
{
//关闭定时器
[self.reflayer stop];
}