步骤
在Github上新建一个仓库
本地生成SSH key
生成后,配置到GitHub中,建立关联。
只有第一次在本地电脑使用Git时需要。
本地目录变为Git仓库
用Git Bash打开本地目录,输入 git init,成功后会在工程内新建一个隐藏目录.git
创建.gitignore文件:作用是使用 git add . 添加当前目录的文件到暂存区(以便最后上传到GitHub上)时,会按照.gitignore中的规则忽略相应的文件。
输入 touch .gitignore,在创建出的文件内填入忽略规则。上传本地Git库到暂存区,提交。
- 输入 git add .添加目录下的所有文件(除了要被忽略的)到暂存区
- 输入 git commit -m "注释内容"
- 输入 git remote add origin {0},{0}是第一步创建的仓库的地址:https://github.com/我的名字/仓库名.git
- 输入 git push -u origin master 将本地的master分支推送到origin远程仓库,指定origin为默认仓库
忽略规则的模板(可按自己的需求修改)
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
参考教程
如何在GitHub上上传Unity项目
Git上传Unity工程GitHub
知乎:如何优雅地使用Git?
Git教程-廖雪峰