Bake To Textures [ diffusemap() , NormalsMap() ]
${0}.INodeBakeProperties.addBakeElement bakeMap1
${0}.INodeBakeProperties.bakeEnabled = true
${0}.INodeBakeProperties.bakeChannel = {3} (UV channel)
${0}.INodeBakeProperties.nDilations = 0
projMod.name = ${1}.name
addModifier ${0} projMod
projMod.addObjectNode ${1}
projMod.resetCage()
projMod.pushCage 2.0
projMod.displayCage = true
pngio.setType #true24
pngio.setAlpha true
pngio.setInterlaced false
Normal 贴图非正方形尺寸 :
bakeMap2 = NormalsMap()
bakeMap2.outputSzX = {4}
bakeMap2.outputSzY = {5}
bakeMap2.fileType = ".png"
bakeMap2.filterOn = false
bakeMap2.enabled = true
bakeMap2.targetMapSlotName = ${1}.name
bakeMap2.fileType = path_s+"_nor.png"
bakeMap2.fileName = filenameFromPath bakeMap2.fileType
render rendertype:#bakeSelected vfb:off progressBar:true outputSize:[{6},{6}]