AfterEffect(AE)插件-常规功能开发-放大缩小图层-js脚本开发-AE插件

1.算法程序

  AfterEffect(AE)插件是Adobe公司开发的特效制作软件,稳定快速的功能和特效,在视频制作领域使用非常广泛,本文向大家介绍如何在项目里进行放大缩小图层功能。源代码如下所示:

{
    // Scale Selected Layers.jsx
    // 
    // This script scales the selected layers within the active comp.
    //
    // First, it prompts the user for a scale_factor.
    // Next, it scales all selected layers, including cameras.
    
    function ScaleSelectedLayers(thisObj)
    {
        var scriptName = "Scale Selected Layers";
        
        // This variable stores the scale_factor.
        var scale_factor = 1.0;
        var scale_about_center = true;
        
        
        //
        // This function is called when the user clicks the "Scale about Upper Left" button
        //
        function onCornerButtonClick()
        {
            scale_about_center = false;
        }
        
        
        //
        // This function is called when the user clicks the "Scale about Upper Left" button
        //
        function onCenterButtonClick()
        {
            scale_about_center = true;
        }
        
        
        //
        // This function is called when the user enters text for the scale.
        //
        function on_textInput_changed()
        {
            // Set the scale_factor based on the text.
            var value = this.text;
            if (isNaN(value)) {
                alert(value + " is not a number. Please enter a number.", scriptName);
            } else {
                scale_factor = value;
            }
        }
        
        
        function onScaleClick()
        {
            var activeItem = app.project.activeItem;
            if ((activeItem == null) || !(activeItem instanceof CompItem)) {
                alert("Please select or open a composition first.", scriptName);
            } else {
                var selectedLayers = activeItem.selectedLayers;
                if (activeItem.selectedLayers.length == 0) {
                    alert("Please select at least one layer in the active comp first.", scriptName);
                } else {
                    // Validate the input field, in case the user didn't defocus it first (which often can be the case).
                    this.parent.parent.optsRow.text_input.notify("onChange");
                    
                    var activeComp = activeItem;
                    
                    // By bracketing the operations with begin/end undo group, we can 
                    // undo the whole script with one undo operation.
                    app.beginUndoGroup(scriptName);
                    
                    // Create a null 3D layer.
                    var null3DLayer = activeItem.layers.addNull();
                    null3DLayer.threeDLayer = true;
                    
                    // Set its position to (0,0,0).
                    if (scale_about_center) {
                        null3DLayer.position.setValue([activeComp.width * 0.5, activeComp.height * 0.5,0]);
                    } else {
                        null3DLayer.position.setValue([0, 0, 0]);
                    }
                    
                    // Set null3DLayer as parent of all layers that don't have parents.  
                    makeParentLayerOfUnparentedInArray(selectedLayers, null3DLayer);
                    
                    // Then for all cameras, scale the Zoom parameter proportionately.
                    scaleCameraZoomsInArray(selectedLayers, scale_factor);
                    
                    // Set the scale of the super parent null3DLayer proportionately.
                    var superParentScale = null3DLayer.scale.value;
                    superParentScale[0] = superParentScale[0] * scale_factor;
                    superParentScale[1] = superParentScale[1] * scale_factor;
                    superParentScale[2] = superParentScale[2] * scale_factor;
                    null3DLayer.scale.setValue(superParentScale);
                    
                    // Delete the super parent null3DLayer with dejumping enabled.
                    null3DLayer.remove();
                    
                    // Everything we just did changed the selection. Reselect those
                    // same layers again.
                    for (var i = 0; i < selectedLayers.length; i++) {
                        selectedLayers[i].selected = true;
                    }
                    
                    app.endUndoGroup();
                    
                    // Reset scale_factor to 1.0 for next use.
                    scale_factor = 1.0;
                    this.parent.parent.optsRow.text_input.text = "1.0";
                }
            }
        }
        
        
        // 
        // This function puts up a modal dialog asking for a scale_factor.
        // Once the user enters a value, the dialog closes, and the script scales the comp.
        // 
        function BuildAndShowUI(thisObj)
        {
            // Create and show a floating palette.
            var my_palette = (thisObj instanceof Panel) ? thisObj : new Window("palette", scriptName, undefined, {resizeable:true});
            if (my_palette != null)
            {
                var res = 
                    "group { \
                        orientation:'column', alignment:['fill','top'], alignChildren:['left','top'], spacing:5, margins:[0,0,0,0], \
                        optsRow: Group { \
                            orientation:'column', alignment:['fill','top'], \
                            cornerButton: RadioButton { text:'Scale about Upper Left', preferredSize:[150,20], alignment:['fill','top'] }, \
                            centerButton: RadioButton { text:'Scale about Center', alignment:['fill','top'], value:'true' }, \
                            text_input: EditText { text:'1.0', alignment:['left','top'], preferredSize:[80,20] }, \
                        }, \
                        cmds: Group { \
                            alignment:['fill','top'], \
                            okButton: Button { text:'Scale', alignment:['fill','center'] }, \
                        }, \
                    }";
                
                my_palette.margins = [10,10,10,10];
                my_palette.grp = my_palette.add(res);
                
                // Workaround to ensure the edittext text color is black, even at darker UI brightness levels.
                var winGfx = my_palette.graphics;
                var darkColorBrush = winGfx.newPen(winGfx.BrushType.SOLID_COLOR, [0,0,0], 1);
                my_palette.grp.optsRow.text_input.graphics.foregroundColor = darkColorBrush;
                
                my_palette.grp.optsRow.cornerButton.onClick  = onCornerButtonClick;
                my_palette.grp.optsRow.centerButton.onClick = onCenterButtonClick;
                
                // Set the callback. When the user enters text, this will be called.
                my_palette.grp.optsRow.text_input.onChange = on_textInput_changed;
                
                my_palette.grp.cmds.okButton.onClick = onScaleClick;
                
                my_palette.onResizing = my_palette.onResize = function () {this.layout.resize();}
            }
            
            return my_palette;
        }
        
        
        // 
        // Sets newParent as the parent of all layers in theComp that don't have parents.
        // This includes 2D/3D lights, camera, av, text, etc.
        //
        function makeParentLayerOfUnparentedInArray(layerArray, newParent)
        {
            for (var i = 0; i < layerArray.length; i++) {
                var curLayer = layerArray[i];
                if (curLayer != newParent && curLayer.parent == null) {
                    curLayer.parent = newParent;
                }
            }
        }
        
        
        //
        // Scales the zoom factor of every camera by the given scale_factor.
        // Handles both single values and multiple keyframe values.
        function scaleCameraZoomsInArray(layerArray, scaleBy)
        {
            for (var i = 0; i < layerArray.length; i++) {
                var curLayer = layerArray[i];
                if (curLayer.matchName == "ADBE Camera Layer") {
                    var curZoom = curLayer.zoom;
                    if (curZoom.numKeys == 0) {
                        curZoom.setValue(curZoom.value * scaleBy);
                    } else {
                        for (var j = 1; j <= curZoom.numKeys; j++) {
                            curZoom.setValueAtKey(j,curZoom.keyValue(j)*scaleBy);
                        }
                    }
                }
            }
        }
        
        // 
        // The main script.
        //
        if (parseFloat(app.version) < 8) {
            alert("This script requires After Effects CS3 or later.", scriptName);
            return;
        }
        
        var my_palette = BuildAndShowUI(thisObj);
        if (my_palette != null) {
            if (my_palette instanceof Window) {
                my_palette.center();
                my_palette.show();
            } else {
                my_palette.layout.layout(true);
                my_palette.layout.resize();
            }
        } else {
            alert("Could not open the user interface.", scriptName);
        }
    }
    
    
    ScaleSelectedLayers(this);
}

2.文本转执行

  使用记事本或者notepad++等文本编辑器,将代码拷贝至文本文件,然后修改后缀名为js或者jsx,最后再AE软件菜单文件》脚本》运行脚本文件,选择脚本文件,点执行即可,也可以将脚本放在预设文件夹内,会显示再脚本下的二级子菜单。如下图所示:


AE脚本执行.png

3.作者答疑


  如有疑问,请留言。

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