第一章 Adobe After Effects AE插件开发 SDK入门-AE内部结构定义(一)-版本

1.AE内部结构定义

  开发AE插件会使用到非常多的AE内部数据结构,先大致了解这些结构对于开发AE插件,还是非常有帮助,源代码如下所示:

//CC
#define PF_AE141_PLUG_IN_VERSION            13  // auto-set by prep_codeline_for_release.py, adjust comment if manually edit is okay
#define PF_AE141_PLUG_IN_SUBVERS            14  // auto-set by prep_codeline_for_release.py, adjust comment if manually edit is okay

#define PF_AE140_PLUG_IN_VERSION            13  // auto-set by prep_codeline_for_release.py, adjust comment if manually edit is okay
#define PF_AE140_PLUG_IN_SUBVERS            13  // auto-set by prep_codeline_for_release.py, adjust comment if manually edit is okay

#define PF_AE138_PLUG_IN_VERSION            13  // auto-set by prep_codeline_for_release.py, adjust comment if manually edit is okay
#define PF_AE138_PLUG_IN_SUBVERS            11  // auto-set by prep_codeline_for_release.py, adjust comment if manually edit is okay

// AE137 is same plugin version as AE136, below

#define PF_AE136_PLUG_IN_VERSION            13  // auto-set by prep_codeline_for_release.py, adjust comment if manually edit is okay
#define PF_AE136_PLUG_IN_SUBVERS            10  // auto-set by prep_codeline_for_release.py, adjust comment if manually edit is okay

#define PF_AE135_PLUG_IN_VERSION            13  // auto-set by prep_codeline_for_release.py, adjust comment if manually edit is okay
#define PF_AE135_PLUG_IN_SUBVERS            9   // auto-set by prep_codeline_for_release.py, adjust comment if manually edit is okay

// AE131 and AE132 are the same plugin version as AE130, below

#define PF_AE130_PLUG_IN_VERSION            13  // auto-set by prep_codeline_for_release.py, adjust comment if manually edit okay
#define PF_AE130_PLUG_IN_SUBVERS            7   // auto-set by prep_codeline_for_release.py, adjust comment if manually edit okay

#define PF_AE122_PLUG_IN_VERSION            13  // auto-set by prep_codeline_for_release.py, adjust comment if manually edit okay
#define PF_AE122_PLUG_IN_SUBVERS            6   // auto-set by prep_codeline_for_release.py, adjust comment if manually edit okay

#define PF_AE121_PLUG_IN_VERSION            13  // auto-set by prep_codeline_for_release.py, adjust comment if manually edit okay
#define PF_AE121_PLUG_IN_SUBVERS            5   // auto-set by prep_codeline_for_release.py, adjust comment if manually edit okay

#define PF_AE120_PLUG_IN_VERSION            13
#define PF_AE120_PLUG_IN_SUBVERS            4

//CS6.0.1
//Plugins have to make dummy checkout (hack) to fix W3163764 in CS6. The bug has been fixed in CS6.0.1 so increase SDK minor version 
//so that plugins can constrain the hack only for CS6.
#define PF_AE1101_PLUG_IN_VERSION           13
#define PF_AE1101_PLUG_IN_SUBVERS           3

#define PF_AE110_PLUG_IN_VERSION            13
#define PF_AE110_PLUG_IN_SUBVERS            2

#define PF_AE105_PLUG_IN_VERSION            13
#define PF_AE105_PLUG_IN_SUBVERS            1

#define PF_AE100_PLUG_IN_VERSION            13
#define PF_AE100_PLUG_IN_SUBVERS            0

#define PF_AE90_PLUG_IN_VERSION             12
#define PF_AE90_PLUG_IN_SUBVERS             14

#define PF_AE80_PLUG_IN_VERSION             12
#define PF_AE80_PLUG_IN_SUBVERS             13

#define PF_AE70_PLUG_IN_VERSION             12
#define PF_AE70_PLUG_IN_SUBVERS             12

#define PF_AE65_PLUG_IN_VERSION             12
#define PF_AE65_PLUG_IN_SUBVERS             11

#define PF_AE41_PLUG_IN_VERSION             12
#define PF_AE41_PLUG_IN_SUBVERS             2

#define PF_AE40_PLUG_IN_VERSION             12
#define PF_AE40_PLUG_IN_SUBVERS             1

#define PF_AE31_PLUG_IN_VERSION             11
#define PF_AE31_PLUG_IN_SUBVERS             6
#define PF_AE31_PLUG_IN_SUBVERS_STRICTIFY   8

#define PF_AE_PLUG_IN_VERSION               PF_AE141_PLUG_IN_VERSION    // auto-set by prep_codeline_for_release.py, adjust comment if manually edit is okay
#define PF_AE_PLUG_IN_SUBVERS               PF_AE141_PLUG_IN_SUBVERS    // auto-set by prep_codeline_for_release.py, adjust comment if manually edit is okay

/* Note:    AE3.1 will drive any v11.x plugin
            AE4.0 will drive any v11.x or v12.x plugin
            AE4.1 will drive any v11.x or v12.x plugin, changed current version from 12.1 -> 12.2
            
            If you use PF_AE31_PLUG_IN_VERSION, PF_AE31_PLUG_IN_SUBVERS_STRICTIFY
            or later (e.g. 11.8 or 12.0) AE4.0 will enforce new stricter rules and
            report more plug-in errors.
*/

  这一部分是版本定义,区别各种不同版本。部分常用参数和枚举变量,代码如下:

#define PF_MAX_EFFECT_NAME_LEN              31
#define PF_MAX_EFFECT_CATEGORY_NAME_LEN     31
#define PF_MAX_EFFECT_PARAM_NAME_LEN        31
#define PF_MAX_PARAM_DESCRIPTION_LEN        31
#define PF_MAX_PARAM_VALUE_LEN              31
#define PF_MAX_EFFECT_MSG_LEN               255

// Through AE6.5, effects could only have this many parameters. Now the number is unlimited.
#define PF_AE65_AND_EARLIER_MAX_NUM_EFFECT_PARAMS           127

#define PF_MAX_WORLD_WIDTH                  30000
#define PF_MAX_WORLD_HEIGHT                 30000

#define PF_FIRST_ERR                        512


/* Standard effect categories for After Effects effects modules.
 * These need to be set in the PiPL.
 */
#define PF_Category_BLUR_AND_SHARPEN    "Blur & Sharpen"
#define PF_Category_CHANNEL             "Channel"
#define PF_Category_DISTORT             "Distort"
#define PF_Category_IMAGE_CONTROL       "Image Control"
#define PF_Category_KEYING              "Keying"
#define PF_Category_PERSPECTIVE         "Perspective"
#define PF_Category_STYLIZE             "Stylize"
#define PF_Category_TEXT                "Text"
#define PF_Category_VIDEO               "Video"
#define PF_Category_TRANSITION          "Transition"
#define PF_Category_AUDIO               "Audio"
#define PF_Category_OTHER               "Other" 

enum {
    PF_Quality_DRAWING_AUDIO = -1,      // only used to inform audio plugins that the output
                                        // will be used to draw the waveform; the plugin should
                                        // not perform any filtering operations that may weaken
                                        // the amplitude when rendering at low sampling rates

    PF_Quality_LO = 0,                  // LO & HI are sent to both audio & visual effects
    PF_Quality_HI
};
typedef A_long PF_Quality;

enum {
    PF_MF_Alpha_PREMUL      = 0,
    PF_MF_Alpha_STRAIGHT    = (1L << 0)
};
typedef A_long PF_ModeFlags;

#define         PF_ALPHA_PREMUL(F)      (((F) & 0x00000001) == 0)
#define         PF_ALPHA_STRAIGHT(F)    (((F) & 0x00000001))

enum {
    PF_Field_FRAME = 0L,
    PF_Field_UPPER = 1L,
    PF_Field_LOWER = 2L
};
typedef A_long PF_Field;



/* PF_ParamType
 */
enum {
    PF_Param_RESERVED = -1,
    PF_Param_LAYER = 0,
    PF_Param_SLIDER,    /* obsolete, use PF_Param_FLOAT_SLIDER */
    PF_Param_FIX_SLIDER,/* obsolete, use PF_Param_FLOAT_SLIDER */
    PF_Param_ANGLE,
    PF_Param_CHECKBOX,
    PF_Param_COLOR,
    PF_Param_POINT,
    PF_Param_POPUP,
    PF_Param_CUSTOM,    /* obsolete */
    PF_Param_NO_DATA,   /* used for CustomUI in Effect window controls, with NO data stream */
    PF_Param_FLOAT_SLIDER,
    PF_Param_ARBITRARY_DATA,    // in AE: must combine with either PF_PUI_TOPIC/PF_PUI_CONTROL or PF_PUI_NO_ECW
                                // in PPro starting with 8.0: it's OK to set none of those flags, which allows you to
                                //      see the parameter's keyframe track on the right side of Effect Controls
                                //      without creating a custom control
    PF_Param_PATH,
    PF_Param_GROUP_START,
    PF_Param_GROUP_END,
    PF_Param_BUTTON,            // must combine with PF_ParamFlag_SUPERVISE
    PF_Param_RESERVED2,
    PF_Param_RESERVED3,
    PF_Param_POINT_3D           // only supported by AE, not PPro
};
typedef A_long PF_ParamType;

  有些参数阈值,有些是分哪些模块,它们都是可以转换成整形的有特定意义的标志。

2.作者答疑


  如有疑问,请留言。

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