最近在B站关注了萧井陌大佬,发现投稿空间有JS的游戏制作录播
网址如下:
https://www.bilibili.com/video/av12138532
只完成了第一部分,部分代码模仿Java Core 1(第九版 第十章)。
照着模仿的效果图
项目结构如下
1.Main
public class Main {
public static void main(String[] args) {
// 事件分配线程写法来自Java Core 1(408页)
// 没有记错的话这个是Java 8里的lambda表达式
EventQueue.invokeLater(() -> {
//创建对象
ListenerFrame frame = new ListenerFrame();
//添加关闭按钮
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//添加Title
frame.setTitle("打砖块");
//添加键盘监听事件
frame.addKeyListener(frame);
//设置可见
frame.setVisible(true);
});
}
}
2.ListenerFrame
继承JFrame
实现KeyListener(键盘事件)
class ListenerFrame extends JFrame implements KeyListener {
/**
* @param DEFAULT_WIDTH 组件宽
* @param DEFAULT_HEIGHT 组件高度
* */
private static final int DEFAULT_WIDTH = 400;
private static final int DEFAULT_HEIGHT = 400;
//创建 挡板和球对象
private Paddle paddle = new Paddle();
private Ball ball = new Ball();
// 创建画图对象,传入构造方法
private MyComponent component = new MyComponent(ball, paddle);
public ListenerFrame() {
setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);
add(component);
//定时器 定时重绘组件
Timer t = new Timer();
t.schedule(new TimerTask() {
@Override
public void run() {
component.repaint();
ball.move();
ball.collide(paddle.getX(),paddle.getY(),paddle.PADDLE_WIDTH,paddle.PADDLE_HEIGHT);
}
}, 0, 1000 / 45);
}
//键盘监听
@Override
public void keyPressed(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_LEFT:
paddle.moveLeft();
break;
case KeyEvent.VK_RIGHT:
paddle.moveRight();
break;
case KeyEvent.VK_A:
paddle.moveLeft();
break;
case KeyEvent.VK_D:
paddle.moveRight();
break;
case KeyEvent.VK_F:
ball.fire();
break;
}
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
}
3.MyComponent
继承JComponent
class MyComponent extends JComponent {
//初始化
private Ball ball = null;
private Paddle paddle = null;
// 获取对象
public MyComponent(Ball ball, Paddle paddle) {
this.ball = ball;
this.paddle = paddle;
}
//调用画图
public void paintComponent(Graphics g) {
ball.draw(g);
paddle.draw(g);
}
@Override
public Dimension getPreferredSize() {
return super.getPreferredSize();
}
}
4.Paddle
public class Paddle {
/**
* @param PADDLE_WIDTH 挡板宽度
* @param PADDLE_HEIGHT 挡板高度
*/
public static final int PADDLE_WIDTH = 125;
public static final int PADDLE_HEIGHT = 25;
private int x = 125;
private int y = 300;
private int speed = 15;
//绘图
public void draw(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
g2.drawRect(x, y, PADDLE_WIDTH, PADDLE_HEIGHT);
}
public void moveLeft(){
if(x > 0)
x -= speed;
}
public void moveRight(){
if(x < 400-PADDLE_WIDTH)
x += speed;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
}
5.Ball
public class Ball {
/**
* @param BALL_WIDTH 球宽度
* @param BALL_HEIGHT 球高度
*/
private static final int BALL_WIDTH = 25;
private static final int BALL_HEIGHT = 25;
private int x = 175;
private int y = 100;
private int speedX = 8;
private int speedY = 8;
private boolean fired = false;
public void draw(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
//抗锯齿
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.drawOval(x, y, BALL_WIDTH, BALL_HEIGHT);
}
public void fire() {
fired = true;
}
public void move() {
if (fired) {
if (x <= 0 || x >= 400)
speedX *= -1;
if (y <= 0 || y >= 400)
speedY *= -1;
x += speedX;
y += speedY;
}
}
public void collide(int x, int y, int width, int height) {
if (this.x >= x && this.x <= x + width) {
if (this.y +BALL_HEIGHT > y && this.y < y + height) {
//与球碰撞
speedY *= -1;
}
}
}
}
代码思路来自萧大,我只是用Java实现的,我觉得一些地方还不够抽象,面向对象这种思路太难,琢磨不透。
当然欢迎看完,谢谢!
有错误的、有问题的、写的不好的,请指出!!!谢谢观看
BUG还是有的,球进了侧面就有问题。
打砖块游戏(2),还不知道什么时候继续出。