// ViewController.h
#import <UIKit/UIKit.h>
@interface ViewController : UIViewController
@end
// ViewController.m
#import "ViewController.h"
#import "UIView+Frame.h"
//屏幕宽高
#define screenW [UIScreen mainScreen].bounds.size.width
#define screenH [UIScreen mainScreen].bounds.size.height
@interface ViewController ()
@end
@implementation ViewController
/*
主要实现思路:
1.创建形状图层
2.创建复制图层
3.创建透明度动画
4.创建缩放动画
5.创建动画组把2个动画添加进去
6.把动画组添加到形状图层
*/
- (void)viewDidLoad {
[super viewDidLoad];
self.view.backgroundColor = [UIColor whiteColor];
[self setUp];
}
- (void)setUp {
UIView *animBack = [[UIView alloc] init];
animBack.width = screenW;
animBack.height = screenW;
animBack.center = self.view.center;
[self.view addSubview:animBack];
// 形状图层
CAShapeLayer *shapL = [CAShapeLayer layer];
shapL.frame = animBack.bounds;
shapL.fillColor = [UIColor redColor].CGColor;
shapL.path = [UIBezierPath bezierPathWithOvalInRect:shapL.bounds].CGPath;
// shapL.path = [UIBezierPath bezierPathWithRect:shapL.bounds].CGPath;
// 这句代码不加的话,程序一起来,就会出现一个很大的红色的圆
shapL.opacity = 0;
// 复制图层
CAReplicatorLayer *repL = [CAReplicatorLayer layer];
repL.frame = animBack.bounds;
// 复制的份数算自己本身一份
repL.instanceCount = 3;
// 每一份显示的间隔时间
repL.instanceDelay = 0.5;
[animBack.layer addSublayer:repL];
// 把形状图层添加到复制层中去
[repL addSublayer:shapL];
// 添加透明动画
CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"opacity"];
anim.fromValue = @(0.3);
anim.toValue = @(0);
// 添加放大动画
CABasicAnimation *anim2 = [CABasicAnimation animationWithKeyPath:@"transform"];
anim2.fromValue = [NSValue valueWithCATransform3D:CATransform3DMakeScale(0, 0, 0)];
anim2.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeScale(1, 1, 0)];
// 创建动画组
CAAnimationGroup *groupA = [CAAnimationGroup animation];
groupA.animations = @[anim, anim2];
groupA.duration = 3.0;
groupA.repeatCount = HUGE;
// 给形状图层添加动画
[shapL addAnimation:groupA forKey:nil];
}
@end