canvas气泡漂浮动画实现效果思路:
1.获取鼠标移动的x、y坐标
//鼠标滑动
canvas.onmousemove = function(e){
mouseX = e.clientX;
mouseY = e.clientY;
}
2.将一定数量的气泡x,y坐标与随机 radius 半径 push() 到 Circle 对象中
//气泡数量函数
function count()
//循环气泡数量,将随机数据 push 到 circleArray 数组中
for (var i = 0; i < 800; i++) {
var randomXCoordinate = Math.random() * canvasWidth;
var randomYCoordinate = Math.random() * canvasHeight;
var randomRadius = Math.random() * 5;
circleArray.push(new Circle(randomXCoordinate,randomYCoordinate ,randomRadius))
}
}
3.循环更新 Circle 函数,绘制气泡,随机增减气泡x,y坐标,实现气泡移动效果。当鼠标指针与气泡距离接近0时,增加气泡半径。
//距离接近0时,增加半径
this.update = function() {
this.xCoordinate += this.xVelocity; //气泡x坐标,随着随机数的 True Or False 的判断,在改变
this.yCoordinate += this.yVelocity; //气泡y坐标,随着随机数的 True Or False 的判断,在改变
var xDistance = mouseX - this.xCoordinate; //x距离(鼠标x坐标 - 气泡x坐标 = 距离)
var yDistance = mouseY - this.yCoordinate; //y距离(鼠标y坐标 - 气泡y坐标 = 距离)
var originalRadius = radius;
//移动函数
if (this.xCoordinate + this.radius > canvasWidth || this.xCoordinate - this.radius < 0) {
this.xVelocity = -this.xVelocity;
};
if (this.yCoordinate + this.radius > canvasHeight || this.yCoordinate - this.radius < 0) {
this.yVelocity = - this.yVelocity;
};
//半径增减函数,气泡最大半径 maxRadius = 35
if (xDistance < 50 && xDistance > -50 && this.radius < maxRadius && yDistance < 50 && yDistance > -50) {
this.radius += 2;
} else if ((xDistance >= 50 && originalRadius < this.radius) || (xDistance <= -50 && originalRadius < this.radius) || (yDistance >= 50 && originalRadius < this.radius) || (yDistance <= -50 && originalRadius < this.radius)) {
if (this.radius > 3) {
this.radius -= 2;
}
};
this.draw();
}
//绘制气泡
this.draw = function() {
c.beginPath();
c.arc(this.xCoordinate, this.yCoordinate, this.radius, 0, Math.PI * 2)
c.fillStyle = this.color;
c.fill();
}