游戏音效管理

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AudioCtroller : SingletonMono<AudioCtroller> {

    /// <summary>
    /// 播放背景音乐
    /// </summary>
    private AudioSource aud_BGMusic;
    /// <summary>
    /// 播放特效
    /// </summary>
    private AudioSource aud_Effect;
    /// <summary>
    /// 播放器音量设置
    /// </summary>
    public float aud_BGvolume
    {
        set
        {
            aud_BGMusic.volume = value;
        }
        get
        {
            return aud_BGMusic.volume;
        }
    }
    public float aud_Efvolume
    {
        set
        {
            aud_Effect.volume = value;
        }
        get
        {
            return aud_Effect.volume;
        }
    }
    void Start () {
        
    }
    /// <summary>
    /// 重写父类Awake,初始化播放组件
    /// </summary>
    protected override void Awake()
    {
        base.Awake();
        //播放组件初始化设置
        aud_BGMusic = gameObject.AddComponent<AudioSource>();
        aud_BGMusic.loop = true;
        aud_BGMusic.playOnAwake = true;
        aud_Effect = gameObject.AddComponent<AudioSource>();
        aud_Effect.loop = false;
        aud_Effect.playOnAwake = true;
    }
    //播放
    public void PlayMusicByName(object name,bool isRestart = false)
    {
        string currentName = string.Empty;
        if (aud_BGMusic.clip != null)
        {
            currentName = aud_BGMusic.clip.name;
        }
        //1.根据名字加载资源
        AudioClip clip = ResourseLoad.Instance.ResourceLoadObj<AudioClip>(name);
        //AudioClip clip = Resources.Load<AudioClip>(name);
        if (clip != null)
        {
            if (currentName == clip.name && !isRestart)
            {
                return;
            }
        }
        aud_BGMusic.clip = clip;
        aud_BGMusic.Play();
    }
    public void PlayBgMusic(Music.Music_Main BGName, bool isRestart = false)
    {
        PlayMusicByName(BGName, isRestart);
    }

    //public void PlayBgMusic(Music.Music_Item BGName, bool isRestart = false)
    //{
    //    PlayMusicByName(BGName, isRestart);
    //}
    private void PlayEffectByName(object name, bool isEffect = true, float volume = 1f)
    {
        AudioClip clip = ResourseLoad.Instance.ResourceLoadObj<AudioClip>(name);
        if (clip == null)
        {
            return;
        }
        if (isEffect)
        {
            aud_Effect.PlayOneShot(clip, volume);
        }
        else
        {
            AudioSource.PlayClipAtPoint(clip, Camera.main.transform.position, volume);
        }

    }
    public void PlayEffect(Music.Music_Main effect, bool isEffect = true, float volume = 1f)
    {
        PlayEffectByName(effect, isEffect, volume);
    }

    public void PlayEffect(Music.Music_Item effect, bool isEffect = true, float volume = 1f)
    {
        PlayEffectByName(effect, isEffect, volume);
    }

    public void PlayEffect(Music.Music_Feeds effect, bool isEffect = true, float volume = 1f)
    {
        PlayEffectByName(effect, isEffect, volume);
    }

    public void PlayEffect(Music.Monsters effect, bool isEffect = true, float volume = 1f)
    {
        PlayEffectByName(effect, isEffect, volume);
    }
    public void PlayEffect(Music.Towers effect, bool isEffect = true, float volume = 1f)
    {
        PlayEffectByName(effect, isEffect, volume);
    }

}

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