- 装饰模式
装饰者包含被装饰者的所有接口和引用,方法实现完全是引用调用自己的方法,在装饰者子类添加新功能。
Category不要重写被装饰对象的方法,否则改变了被装饰对象的行为,不符合装饰者模式,只可适用特殊场景。
- 应用,适用场景
静态库扩展功能
不改变(原始类)、不继承、动态扩展功能。- 不知道原始类实现细节,只提供接口,动态扩展功能。
- 不想有更多子类,不想通过继承的方式添加功能。
- 动态扩展对象的功能。
- 必须持有对象的引用,包含实例化的被装饰类。
游戏手柄
//
// GamePad.h
// LearnDecorator
//
// Created by 印林泉 on 2017/3/6.
// Copyright © 2017年 ylq. All rights reserved.
//
#import <Foundation/Foundation.h>
@interface GamePad : NSObject
/**
* 上下左右的操作
*/
- (void)up;
- (void)down;
- (void)left;
- (void)right;
/**
* 选择与开始的操作
*/
- (void)select;
- (void)start;
/**
* 按钮 A + B + X + Y
*/
- (void)commandA;
- (void)commandB;
- (void)commandX;
- (void)commandY;
@end
//
// GamePad.m
// LearnDecorator
//
// Created by 印林泉 on 2017/3/6.
// Copyright © 2017年 ylq. All rights reserved.
//
#import "GamePad.h"
@implementation GamePad
- (void)up {
NSLog(@"up");
}
- (void)down {
NSLog(@"down");
}
- (void)left {
NSLog(@"left");
}
- (void)right {
NSLog(@"right");
}
- (void)select {
NSLog(@"select");
}
- (void)start {
NSLog(@"start");
}
- (void)commandA {
NSLog(@"commandA");
}
- (void)commandB {
NSLog(@"commandB");
}
- (void)commandX {
NSLog(@"commandX");
}
- (void)commandY {
NSLog(@"commandY");
}
@end
装饰者基类
//
// GamePadDecorator.h
// LearnDecorator
//
// Created by 印林泉 on 2017/3/6.
// Copyright © 2017年 ylq. All rights reserved.
//
#import <Foundation/Foundation.h>
#import "GamePad.h"
@interface GamePadDecorator : NSObject
/**
* 上下左右的操作
*/
- (void)up;
- (void)down;
- (void)left;
- (void)right;
/**
* 选择与开始的操作
*/
- (void)select;
- (void)start;
/**
* 按钮 A + B + X + Y
*/
- (void)commandA;
- (void)commandB;
- (void)commandX;
- (void)commandY;
@end
//
// GamePadDecorator.m
// LearnDecorator
//
// Created by 印林泉 on 2017/3/6.
// Copyright © 2017年 ylq. All rights reserved.
//
#import "GamePadDecorator.h"
@interface GamePadDecorator ()
@property (nonatomic, strong) GamePad *gamePad;
@end
@implementation GamePadDecorator
- (instancetype)init {
self = [super init];
if (self) {
self.gamePad = [[GamePad alloc] init];
}
return self;
}
- (void)up {
[self.gamePad up];
}
- (void)down {
[self.gamePad down];
}
- (void)left {
[self.gamePad left];
}
- (void)right {
[self.gamePad right];
}
- (void)select {
[self.gamePad select];
}
- (void)start {
[self.gamePad start];
}
- (void)commandA {
[self.gamePad commandA];
}
- (void)commandB {
[self.gamePad commandB];
}
- (void)commandX {
[self.gamePad commandX];
}
- (void)commandY {
[self.gamePad commandY];
}
@end
作弊装饰者(方法扩展)
//
// CheatGamePadDecorator.h
// LearnDecorator
//
// Created by 印林泉 on 2017/3/6.
// Copyright © 2017年 ylq. All rights reserved.
//
#import "GamePadDecorator.h"
@interface CheatGamePadDecorator : GamePadDecorator
- (void)cheat;
@end
//
// CheatGamePadDecorator.m
// LearnDecorator
//
// Created by 印林泉 on 2017/3/6.
// Copyright © 2017年 ylq. All rights reserved.
//
#import "CheatGamePadDecorator.h"
@implementation CheatGamePadDecorator
- (void)cheat {
[self up];
[self down];
[self up];
[self down];
[self left];
[self right];
[self left];
[self right];
[self commandA];
[self commandB];
[self commandA];
[self commandB];
}
@end
游戏币装饰者(属性扩展)
//
// CoinGamePadDecorator.h
// LearnDecorator
//
// Created by 印林泉 on 2017/3/6.
// Copyright © 2017年 ylq. All rights reserved.
//
#import "GamePadDecorator.h"
@interface CoinGamePadDecorator : GamePadDecorator
/**
游戏币
*/
@property (nonatomic) NSInteger coin;
@end
//
// CoinGamePadDecorator.m
// LearnDecorator
//
// Created by 印林泉 on 2017/3/6.
// Copyright © 2017年 ylq. All rights reserved.
//
#import "CoinGamePadDecorator.h"
@implementation CoinGamePadDecorator
@end
使用装饰者
- (void)decorator {
GamePad *gamePad = [[GamePad alloc] init];
[gamePad up];
GamePadDecorator *gamePadDecorator = [[GamePadDecorator alloc] init];
[gamePadDecorator up];
CheatGamePadDecorator *cheatGamePadDecorator = [[CheatGamePadDecorator alloc] init];
[cheatGamePadDecorator cheat];
}
作弊Category(方法扩展)
//
// GamePad+Cheat.h
// LearnDecorator
//
// Created by 印林泉 on 2017/3/6.
// Copyright © 2017年 ylq. All rights reserved.
//
#import "GamePad.h"
@interface GamePad (Cheat)
- (void)cheat;
@end
//
// GamePad+Cheat.m
// LearnDecorator
//
// Created by 印林泉 on 2017/3/6.
// Copyright © 2017年 ylq. All rights reserved.
//
#import "GamePad+Cheat.h"
@implementation GamePad (Cheat)
- (void)cheat {
[self up];
[self down];
[self up];
[self down];
[self left];
[self right];
[self left];
[self right];
[self commandA];
[self commandB];
[self commandA];
[self commandB];
}
@end
游戏币Category(属性扩展)
//
// GamePad+Coin.h
// LearnDecorator
//
// Created by 印林泉 on 2017/3/6.
// Copyright © 2017年 ylq. All rights reserved.
//
#import "GamePad.h"
@interface GamePad (Coin)
/**
游戏币
*/
@property (nonatomic) NSInteger coin;
@end
//
// GamePad+Coin.m
// LearnDecorator
//
// Created by 印林泉 on 2017/3/6.
// Copyright © 2017年 ylq. All rights reserved.
//
#import "GamePad+Coin.h"
#import <objc/runtime.h>
#import <Foundation/Foundation.h>
@implementation GamePad (Coin)
static const NSString *_coinStr = @"_coinStr";
#pragma mark - 动态给属性添加关联
- (void)setCoin:(NSInteger)coin {
objc_setAssociatedObject(self, (__bridge const void *)_coinStr, @(coin), OBJC_ASSOCIATION_RETAIN);
}
- (NSInteger)coin {
NSNumber *number = objc_getAssociatedObject(self, (__bridge const void *)_coinStr);
return number.integerValue;
}
@end
Category使用
- (void)category {
GamePad *gamePad = [[GamePad alloc] init];
[gamePad cheat];
gamePad.coin = 10;
NSLog(@"coin %ld", (long)gamePad.coin);
}