blender脚本

import bpy
import random

from random import *
from mathutils import *
D = bpy.data
C = bpy.context

count = 1000000

for c in range(0, count):
    x = randint(-100, 1000)
    y = randint(-100, 1000)
    z = randint(-100, 1000)
    bpy.ops.mesh.primitive_cube_add(location=(x, y, z))

    
l = len(bpy.context.selected_objects)
print("selected size:  " +  str(l))

v1 = [k.name for k in bpy.context.selected_objects]
print(v1)


pos = [k.location for k in bpy.context.selected_objects]
#print(pos)


def mySelector(objName, additive=False):
    if not additive:
        bpy.ops.object.select_all(action='DESELECT')
    obj = bpy.data.objects[objName]
    #obj.color = [255, 0, 0, 1]
    #obj.scale = [2, 2, 1]
    #bpy.data.objects[objName].select = True
    #bpy.context.scene = obj
    


#mySelector('Cube.005')


"""
import bpy
bpy.data.objects["Cube"].data.vertices[7].co.x -= 1.0


def mySelector2(objName, additive=False):
    bpy.context.object.name=objName    

"""

bpy.context.object.location.z += 2.0


#mySelector2('Cube.005__')

#bpy.ops.object.mode_set(mode="EDIT")

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