克隆
Use this setting to define an initial weighting for each clone. Each Effector can influence the weighting of each clone.
Note that this Weight setting only has an effect as long as the weight transforming Effector does not completely control the weighting (this is the case if the Strength or Weight Transform values are not equal to100%).
使用此参数为每个克隆物体设定初始权重。每个效果器都会影响单个克隆物体的权重。
注意,只有在效果器中的“权重变换”没有完全控制权重的时候,这个设置才会生效。(即效果器中的强度或权重变换属性不等于100%)
随机效果器
This value represents a general multiplier for falloff, which is not restricted to the falloff expansion, i.e., the Effector’s effect can be expanded or restricted via the Effector limits in the Viewport. This parameter is important when used in conjunction with the clone weight. As soon as the Effector should exclusively affect clones, Weight must be set to 0
If the values defined exceed 100%, clones outside of the Effector will also be affected accordingly.
该数值表示为衰减效果产生一个乘数,使它的效果不仅限于衰减范围内。也就是说,通过视图中的效果器,可以将效果器的效果范围扩展或收缩。当与克隆的权重结合使用时,这个参数就变得很重要。一旦效果器完全影响克隆物体,则(克隆)权重参数必须为0
权重转换
Let’s say you are able to control as many Effectors as you like using a single Effector. If a texture (Texture Shader) should define where the effect of a Random Effector should take place, for example. This is exactly what Weight Transform does.
Weighting can be set to a value anywhere between 0% and 100%. The weighting of all clones can be made visible for each clone-generating object by selecting Weight in theTransformation tab’s Display setting. When activated for an object that generates clones the weighting for each clone’s position will be displayed as a red-to-yellow gradient
假设你可以通过一个效果器控制多个效果器。例如通过纹理来限定随机效果器发生的位置。这正是权重转换所能做的。
权重可以被设置为0-100%之间的任何值。通过选择“变形”标签“显示”参数下的权重来让所有克隆物体的权重可视化。当权重显示被激活时,每个克隆物体的权重都将会被显示为从红到黄的渐变。
个人理解:
从视觉效果上来说,可以简单理解为克隆器权重与效果器衰减面板下的权重相同,即双方只有在对方数值为0的情况下,调节才会产生作用。而效果器衰减里的权重,一方面用来控制效果器自身权重产生的影响范围(读取其他效果器的权重,产生这个效果器的变化),另一方面倾向于调整衰减场的范围。
C4D的工作原理是:当你添加一个效果器,效果器产生的权重会覆盖掉克隆器的权重。因此可以通过权重变换来达到单独改变权重而不产生变化的效果。多个效果器要注意顺序,先读取权重,后产生动画。